It can. Just in my experience it isn't very common. It's not like a holy spam which drains you of MP like a bucket with a hole in it.
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My vision of "bad" healers:
- they don't heal when you need it;
- they don't dispel important debuffs (silence and pacifications are everywhere, who tells esuna is useless is... just... wrong);
- they react to things two years later;
When healer doesn't fall on the above, to me it is OK.
Bonus points:
- DPS when heal not needed
- good mana management (don't burns all mana on dps and then crying he have not, when it comes to huge heals to do thereafter)
Healer OK + bonus points = probable commendation
wha...?
I use Hi-Elixirs all the time, NQ ones. People sell those on the MB all the time for like 1-100g a piece...because they drop everywhere,all the time.
Bottomless purse? Faaaaaar from it.
Time to craft? Nope.
With the cooldown attached to using potions,its also HARDLY spammable.
You try way too hard to prove irrelevant things.
Pot Spamming is a technique used to compensate for inadequate gear in other games, nothing more. In this game it has a cooldown attached to it that makes spamming items counter productive in combat. The only time I even needed pots in this game was right at launch. After that, the buffs in the game associated with pots just don't last long enough to be worth giving them inventory space. Other consumables like food at least last 30 minutes.
The trend I'm seeing is that people are trying to hard to prove that Healers play bad by not DPS'ing, when the evidence appears to be the opposite, Healers of "so much downtime" seems to be because the healer is playing bad on purpose and the tank suffers for it from all the overhealing and enmity generation coming from the healer's inability to pick the right healing spell and instead spamming Medica II or the highest single-target heal as the only heal. You aren't speeding up the run any by DPS'ing as a healer, so why risk wiping the party? It's counter-productive.
The only time I'm hitting a near-OOM point in any duty is when I have to carry a bad or poorly equipped tank, or constantly having to revive DPS taking dirt naps who aren't trying to avoid AOE's. The one I have on video is where a tank broke all their gear by the time it got to Midgardsormr in Keeper of the Lake and had to finish on DPS gear. Or maybe that time where I had to use the Summoner's pet as the tank for one boss because the tank dc'd. All of this is adapting to the situation even if it takes longer instead of "abandoning" or "kicking" because the situation isn't within the parameters you want.
This is the thing that people on the forum refuse to acknowledge, that no players are perfect. If Cleric Stance changes to be useless, and it becomes easier to fire off Aero/Stone that still does not make it something they can just throw in a rotation of healing. Disposing of Cleric Stance at best just removes one of the hurdles needed to play single player quests that otherwise the cooldown between switching stances usually ends up with you taking two hits from a mob, and all the accidental "oops still in CS" that no longer gives the "dps healer" an excuse to exclusively DPS and let the other healer carry the party. I don't expect anything to change really, healers will not be punished by not DPS'ing, and will actually be able to use spells like Assize, Aero III and Holy for where the AOE effect is useful, who cares about the DPS value.
I've never seen a legitmate example of where a healer has been "required" to DPS to get through content. At best, the healer's DPS only makes up for a shortcoming by the DPS in the Savage versions of Raids. They (the developers) have made it clear that all of these things can be cleared using the roles required for the raid or duty, and thus making unreasonable demands of healers or tanks to contribute DPS when it's not even required, is again, is asking to be carried. Big deal if a WHM DPS shaves 10 seconds or 2 minutes off a duty, there is no reward for doing so, and you're not going getting any farther ahead in anything by doing so.
So when you use PUG's, and they aren't playing the way you want, find a static that does. Clearly from the uncivil comments by some people in this thread alone, there are enough arrogant "deeps or get kicked" people that they can all form their own statics and not have to worry about people wanting to have fun.
They tend to make Ex dungeons so easy that it's almost impossible to wipe in them, I was healing and DPS'ing in Baelsar's Wall at i230 (min. ilevel) without issues.
Even if you shave 2 minutes off from each run, it's going to be 730 minutes "shaved" from daily Ex runs each year. That means you have over 12 hours free time to be spent doing something else.
And I'd say that two minutes out of timer is quite low DPS for healer - they can do quite high amount of damage.
