I really miss the sliding to stop after running.
I really miss the sliding to stop after running.
Yeah.. they fix something completely hilarious and entertaining so quickly, but FATE/hunt marks kept disappearing even after they announced in patch notes that they fixed it.
The sliding made people laugh, disappearing monsters make people rage. Why would they fix the fun stuff first?
I miss the weighted animations and loath the "Get out of the fire" gameplay.
Gawd, I was so angry when they dropped the momentum-based running animations with the tepid justification that doing so would benefit the gameplay. Nevermind that they could simply have designed the game with the momentum in mind, for whatever reason they simply decided to ruin that immersive feature for... well, for playing Team Jump Rope with minimal interruptions. Gee, thanks, Yoshida!
For the record, it would have been trivial for them to simply increase the amount of time you had to move away before getting hit. And besides that, having to decide whether or not to follow through on an attack is another aspect of decision-making in gameplay - do I take the risk of being grounded for the next second and a half, or do I want to see if the boss pulls out another AoE?
Honestly, I think it's weird that they decided to take all of that out for such concerns. I really don't understand the mindset.
1.23's Holy makes the current holy look like poop.