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It isn't random, it is based on an algorithm which means... If you try it under a specific situation, you will always get the same result. And since you can't choose your seed (unlike with things like dice), you have little control over your results aside from brute forcing.
I think one thing that's important to note is functionally, it might as well be random. I highly, highly doubt that PRNG is seeded separately for each individual player - instead, the same 'queue' of PRNG-developped numbers is likely used all across the server, pulling every single time it's needed. The only way you'd ever be able to manipulate such a thing even slightly would be to be the only person online... which isn't going to happen, let's be realistic. It being a PRNG is merely an academic distinction, not a functional one.