I have no statistics but I am quite sure that all the good healers that do DPS too would have no problem with such a change. They might not DPS as much as before depending on the nerf and/or group but I am quite sure that they will find their downtime to kick some monster behind. ;) While at the same time I can see some (not all!) pure healers completely freaking out about that. Because in my experience (and I know its mine alone and not a fact) I had more pure healers that wiped us than DPS healers that did that. So I am not sure if more healing or even a nerf to some healing skills would be that good for pure healers.
I am quite sure that there are enough bad tanks and DDs out there too and those should be also called out and its often DDs that are kicked if a problem arise. So its not like us DDs dont face problems if we dont perform good.
And I am sorry but if someone is not really able to throw three dots as a scholar in SB if there is no cleric stance anymore and enough downtime to do so, I kinda question the skill level of that person. ^^; I am a main DD yet I also healed with randoms and yet I was still able to throw in some DPS skills. I would not say that I am that great of an healer and yet I still managed to do so and otherwise with at least a decent group of people the dungeon would be way to boring.
I will not throw someone out of the dungeon if it runs smoothly enough. I will also not kick anyone if they cause a wipe or two. But I will definitely say something if we die all the time (even at trash) or if DD/tank ignore things. Most of the time I will also not say something if a healer does not DPS and if that person is new too then I will also not judge them for it. But if someone is well equipped and overheals all the time or even stand around doing nothing I will judge them silently. And if that person is rude then I will say something too.
I can tell bad stories about any role in this game so its not like I only judge healers, but I also dont see why I should be less "strict" with them? We DD also often have to do mechanics on top of dishing out damage. Tanks do have to swap in some fights and on top of keeping things aggroed also have to position the monsters right. I just cant really see how healers have it worse than that.
I think you need to stop saying nobody is blaming healers or DPS. DPS gets blamed most of the time, since the game is based on damage culcuation and time to beat the said content. Yes I'm aware you can take very long time in roulettes and still beat it in time, but honestly that's stupid excuse, consider that it's the very same dungeons for months, and I highly doubt they will be much as fun for most people, spamming same shit everyday. When it comes to farming, you FARM! Meaning you want to get in and out fast.
The bottom line of the point is that as a player, you should constantly be pressing buttons. No matter what role you play.
When it comes to healers, just like what they teach you in the Hall of the Novice, once you've pressed enough healing buttons, then press the ones that do damage, until you have to press the healing ones again.
That's all. That's all there is to it.
Be always active.
Just stop.
You are speaking about mechanics and calculations you clearly don't understand. The only way healers rip aggro from tanks is by spamming their high burst heals, which no good healer does because it isn't mana efficient. Likewise, healers who only heal are far more prone to overhealing than their DPS centric counterpart. The latter knows when to dedicate a cast to their target or allow HoTs to tick them up. Leaving the tank's HP to plummet is good healing. Essential Dignity can go from a 400 potency heal to 1,000. On a Warrior Holmganging a buster or simply dipping below the 15k mark, ED becomes a 10k+ heal on a 45s cooldown. That is phenomenal.
It is not required, just like it is not required for a BLM to use Fire II on 10+ monsters or have brds do something more then wide volley on AoE. Healers do have a lot of downtime if the tank knows how to be half decent, only trash tanks needs constant healing who also may be ilevel dodging content.
You actually OOM with bad tanks being a pure healer? there is more problems in that party then just the tank. It sounds like you are unaware of the full picture in your DFs to think healer DPS is a bad thing. If you have bad dps, it makes a 40 min DF into 30 mins, if all 4 members are good, it can make a 12-17 min DF to 10-14. Having good players with a healer that does not DPS results in this:
https://youtu.be/jBgMe5uHPsE?t=559
Also the only reason I do not carry potions outside hp healing ones is inventory issues, they are dirt cheap on the market boards and the statement of "Pot Spamming is a technique used to compensate for inadequate gear in other games, nothing more." is wrong
Tanks are doing a dps's job too. Or did you not notice that? Also, a lot of dps have supportive abilities built into their kit (Eye4anEye, Mage's Ballad, Battle Litany, Apocatastasis, Virus, etc.)
Also, can I casually mention the two ninja skills that literally make the tank do his job, whether he wants to or not? (Shadewalker/Smokescreen)
But ya. Continue acting like pressing cure is entertaining.
im pro cleric lover stance but i main a tank,now with dmg scaling on STR im very happy healers got what they want(the majority), now you gonna have to eat my war in deliverance full STR, hope you happy now. you wanted to just heal? you got it muahahah.
