:D When exactly will be released!!!
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:D When exactly will be released!!!
Ooo pretty!
Well you cant satisfy everyone :) if you make combat fast, some ppl complain it's to fast. if they slow it down, some ppl (most) get annoyed it's to slow.
So the dev team can only stick to their own plan, and incorporate players ideas, that fit their plan.
Their plan was to make more into a standard MMO, so i assume combat gonna end up faster paced; as suggested by live letter, where they say monk for example will be open for endless combos.
If the game has fast combat the user can still choose to go slow, if the game has slow combat the user has to deal with it because you can't make it faster. The combat system has the potential to ruin this game so I hope se takes all the feedback now through beta to heart and does whatever needs to be done.
On the bright side, you really can't make the battle system worse than FFXIII's.
Could you imagine a party wipe if the trigger happy black mage was the leader, and if he died it was game over?
Or have support/healers using the same spell over and over again instead of using what's needed?
"Spamming" isn't a description based solely on the speed of button-pressing. More often than not it also describes the consecutive repetition of choices (especially a single or couple buttons), or the lacking connectivity of those choices.
As it stands Archers will hit their DoTs every 6th action and their blinds, if needed, every 7th action. All other actions use their primary damage ability until the mob drops under 20% health, where you add an entire fourth button to the mix.
[The Gloom Arrow Heavier Shot proc has occurred much more often than it's listed 15% + likely base crit chance, and the large Heavy Shot numbers themselves following the proc were crits. The actual proc difference appears to be marginal.]
The purposes of each ability remain almost entirely separate. Buffs can even be clicked off during other abilities' GCDs. In most situations 83.33% of your chosen attacks will be Heavy Shot. I personally wouldn't feel bad using "spamming" to describe that.
We have a mouse-clicker complete with each ability's tool-tips. All it takes is reading them.
You have to consider that it's a single-player game where each characters uses potentially every class within a fight. None of these points would likely be kept in a multiplayer adaptation, especially not poor party... AI...
Centering the camera in a more cinematic, battle-oriented party-wide mode would be FFXIII-ish, and there's nothing especially wrong with having that in an MMO, as long as you complement it with changes to movement controls in that view. Is there anything necessarily wrong with having queued abilities, or, given a sort of stamina bar, a get in and get-out approach to melee? Having various but diverse attack schemes that can be switched through isn't especially problematic either. Fitting to FFXIV, no, but it's not an outright laughable problem. And those are the things that aren't singleplayer-specific.