I'm already seeing the RMT in the new zones?
So I guess I should thank SE for not getting rid of them. The MSQ does not keep them out. My friends saw them on day one EA in the new zones.
same here. putting the new content behind a wall of leveling isn't a huge issue for an industry that is notorious for grinding via bots or groups of low-paid workers in countries with "looser" legal internet standards. And I'd honestly take a few whispers to get to the new content if I could skip the fluff....Im having to see it already as a grind out those hours of quest at lvl 50 so i can unlock the new content....
Yep lets take where I was for example.
I started at 11:00 AM PST on day one EA. I was on the quest Fireworks and Fish do not mix.
I was off of the game for 2 hours from when I started till when I finished, that is a rough estimate.
I did not get finished with the MSQ until 7:30 AM PST the NEXT MORNING! You want to know how much exp I got when I started that quest till I finished? I got 491k EXP.......Now you tell me that its worth it when my friends were getting 48k exp compared to my 4800 exp..
This is bullcrap and I hope this MSQ becomes optional.
deleted wrong thread.
ouch. that's what, 6.5 hours? and on the note of the exp, i was actually suprised that we were getting so little exp for lvl 50 quests...
Here's how I see it. They can do a group of things to help out new players, and also help out old players who may just be excited to see the new content. if they made the only requirement to get the quest for Ishgard lvl 50, then players could get in Ishgard, unlock the new classes, get the lvl 50 quests there (that have exp that's worth it), and get started on their journey. they can make all the quest material post 50 that involves the lvl 50 dungeons and trials optional. put them as quest chains that you can unlock (similar to the quest chains in ishgard), and then they are option if you want to do them. There are probably many people that would still do them to unlock older dungeons, or just for fun. if they bumped up the exp, people may do them as optional exp for leveling. the way they eek out exp in the expansion personally feels like i rented a premium hotel room in vegas, and the dinner menu was water and bread. a little extra at the start couldn't hurt...
Not really wanting to jump into the "whether or not the 60+ lvl 50 main story quests are a problem or not" argument. They are, we know they are, they're a deterrent to new and returning players alike. It isn't a big problem right now. But eventually it will be, especially after any more expansions. White knighting never helps. Not to mention that MANY MMO gamers (the main audience this title is aimed at) DO NOT care about the story. Bioware learned that the hard way, SE doesn't need to.
Instead here's what I think I would do if there were no limitations...
If this has already been suggested then awesome. If not, then lets see where it leads.
Consider for the majority of leveling 1-50, you only get a main story quest like, every 5 levels or so? What if, instead of dropping the quest line or making it not a requirement, they spread all those level 50 quests out to enhance the leveling process? I mean, leveling is already a bitch once you've done your first job, especially considering you have very few quests left to suppliment exp on the 2nd let alone having nothing but fates, leves and god foribid if you're on a dps job, dungeons for the 3rd and on. Why not have the first job level primary via the storyline? then that saves at least a big chunk of optional quests for a second job.
Of course it would take quite a bit of work, content would have to be rescaled to be appropriate for the level change but why not do this instead of requiring new players to be stuck at the 50 range of the main story for weeks? (and YES it can take weeks. I did it. I left sometime around 2.1 and came back just before 2.5 and while I have a large portion of time to dedicate late at night to playing it still took me the better part of 3 weeks to complete the story til the time I could enter Heavensward content.
IMAGINE being a new player in the next expansion and not only having to work through all of 2.0's post launch content but all of 3.0's inevitable post launch content before even seeing any part of the expansion that drew you in.
Aside from redistributing the main story, which i think would actually be best for the game overall. They could at the very least cut down on the bloat. There are A LOT of quest scenarios in the main story that aren't even necessary to progress the storyline. Even removing or making many of those optional would go a long way to reducing the tedium of running through 1-50. and in the event that this happens.. PLEASE for godsake label those optional quests AS OPTIONAL.
If you cant even muster the patience to clear (and learn how the game works) in the 2.0-2.55 content, your gonna suck at 3.0, be bad at your class and be carried by everyone.
The game needs its training wheels, deal with it
I honestly think the people who are saying "make the main story quest optional" are ruining the chance for the people who want to have the story condensed from having their voices heard because to be quite honest having the entire MSQ completely optional is not only unrealistic at this point, it just isn't a good idea in general and the funds needed to go thru and rework the way the entire game is delivered to appease a very small portion of people would be absurd.