I really hope they remove the enmity reduction from healing, so a 600 potency healing spells does the equielent of 600 potency dps in terms of emnity instead of 300, that way the more a healer has to heal a tank, the more enmity it generates, causing tanks to actually be mindful of their stances too, instead of just throwing it on the healer and going pure dps stance after the pull, since the healers aren't supposed to have anything better to do. *Throws salt on the tanks :c*
Yeah! It sounds great! Just make the emnity tanks gain from tank stance doubled too to compensate! Leave off tank dps stance as it is or cut it in half cuz you know they're off tanking. Why do they need emnity? Its a tanks only job to TANK damage remember? Healers only need to HEAL. Whyletmake a tank do both?
No. I will not "stop", obviously I've hit a nerve, and this isn't reddit where you can bury it. I will not be bullied.
Everyone can play the game exactly the way they want to, if the way they play is counter-productive, or annoying, you are free to kick them from a party for harassment. A tank or healer that doesn't DPS is not counter-productive.
But people keep sprouting nonsense about the role of the healer in a party having to mandatory DPS. It has not, not has it ever been that way. Your tank has one job, keep enmity, regardless of how much DPS they put out. Your DPS has one job, keep delivering damage. Your Healer has one defined job "heal damage", unless your tank has run away, there is always one target that needs healing. If the tank is spamming healing pots or their own healing skills for no reason, that is counter-productive to drawing enmity.
The developers gave every role some kind of healing and enmity reduction mechanic so that they can play the solo content. That is what it was designed for. The developers did not feel they had to lock out skills that people didn't need in the dungeons in a balanced party. Allowing those things to be used allows for emergent gameplay, which is often encouraged. But no, some of you just want to scream that players aren't following the exact strategy MrHappy or some wiki suggested and instead maybe figure out what works for them.
Why do you really think I'm somehow NOT always pressing buttons? if you are playing the game correctly, you shouldn't have any more than 20% downtime, and your tank shouldn't have to work twice as hard. The #1 complaint from tanks is healers casting Medica II or Regen on completely healed targets.
If Square Enix wants to adjust the mechanics to be more interesting, double the enmity generation from overhealing and non-DoT DPS from healers, that way playing poorly actually has consequences. Let the DPS care about the single targets, if you have time to DPS as a healer it should be for the AOE, not single stones that won't even be noticed.
People aren't bullying you. Telling you you're wrong isn't bullying. Telling you that you're spreading not only terrible information- but wrong information isn't bullying. You're trying to make claims that anybody with common sense would disagree with.
Damage+ Team Alive > No Damage+ Team Alive
You claiming that you have an 80% up time as pure healer where everyone else has around 10-20~% shows that you're doing something very ineffectively, but y'know what you are right about? Your right to do things poorly. If it's honestly just a pure preference that you refuse to DPS, then honestly who really cares? People do take issue with falsities. You're either being purposefully ignorant or insincere.
PS The only time I've seen a healer pull threat in the past year was from Cure III spam in raids.
Don't flatter yourself, sweetheart. I said stop because you have no idea what you're talking about and simply look foolish at this point.
My response had nothing to do with healer DPS but instead to your continual insistence healers cannot have more than 20% downtime. You are factually wrong. Multiple people in this thread have posted their experiences, myself included, where they were in Cleric Stance for upwards of 80%. No one died; no one lost aggro. They simply knew how to play their jobs properly. I tank and heal. And I can assure you my work doing a mass pull is minimal... with the exception of the mega pull on Baelsar's. I blow Equilibrium for aggro during bosses so I can drop Defiance faster. Why? I know I won't need it. In fact, more often than not I'll blow Raw and Vengeance for Decimate/Fell Cleave stacks for that very same reason. I neither die nor has my healers who do DPS struggled to heal me. I outlined in another thread my White Mage rotation-- where I use Regen and only Regen to heal tanks through most pulls Solm Al Hard. Occasionally, I'll need to drop Cleric and Tetra but the healing requirements are minimal. So I have no idea what you're prattling on about with Medica II/Regen on fully healed targets because that doesn't happen with good players.
