You should add some punctuation, I really can't understand what you meant.
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People are misreading you because you're not making use of punctuation.Quote:
i never said that i said being rude because someone is doing low dps is against the rules.
simple fix report the harrassers being rude because someone is doing low dps is against the rules and should be reported no reason to change things when it's the players who are doing the wrong which is the problem.
This should be at least three sentences. You wrote it as one big run-on, which means people don't know where one thought is ending and another is beginning, which causes some people to see the bolded part and think that's what you meant.
Periods and commas are your friends, dude.
You will see PF looking for 1 tank 7 healers party as common if no enrage timer.
Meh, enrage timers aren't a problem that needs to be addressed at all. I will admit that the stance against parsers is rather inane although, being someone who played XI before they finally figured out that, maybe, letting users play computer game windowed was a good idea, I'm not surprised at this in the slightest. Disappointed, but not surprised at the mindset.
And honestly, I think you're off as to why people want parsers. Yeah, there's a minority who do with em as you claim the majority do, but in the time I've spent playing MMOs, I tend to see them used in this order:
- Gauging one's personal numbers against others or previous attempts.
- Epeening about ZOMG BIG NUMBAHS!
- Pointing out someone who's not even attempting to pull their weight.
#1 is why I do use parsers if possible, I like to know that I'm pulling my weight in a group and it also allows me a way to check how different tactics work out in a situation.
#2 is annoying, I'll admit but has its moments of glorious hilarity when the "ZOMG I DPS SOOOOOOO MUUUUUUUUUUCH" types die because they don't know how to hold their aggro and you can chuckle as their numbers go down the toilet.
#3 yes, can be used to harass other players but honestly not anymore than the methods in game allow already. Even then, it has a very useful reason to exist: In randoms, I may find someone who's under-performing thanks to a poor rotation or the like and offer advice.
It's actually in this regard that I bemoan the lack of being able to send tells in dungeons. I'd rather, when running as DPS, have a chance to speak to the tank in private if I'm noticing some areas they could improve upon.
#3 also is damned useful in pre-formed/static content. I've had a static in another game where a healer was honestly dragging us down. Several weeks of multiple fights showed as much. We're not talking about a 10-15% deficit either, closer to 40-50% compared to the other healers. Hell, as a tank that had decent self-healing as part of my defensive suite, I was outhealing that healer. A few of us noticed the issue, discussed it and approached the person best suited(Guild Leader) to talk to the healer(His GF) about the problem.
Weeks passed, absolutely no improvement(gear or ability-wise) by the healer occurred during that time and we finally replaced her. If we didn't have access to a parser, we probably wouldn't have been able to notice the issue and take any action.
If she had shown any attempt at improving, we'd have kept her and had no qualms about it. Alas, she never once took any of us up on offers to run content that'd get her tokens for better gear, or ask any of the other healers in the guild for help in her rotations.
Honestly though, I think parsers are considerably less damaging to MMO communities than guides for fights are.
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Ugh, no thanks. I'd much rather fights take less than an hour to finish.
Well shit someone just made a logical post in favor of DPS parsers. Thread will be deleted wthin 24 hours after pages of back and forth bs. Enjoy the show.
Let me tell you a story about the time I got Titan HM in the Trial Roulette.
I was playing Paladin, and had a SCH healer we were the only 2 that could dodge stuff. Everyone else was dead at about 45% or so left to go because they were bad at dodging. But me and the healer decided to keep going, neither of us made any mistakes. I had to bust him out of the rock so many times, fought Titan for 35 min before he died. The sch used the LB3 at 5% raised like 3 guys that didn't fall out, even then during that 5% 2 of them managed to get killed again.
That is why we have enrage timers because a few people can carry everyone else that is unskilled at the fight and take as long as you want to win.
Disagree, enrage timer is there to give DPS a target to achieve to win. Every class have their own 'enrage timer' to deal with, DPS should not be excluded.
If Enrage timer were removed, many DPS will just auto-hit boss.
One thing i would like to see changed is the HARD enrage of bosses, dealing more damage cannot be the reason a party wipe to a boss.