Originally Posted by
Azurymber
Pretty logical here
if this game does not attract new players current players lose because the game gets shut down
if a fight chases people away from the game, read above
That's not an overly complicated argument
I'm totally for having fights of this difficulty level in 2.0. My only point is this game is about attracting the ppl who essentially quit to 2.0. And instead of releasing content they can do, they keep releasing content that requires practice, strategy, and a good team. All that does is make the returning casuals disinterested in the game, and hurts 2.0's chances of success.