You don't know how healers work. And you certainly don't know how tanking works. The fact you don't even appreciate how powerful your single target DoTs and Nukes are baffles me. That only goes to show you have no business lecturing anyone on their healer role proficiency.
In Baelsar's and sohm al I use Gravity,Swiftcast Gravity, Essential Dignity, Gravity and then switch out as needed until all mobs are dead.
And as a Scholar, I adlo tank, swiftcast shadowflare, put dots up, bane, broil, reapply dots/bane as needed. I drop CS and use lustrate/indominability as needed and spending stacks on energy drain if Aetherflow is about up and I haven't needed to use them for heals.
Now all healing classes have said you do *not* need 80% uptime healing. Can we stop with the absurd claims now?
you do realize that tank heals like clemency, equilibrium, second wind generate HUGE enmity right. as a paladin with 0 aoe clemency on myself allows the healers to do much more aoe damage. as a dark knight abyssal drain gives me huge aoe lifesteal and bonus enmity generation. as a warrior i have the most robust selfhealing in the game, to the point where in a normal dungeon the most healing i should need is regen/fairy healing on most pulls and maybe a single tetra/lustrate/ED. and potions are all ogcd anyways why would you complain about that.
I too spend 90-100% of my time in dungeons in Cleric Stance, only swapping out to renew a regen or toss a tetra. I usually do it while doing other things too! Healing couldn't get any easier!
If someone disagree with me or actually corrects me after some facts that they prove me with, is not bullying, it's in fact someone that corrects me. There is so much proof already on this thread, including videos about healers have almost nothing to do in for example expert roulettes. A healer who sits around wasting MP on nothing is counter-productive, much as a tank who doesn't use all of his skill (which is dpsing as well). You are far from bullied, you can't say you are where there is no bullying going on. And can some people please stop troll and say there is different ways to play in this game? If it was then how come DPS check is a thing then? All those numbers, calculations etc by devs are calculated by using propper rotation, good cd usage and so on.
Although I dps on healer I actually wish we had more support abilities instead i.e elemental spikes, haste, phlanx, en-spells etc. Make it a proper healer/support class and like others have said healing is boring if you just heal.
Even Thunda Cat is in cleric 90% of the time, and she's the poster child of anti-dps Healers.
It's a situation about making the best out of a bad situation. Would healing be better if healing required mostly uptime? Probably. Would that be an ideal thing for SE to have implemented already? Probably.
It's better to be realistic and play the game as it is, not as what we consider "ideal". Just because it'd be ideal for healers to be challenged and utilized by healing alone doesn't mean that's how the game is now.
Honestly it's quite sad to see people get so worked up over how others play the game. Unless the healer is part of your static group, then honestly you have no right to want them to play your way and that's all this is. a "play my way" thread. I still think they are just trolling btw.
remember what this day is for remembering the people who died while serving in the country's armed forces
To all those that have served thank you!!
Have a great day :)
This isn't about ''play my way'' This about people doing effort. This is a online game, where you play with others. The attitude of playing their own way, might as well play a solo game. I don't get it, why is it so bad to try? And why do people only think about themselves? Have a good day to you too!
In addition, the thing that is setting people off the most (in the latter part of this thread) is not 'play my way' or even 'don't be lazy', it's people claiming that it is impossible in pug content to have any appreciable downtime as a healer which is just patently false.
That seems like a very odd way to look at a team-based game. I think it's perfectly reasonable to have expectations and communicate your expectations to your team, even if you are randomly assigned together. Think of it like any other activity (school group activity, drop-in sports team, etc.). It's perfectly reasonable to understand that you may get paired with someone less skilled, that's just chance. However, to say that you shouldn't communicate and coordinate together, that's just weird.
//Is it?/// EDIT: nevermind, just googled it. I guess it's American Memorial Day.Quote:
remember what this day is for remembering the people who died while serving in the country's armed forces
To all those that have served thank you!!
Has Yoshi P ever said you have to play a healer exactly a certain way? The answer is No. So yes this thread is all about playing your way. I do understand where you are coming from but you carried to far with your extremist rants.
remember what this day is for remembering the people who died while serving in the country's armed forces
To all those that have served thank you!!
Have a great day :)