Meanwhile condensing the story line post 50 is a reasonable request. Its just a shame that these peoples voices are being diluted by nonsensical and rhetorical ideas that will never be implemented. The MSQ will NEVER be completely optional, NEVER. Continuing to talk about it for 60 more pages is a waste of time and completely diluting the initial intent of the thread. The people who just want the MSQ condensed are now having to back track across the "MSQ optional" argument to even make their claims heard at this point. You have to play the game to get to other parts of the game, crazy concept I know but this has been the way of every single Final Fantasy game in the history of the series. Wanting the post 50 story condensed is reasonable, wanting the entire MSQ to be completely optional is absurd.
And lets be real here, Square is gaining more users on this game than ever before so they are obviously doing something right. The alarmist rhetoric of losing subs and the game failing is chicken little nonsense. If people are going to leave the game because the producer won't dilute it into mundane "instant gratification" entitlement idealism then so be it, you won't be missed.
honestly i dont see why people want the story quest optional... it takes you to every single zone in the game where you can get every port all while taking you to 50.... and giving you money although i do understand some of the "fetch" quests but those are in every MMO and you can usually just skip all the cutscenes and such
Wrong.
The MSQ teaches nothing regarding your class. I learned my class, rotation, and how to play it thorugh watching FcOb fights over and over again to get down the timing and rotations for my class before I even hit 50. NOTHING in the MSQ teaches that. Your wrong.
World first friends of mine who are 60 right now are not failing in 3.0. They have ESCed through every quest there is. They are doing great. I do the same. I skip and will do great in dungeons in raids.
If the story was so important then we would not be given the option to ESC through it. The MSQ should be optional for those that want it and those that do not want it. Forcing the story-hugger single player playstyle on us is not a good move. SE may be getting subs but this will be short lived if they keep the game the way it is now.
I'd agree if the MSQ actually trained people to do anything, but it doesn't (except maybe how to use retainers...).
The L50 MSQ did absolutely nothing to teach anyone about anything. TBH, the individual class quests do far more to teach players about their abilities, but even those don't teach you how to use them IN a quest as you only earn the new ability after completing the quest most of the time.
Also, guildhests are designed to teach people how to play the game, but the MSQ oddly doesn't even require them until a player hits 40 or so.
Yes SE is known for their story, but right now the subs they are trying to get that they don't already have are the instant gratification seekers, the ones that like to just play and get something out of it. The ones who don't see this game as a job. Now, like I've been saying all along, I'm not advocating for the removal of the entire story. I like the story, its awesome to me. But after hitting lvl 50, the story stagnates because of the insane amount of useless and time-consuming quest that were added to stretch out the game for endgamers. I'm not saying get rid of all of the quest after lvl 50.
What I'm saying is that in order for SE to justify new players having to spend weeks playing the game (thats if they played a ridiculous amount of time per day) they had to give the new players something from that expansion right out of the box. If I was new, I would feel like the expansion was made ONLY for the veteran players and that SE manipulated me into buying this game and expansion as though I could enjoy it in its entirety right at purchase along with others. Don't forget, many of these players are not only new to FFXIV, but new to MMO's.
And its very disconcerning as a new player when you advertise all these cool things and what I can do and who i can play with/as and I buy the game and I'm stuck behind all this story just to catch up with my friends that might already have been playing the game. Before anyone says "You should have informed your friends about the requirements" etc., its not my/our responsibility as player/players to tell others what is required to play this game. This is an SE product, they have the responsibility to inform consumer all that they need to use their product, which they didn't. Bad marketing strategy.
These types of customers ruin MMOs. There are games out there for such people. FPS and Facebook games. Why does SE need those types of players again? A game of instant gratification = no sense of reward, accomplishment, or progression. Despite popular belief, this game does not need 7-10 million subs to flourish. Hell, they don't even need 1 million, though if I recall I think the subs are around 2.5 million now.
I agree to an extent. But unfortunately this industry now has false notions of success. No MMOs do not need millions of players to check a profit. However if your game does not have millions of players it is not viewed as successful. If your game is not viewed as successful, new players are less likely to come in. If new players aren't as likely to come in, your game suffers attrition. Old players get bored, they quit, they move on to other newer games, ect.. If no new players exist to fill those spots sub numbers drop.
