Originally Posted by
Shurrikhan
It has always seemed weird to me that whereas Silence has no DR cap, half of all melee have no equivalent uncapped 'interrupt' regularly available. I don't mind in that in those cases where the Silence can seem superior on bosses who can't be stunned anyways, but as a typical toolkit part that just seems... off. (Not that I'd want to spend an extra key just on that function, and sometimes where the need to save stuns exceeds the weight of damage output over time, that DR mechanic, including the last infinitesimally small (interrupt) stun, can be kind of interesting.)