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This kind of stuff would be nice, they had a little of it at the end of 1.0, but more likely people know about all of this from WoW. Balancing for this kind of stuff is really tricky, and this game was rushed, so I doubt we will see anything like this until the dev team feels like they have finally caught up to where they should be, I'm thinking around the first expansion. WoW took their stat system and this stuff a little too far, and now they are scaling it back, so that might have the XIV team a little scared to really get into it too.
Yeah; I can appreciate them being very conservative with stats. Haste was obviously a huge problem in XI (leading to jobs which did not benefit from it (as much) like BLM, SMN, COR, RNG being left in the dust in terms of output) and so the current speed stats are very watered-down in comparison (and apply to both casters and melee, thank god) - however, I feel that 2.2 was the ideal time to start playing with more complex stats.