Unfortunately, this business depends a lot on opinionated perception from the gaming community as a whole. It doesn't really care about numbers or quarterly reports because most gamers are ignorant to those things.
I'm an older gamer. I'm all for games being rewarding and requiring time to reap those rewards. But there was a time a while ago when that dynamic shifted and younger players took the reigns and got to dictate what a game should be. What I've learned is you can hold ideas of what a game should be, but if it doesn't remain successful there wont be a game for you to hold those ideals for.
Not that FFXIV is in any real danger of closing up shop, but there are things that can be improved. MSQ is one of those areas.
I would have to disagree with this.
None of the players I've tried to bring into FFXIV are "instant gratification seekers". Quite the opposite, in fact: these are players who have spent months and months on raids and would no doubt do the same thing in XIV.
The problem is not that there's no "gratification", the problem is that, for player leveling from 1-50 who's already a skilled MMO player, there's very little entertainment value in the game. It's a tour-de-force of BOREDOM, and that kind of thing may have been fine for players who have no lives, jobs, or are huge FF nuts who (will choke down any amount of drudgery because "it's a FF game"), but for players who just want to play and enjoy a game with their friends and have very little free time in which to do so, there's just not much there for them.
I'm not even a FF fan myself, and the only real reason I stuck around until 50 is because I love the game's economy. Had the crafting and gathering systems not been as awesome as they are, I would've quit a while ago. Leveling with my fiancee also helped a great deal.
While HW's story is actually pretty amazing, the ARR storyline is "meh" at best, feeling more like an excuse to string together a series of boss battles than it does an actual storyline.
Bottom line, most players don't need 50 levels of tutorial to understand how to play the game, and all that tutorial actually does very little to teach you how to play the endgame itself. If the story isn't grabbing you (and one of my friends who left around level 30 confessed that he left for exactly this reason), then you're really just slogging through a long, boring grind while any hope of "fun" looms eternally in the distance.
I can't blame anyone for not wanting to deal with that...
If you read the earlier interview, Yoshi-P understands that this will be an issue, but he seems to only believe it'll be an issue after 5-6 expansions when it's in fact an issue right now.
New players who have nothing to tie them to the game aren't going to spend 10+ hours on 350+ fetch quests just to try out a new class that they may not actually even LIKE.
No, snobby, arrogant people with a "gated community" mentality ruin MMOs.
But as I pointed out, no one is trying to bring "instant gratification" seekers into the game anyway.
The solution to the this problem isn't cutting story missions but allowing cooperative gameplay. In FFXI we could pretty much run every single story quest with your friend besides the "Maat fight". My wife and I play together in coop games and did everything together in FFXI from day one. However, in FF14 we're both kinda disinterested in the story because it pulls us away from each other. So I'm having to rush to catch up to her or vice versa. I wish the story content would've been coop with difficulty sliders based on if your friends join. It would also be interesting to see the story from other perspectives.
I consider the story line quests as a rite of passage. It's not really all that fun but it's something we all had to do. I recommend playing music in the background or watching a good show on netflix while doing the grindy parts. I killed every episode of IT Crowd while doing most of the 2.x fetch quests. It's not the end of the world to grind through them but once you finish them you do feel somewhat accomplished. Get to focus on the things that you want to do now.
I personally prefer to level all jobs up. I really love doing dungeon runs and talking with people. I hate solo content, I don't like how they force this on us in this one.
The MSQ fine as it is. The patches MSQ need to be reduced. For those who want to skip everything and just go do the raid, suck it up and play the MSQ to get there. While "veteran players" of other online RPG who thinks the "tutorial" boring as hell, well - that tutorial is not made for you, it is for the 99% of new players out there. So just bite the bullet, skip all the CS, and finish it. Bottom line on this discussion: 2.1 - 2.55 MSQ should be reduced, get rid of garbage filler quest and make them optional.
FFXI is structure the same way, most of the "fetch quest" you can do solo. The battle however require a group. The same in FF14, only dungeons and trials need a group, the rest you can do on your own time when you feel like it - as a break from grinding dungeons.
A game does not NEED 7-10 million subs to flourish, but guess what? If you have that much money rolling in, you can do some pretty incredible things to improve the game. And, has been said, a game's perceived popularity will entice more new people to join, both of the story-loving and the story-skipping varieties.
