BLAH indeed brave little lala. The words easy or 4 man it weren't spoken by me. However I'll say it now, it is easy to carry 1 or 2 dead players through T5, especially with i110 gear.
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I'm not opposed to them easing up on T5 eventually. But probably not until second coil has full or near full echo.
I don't think they should, honestly. We know they are planning on creating a casual-coil of sorts, just for the story. I'd say just wait until then.
They won't be able to make it easier without changing the mechanics completely. If they are going to do that, then you might as well just wait for them to put in the story-mode version.
No. It would not ease catching up. If your DPS is not high enough to get your described issues away without echo you don't need to enter FCoB. For T10+ you will need really high DPS. Our group DPS was not really bad for SCoB. No second bee (T6). Phase push to alagan field at the end of the last 2 tower set (T8). Phase change to the last phase within the second heavens fall (T9). But at our first time we reached the "Enrage" in T10, the boss still had 23% of life left. Groups that need echo for "clean" kills in SCoB will see no light in what is coming after.
As far as I remember, muiltiplayer FPS is PvP. You can't compare PvP with PvE.
u don't need a static. You need to make a party competent party one time to clear the content. or you need to plug away at it in the DF. Are you in an FC? has no one in ur fc cleared T% yet? Have they cleared and won't help you? If so, you are in the wrong group.
the "I can't clear because i don't have a static" is a crutch too many people are using. Take the time in the DF, take the time recruiting in PF, or simply beg ur FC to help u out.
i have ran t5 and failed enough times to know that, without making it to easy, all they need to do is drop the death wall. that damn wall is just to unforgiving to people who cant time the Divebombs... and since there is no way to practice the movements then it will always continue to be this way. with just 1 or 2 deaths it makes the snakes very hard to manage.
practice the movement? for dodging divebombs? You can go to the pit as a group and practice moving in and out of it without starting the encounter. Also in i100-i110 gear 1 or 2 deaths even if its 2 dps deaths makes the snakes a bit harder sure, but still much easier than when 4 dps in i80-90 gear were doing in last year.
What practice is there? See a big green symbol and hear a ding and INSTANTLY AND AS QUICKLY AS POSSIBLE run 4 feet up a hill and 4 feet back down directly where you were standing. This isn't rocket science. It's only 4 feet and only after a very simple and specific signal. It's not ambiguous or anything. It's not on the other side of the screen. Every player is stacked on top of one another so it's right there in front of your face AND it has an audio queue. I completely fail to understand why this is a difficult concept for people.
The thing people mess up the most isn't even the dodging. It's the simple concept that you need to be at the lowest part of the hill stacked on everyone or you'll get people killed. That's what I see go wrong the most.
If people can't handle this mechanic they will have a very rough time in the second coil. This is about as simple as the bigger mechanics get and it's only tougher from here on out. If you really want to practice go pick a spot in the world, have a friend go *ding* on mumble and then move 4 feet and back as quickly as you can. It's not hard. This is literally all this mechanic is.
If for some reason your always "late" then you may have either a high ping, are on a ps3, or you have graphics lag due to graphics settings being too high for your machine or just an old machine in general. I can understand those preventing you from getting it down, but not the difficulty of the mechanic.