Has anyone realized that it's not WAR that is broken but they just happen to be in a position of being able to do 3 things (good at 1 thing and decent at the other two)? WAR identity revolves around being able to heal some of the damage it ate that causes it to be able to tank, dps and heal decently. If you want to remove that identity by nerfing the heal into the ground, you might as well revamp WAR as a whole. On top of that, even in ShB I thought Nascent Flash was kinda a strong heal as well. Is this recency bias?
There's no point of having tiny heals. A tank with a little bit of heals, who cares about it? it's just generic tanking stuff, all the other tanks can also do little heals. If you want to nerf the healing into the ground, you might as well remove all the heals WAR has and just make WAR into a counter attacking tank. You hit me, I hit you back but buff up the damage and put the effect in skills other than Vengeance. Anything that is tiny won't matter. Also if healers don't feel impactful/important (which speaking from experience in Savage raids, I thank my healers every time because even without just one of them the fights become 3-4 times harder) then you should suggest ways that SE can improve on for healers. Buff them or make them more fun/impactful and not trying to nerf another class that is currently functioning in order to make yourself feel good because your class is in a state that you don't like.
Two wrongs don't make a right.