The vast majority of folks in this thread who are posting in favor of condensing the main scenario are NOT folks looking for an easy ride into Heavensward. We're already there, because we love the game, story and all. We are, however, fearful that the daunting amount of work - even if it is enjoyable work! - will discourage new players from joining. New players are the LIFEBLOOD of the game. We need at least as many new players coming in as there are old players who get tired of the game and quit. If that doesn't happen, the game will shrivel, and the more it shrivels the FASTER it will shrivel as word-of-mouth spreads and more people gain the perception that it's just not worth the effort.
We're well aware that FFXIV is doing very well right now - but just because it's not happening yet is no reason not to prepare for it, and to take measures to prevent it.
See, this is the other thing that's the problem: while FFXIV is trying to "be a FF game", it's busily ruining the MMO aspect of it.
I frankly don't know why anyone would play an MMO unless it's to play it with friends. If you want a story, there are INFINITELY better videogame stories out there in single player games that aren't bogged down by the issues of MMOs.
I've seen these kinds of players in numerous MMOs and I can't understand why they do it. If all they wanted was the MSQ, wouldn't it be better to just watch the cutscenes on youtube and save themselves $60?
Yeah, the story pulls us away from our friends, which is the real reason to play any MMO. What's worse is that the themepark nature of XIV's story means that we know it's insincere (it's hard to get involved in a story that lauds you for being "the warrior of light" when you know there are millions of other players who are being told the same exact thing).
So the storyline just winds up becoming this "thing" that we have to do in order to get to the parts of the game where we can actually play with each other.
If you have to describe anything in an entertainment product as requiring the user to "suck it up", then we know there's a problem.
Mandatory "tutorials" suck, and ARR's story actually sucks as a tutorial as well because it teaches you very little about how to actually play the game.
Rather than forcing players through countless hours of single player content in an MMO, you could let them instead level how they want to level and then everyone would be happy.
I know I am going to regret this.
How is asking to have the non essential or non main story line quests removed or made optional instant gratfication?
What if some one doesn't want to be over leveled by the time they can go into HW does that make them lazy and have no sense of accomplishment or progression?
The 2.0-2.55 msq issue needs needs to be addressed
In fact NOT the same in FFXIV. If you notice this poster was saying it would be beneficial is players could do MSQs together, which FFXI does let you do and FFXIV strictly prevents you from doing.
Regardless, MSQ is not "fine as it is" SE is losing new and returning players left and right BECAUSE OF the massive amounts of MSQs required to even see the expansion content. I wouldn't call that 'fine'.
And I honestly do not see what benefit people who are against altering the MSQs stand to gain. If anything you stand to lose if something isn't done to help allieviate the problem. Less subs = less money = less paychecks = less content addition = = =...
This is what I'll never understand why resident MMO players always seem to be against new ones coming to their game. Especially when it's a sub base.. that just more money going to the pocket of your favorite game's developer. Money that can be spent on giving you more stuff.
Yeah, they really should abridge the 2.0 - 2.55 MSQ.
I really enjoyed the Heavensward MSQ because it did not have so many filler quests like the ARR MSQ did.
They kept the filler content within the side quests mostly, which ARR should have done imo.
Yes, I also agree that it would be nice to do MSQ with friends however.
It's becoming increasingly obvious that it's impossible to reason with the dissenters here. I'm starting to realize that it's because, simply, they are FFXIV hipsters:
1. They only like something because it's exclusive. The more people who get to do content, the less they like that content.
2. They were into the game first. Any new player is an undesirable.
3. They shun the mainstream success of WoW, not realizing that this game is 95% WoW as it is.
Yoshi-P was (and may still be) a WoW player and based a huge number of ARR's designs on WoW.
Hell, XIV's endgame is a carbon-copy of WoW's...
You know, maybe someone can help clear this up for me because I'm not even sure what to make of it...
I've heard SOME reports that say that FFXIV has 4 million active subs.
I've heard other reports that say that XIV and XI have ~1 mil active subs combined.
Which is true?
Also, I'm not trying to spell doom and gloom for the game: I'm not trying to pedal the idea that FFXIV won't survive without these changes, but that's no reason to not make suggestions on how to improve things.
