No it's not, and the fact you think this is the solution is just pathetic scaremongering.
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The game could hold people's hand all the way to 50, and there will still be those that do not perform well, and they will still end up in df and pf parties. Unless you intentionally want to punish said players via the system or community, nothing will change, and the anonymity of the df will continue to make this not worth persuing.
Gameplay will continue to be vastly different. You can design something that forces people to become better to clear it(and that's IF interest doesn't get lost first), but you cannot force them to remain better in all content.
But according to everyone in this thread, this thread isn't about THOSE people. It's about the people who are offered advice on how to play and tell people to screw off.
Stay in your lane, dudes. Either this thread is about people adopting a playstyle that they know is sub-optimal for whatever reason, or people who just don't know they're "doin' it wrong".
Both are bad for the community and game in general. It all falls under the same umbrella anyway, bad play whether due to ignorance or lazyness or just a lack of understanding is still rampant in the game and discussions like this should be used to raise awareness/try and find solutions and hope that SE listens.
Infact I would argue trying to improve yourself is having a life. Could you imagine that mindset at the workplace? Jimmy finished 10 palettes in the warehouse Jeff only did 5. "What's the deal Jeff? If you grab 2 at a time you can finish faster. "
"I have a life, that's why I don't improve myself"
You don't need to devote your life to the game to know that spamming the same ability over and over or completely ignoring rotations/mechanics is a pretty bad way to go about things.
I have a lot of stuff that I do outside of the game, but I still try to have (at the very least) some vague idea of wtf is going on in a group setting. You don't have to be the best, or even really great, but at least try.