Actually a good idea. A similar one that I have heard mentioned before. Having people do 50 fates to get their atma still provides the grind, but at the same time, provides people with a visual progression that could ease the tension of the grind.
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Honestly, having an end goal and something to work to would be amazing. I'm actually looking forward to the myth grind and books because at least it's a series of events I know I need to do. I'll atma farm for a bit, then get sick of RNG and take a break by mirror farming.. which is twice the RNG (drop and lot) and need for a competent group. Mirror seems even rarer than atma--don't know if that's just me though.
A loooot of folks get tied up in little things.
The point of this is, SE should consider an alternative, whether it's "RNG more or RNG less" needs to be different, it's just not a very fun/engaging system and really leaves you feeling like going to sleep during the afternoon even when you're playing.
Also a very small irritance: These fates count against my Challenge Log so I'm robbed of my EXP gain on my Bard or Monk.
Or SE could just realize FATEs was a very bad idea and stop trying to make us players think otherwise by enforcing them upon us... That is an option too you know. ;)
I was just thinking the same thing. Instead of random, complete 50 Fates in each of the areas and you obtain the Atma for that area. IMO, problem solved. Still keeping people involved in Fates in the open world, still having a longer goal to accomplish, but at the same time giving everyone a clear reward for the job being done.
Yep, if they want a "korean grind" system, why not just say "20 fragments with 100% drop rate".
Anyway, any proposals like this simply compress the size of the bell curve for FATEs vs atma, up to the most extreme version (as in 100% drop rate) simply being a fixed number of FATEs.
Personally, I think they might as well just make Atmas tradeable (which would mean sellable by default, so might as well add them to market boards too). The thing that really, really bugs me about the quest is that I can't do the first part with friends without whoever gets the first drop either being penalised and hanging around or splitting with the rest of the group to work on next Atma. If they were tradeable, then your party could stay in a zone until there have been drops for all who need them, trade them around so everyone has one, then move on to the next zone. But I know that's a crazy concept for an MMO, making an open world parties of friends to reach a goal together and help each other out! Maybe I should lay off the Moko grass.
Responsible disclosure: I got my last 5 Atma in about an hour, BUT I do want to get other Atma weapons, and I probably used this decades luck allowance up now.