Given the number of people in the thread having the same issues, it'd be nice if they fixed this up a bit. And as I said, Yoshi-P has acknowledged the problem, but he only seems to believe it'll be an issue in 5-6 expansions when it's actually an issue right now. :(
End game, gear levels, raid tiers, and different raid difficulty is pretty much a WoW copy. SE took what they thought was the best parts of WoW and incorporated it into XIV but what they failed to realize is that with an expansion there is re work that needs to be done on previous content other than adding xp to the msq
the 1mil is an old number think from year 1 of FFXIV...the 4mil is baiscly ppl bought the game, not active subs...i dont think we had a "sub" number for a while
side note: i agree that needing to do everything in MSQ is gonna be a problem for the game unless they streamline it but i consider story and gating stuff with story as a result, a core aspect of the game and how the devs wanted the game to be....what im totally against is making it complete optional
and chancing some of the gates isnt as easy as ppl think it is, in MMOs things break just by chancing a dam colour of a npc somewhere, can u imagine needing to lift requirements etc
ps: so just as the whole "make story optional" is your opinion mine is "keep it like it is".......heck one of the reasons i stop playing Swtor was because aside from the "class quest" your choices etc had no impact whatsoever on the rest of the game, and it felt more like two games rather than 1 to me
I'm getting it from personal experience.
New and returning playing complaining about the MSQs in chat, in vent, saying they didn't see playing much longer if this keeps up. and so forth . Not to mention quite a few friends I tried to bring to the game that have since stopped playing after they reached 50 msqs and became disheartened that the quests just kept coming. Asked me how many they had to do I said, "I dunno somewhere around 60? 70?" That didn't go over well. Hell even my wife quit because she just felt overwhelmed with it. Not to mention that if you happen to peruse the forums, even in this thread there are many similar stories to this.
Now I'm not saying those randoms who were complaining about it definitely quit. But if you're a brand new player and you're already disgruntled on the game, chances are you aren't going to stick it out. But I'm fairly certain friends I tried to draw in won't be back, I know at least five of them for sure. Not because they're lazy or because they seek "Instant gratification" but because they simply dont have the time to grind out meaningless quests to see new content let alone play classes they were interested in.
And maybe that doesn't sound like a lot.. Maybe those five people at $15 a month doesn't add up to much. But if they had a problem, and there's multiple posts on these forums outlining the problem. There's many people on here saying the exact same things.. That does add up. Also, like I said.. for every customer than complains, you can be damn sure there are many more who don't make a peep but feel the exact same way.
A lot of people have misinterpreted my earlier quote, so let me clear up a few things.
1. I was making the reply that instant gratification gamers ruin MMOs, because I was replying to someone who specifically said they want to bring those types of people to this MMO.
2. I actually agree with condensing the non-story portions of the MSQ if you go back and look at my posts, I do not agree with making the entire thing optional.
3. I've watched WoW ruin its own game over a decade by continually becoming a watered down casual mess. There is a balance point between accessible and hardcore gameplay. Wrath of the Lich King achieved this balance for WoW. After that, their game began driving off players in the millions, because their game became increasingly casual. WoW has now made most of their content instant gratification and as such, most of their players hate their current expansion and feel betrayed.
4. Another reason people starting leaving WoW is because the lore became weak in comparison. If you ask most WoW players, Wrath of the Lich King was their strongest lore expansion. To a lot of players, the lore was important.
5. I have watched WoW destroy the MMO genre as we know it. People forget that it is not only an MMO but an MMORPG. Even one of the games I used to love, FFXI, was butchered for a lot of its players when Abyssea came along, casualizing a completely non-casual game. Yeah, it still has its loyal subs, but where can those hardcore players go now? Those who loved the old FFXI literally have nowhere to go because of WoW's influence. I've played so many MMOs who all have the same model because people flock to polished WoW clones. They claim to want something different but any time a company tries they complain or leave en masse. WoW stagnated progress and innovation in this genre.
6. I don't want this game to begin a path of caving in to whiners and become overcasualized over the years as WoW has done. WoW no longer even cares about their own lore, so you see, you asking FFXIV to make all of their lore optional would eventually ruin it for people who cherish the lore, whether you realize it or not, and begin a downward spiral towards instant gratification. No thank you.
