I blame the specialist recipe that didn't give alternative for GSM, LTW, and WVR :mad: I choose them and none of them can make things for relic, only material for other specialist :(
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I blame the specialist recipe that didn't give alternative for GSM, LTW, and WVR :mad: I choose them and none of them can make things for relic, only material for other specialist :(
Except that they'd get the much better deal out of it since, well...you gotta level a battle class anyway. In the absolute worst case, you're Nin and have to level DRG to 34 and MNK to 42 for cross class so you can be at maximum efficiency. Compare that to 50 in "all" crafting classes and...yeah.
Pretty sure they'd just go like:"'kay." Not to mention that battle classes are vastly more popular, leading to the drops either being so abundant that they're nearly worthless or so rare that it really doesn't matter (Like that coffin lid/wind up Echidna).
Wouldn't work out.
Not if they made them alex savage drops, cant just level a battle job and clear savage without putting some effort into gearing, learning rotations and such, just like the crafted items. And as unpopular as savage is it would either just make the raid more worthwhile and breath some life into it or a select few would do it and reap the reward, just like crafters. And it would also give crafters a fresh perspective. It's extremely one sided right now. Plus it wouldn't be mandatory for the crafters just like it isn't for the battle classes.
If you want to do a "specialist" thing you could also make them direct drops but base the drops off your job.
More that they still found no way how to earn gil after 2 years without a crafter.
If you hate crafter, then level up a gatherer, sell treasure maps and farm with a battle class mats by killing stuff and send out your retainers.
Complaining about high costs is not the way to earn gil.
Try it with pudding flesh (as an example)
On Cactuar the prices really aren't too bad other than the BSM item (still only 250-300k each compared to other servers).
I do think it's pretty messed up that to obtain just the initial anima weapon that it requires all of these specialist crafts. I'm afraid to see what will be required down the line, though I think they will tone down the next step or two in response to the harsh criticism.
The developers have a strange idea of what the word casual means.
This would be a fair accusation - if the devs had ever claimed the Relic or Anima weapons were casual. They haven't. Because they're not. Not even remotely. And they were never intended to be.
They involve activities that are within the abilities of most casual players, but the long grind puts them WELL outside the casual category.
It is players on these forums - not developers! - that keep insisting Relic/Anima are meant for casual players, in spite of the overwhelming evidence against this claim.
My costs for anima were like 200k
- Gathered all base mats myself or had a friend to help me
- Used my linkshells and friends to get things crafted
Costs are 100k tip, tiny crowns, mistletoes and all the teleports.
Most mats even drop from maps and HQ i150 gear is enough for getting the diadem items HQ...
At the first sight it was OMG how expensive but if you put in time and have good friends it isn't 8m (would've been 4m on my server if bought off MB). But maybe I'm just lucky ^^
Btw listed it all up on here
You're more than lucky. Being well connected with other high level gatherers and crafters almost makes you an exception to the rule as 3/5 players (Solo, Small FC, Defunct FC, ETC) don't have those kinds of connections. So congratulations on actually being able to do the quest how it was intended (No Sarcasm, completely serious)
Come to think of it, The Devs almost always refer to the groups as "Raiders" and "Non-Raiders" rather than Hard Core and Casuals. ........
Pardon me, while I re examine every things I've ever though about this MMO. <Leaves and beats head on nearest wall>