People like the OP may think me arrogant or whatever, but I've put years of straight gameplay into MMOs. I've been at the top of the PvP and PvE in different ones. I've read countless posts, articles, and blogs. Hell, I've even written a 300 page book about MMOs. I know that if they made the entire MSQ optional it would keep more new players. However, right now, the new players who actually enjoy the game will enjoy the journey and the story. The ones who have no patience will leave, or not even try it when they're told of the requirements, and that's ok. Catering for instant gratification, even if it gives you more subs, makes the content of your game meaningless and makes your game trivial. MMORPGs did not start out as such a genre, and should not have games made on such a model. Genres for these type of gamers already exist. MMORPGs were created for a sense of progress, even seeing your character level up is an easy visible marker for progress and community. Making an MMO instant gratification is literally the antithesis of what an MMO is about.
What WoW did was stop listening to its player base and started implementing thing that "they" thought were good ideas even thought the player base was screaming no they still did it.
Which is also why the majority of the development teams from bc and wrath no longer work for blizzard any more and are working for Riot games.
Listening too much to the people always turns out bad for MMO developers, because satisfying the complainers is nearly impossible. Just look at the people complaining about the way the loot system is now on Alexander. This is after people complained about the way Coil loot worked in the past. You also have people complaining story mode Alexander is too easy, whereas before people would complain about how hard Coil was. Complainers are impossible to satisfy because:
1. You may satisfy one group of complainers, only to cause unrest to a group of people who wanted it done the exact opposite way.
2. A lot of people who play the MMO genre don't even know what they want out of an MMO. For years people whined "why isn't there any innovation anymore in MMOs? Why are they all WoW clones?" Then, when innovative MMOs came out people ran from them, as they didn't like how different it was from WoW. The reason this game is as successful as it is, is because a lot of their basic design decisions copied WoW, except they made some of the features better and more polished. This is exactly what WoW did when it started, copying off of other MMOs yet making them more polished. So if the devs made the story completely optional, you'd have people complaining they don't care about the lore, and there is a lack of content to do as they blew through it. People are ALREADY doing that.
People complaining about the Alexander loot system:
http://forum.square-enix.com/ffxiv/t...-systems-sucks
http://forum.square-enix.com/ffxiv/t...er-loot-system
Post complaining about story mode Alexander being too easy:
(possible spoilers)http://forum.square-enix.com/ffxiv/t...sible-spoilers
A thread clamoring for a story mode of Coil before Alexander came out, protesting players could not enjoy Coil's story because of the difficulty:
http://forum.square-enix.com/ffxiv/t...-mode-isn-t-it
I guarantee you at this point if they made the entirety of MSQ optional you would see just as much activity on the forums, if not more, of people complaining about such a decision and feeling disheartened by it.
THIS nails it. This is exactly what's happening. We all knew story mode would be easier, now people are saying its too easy. What message does that send SE? Well if they listen intently, they are being told to make something harder. And have rewarding loot. And be something that people without a static and people with a static can enjoy.
I believe they are trying their best, but in a world where "wait for it" is forbidden, coupled by the potential of gripe-fest 2015 that is the forums, they have a long road ahead. To a degree they have to listen to us and ignore us. Blizzard took (takes) the other route and tells their players what they think fun is. I would guess the only way to combat this is to tell SE what you do like about the game.
lol are we still on this subject? No, never gonna happen, ff strongest point is the story, i have a lot of friends that joined when heavensward started, and they are loving the story, they are in no rush towards end game at all, they enjoy everything that was special with a realm reborn. they all knew it is a final fantasy game and that the story is important. To all those new players who want to leave because, god forbid, they have to enjoy and follow the story, i say move along find another game! we don't have lvl 50 boosts and skipping the entire story till the end......
you do realise that the thread is no longer about just streamlining the main story right? hasnt been for a long time
the chance most ppl want is to make story completly optional, which is what "we" dont want to happen
if u acutally bother to go and look i doubt you will find a single post that is against streamlining the main story quest
She does have an idea... Main Story Quest IS NOT OPTIONAL, deal with it. The patches MSQ however is definitely TRASH and could be trimmed for sure. If you are new player, the MSQ 2.0 and 3.0 is excellent source of "down time" in between "brain freeze" dungeon grind of doing the same thing over and over. They also move you along to new areas, and give exploration some meaning, and free XP. The patches mission however, again, pure garbage and filler in the worst way possible. These can be made totally optional and just keep the key missions that let you fight primals and dungeons.