Who needs to worry about the JP button when everybody already communicates near-exclusively through the game's ungodly huge list of preset multilingual words and phrases anyway?
Printable View
As far as the OP. Brian gave his three reasons. One, he wants to do family. Second, he wants to follow his passion for standup comedy, and third he likes a new mmo New World better.
As far as FFxiv taking risks, ffxiv has been around a long time. New World is brand new. The cycle is always the same and you can only do so much in an mmo before it too changes for good or bad. Everyone outgrows an mmo at some point that's played it for over a decade. I look back on my experience with older mmos that I've outgrown. I will probably outgrow ffxiv sooner rather than later, but it's okay! Hakuna Matata and all that. *sings*
I think Brian is just needing his time to soul search and follow his dreams and ideas of what he wants for himself in life. He wasn't on the top of my "go to" list for info on FFxiv news besides, but I still wish him well. Why OP has to read more into it than there actually was, I hazard to guess. Right now I'm just on the sidelines to see what FFxiv has planned next for 7.0. I'll just have to wait and see.
His preference for new world says everything really, I played new world.
It has the basic bones of an mmo but it is lacking in so many categories
-Game has quite literally no real story and that is a huge issue.
-Game has no auto group system so the vast majority of players didnt bother with the leveling dungeons, just reached max level and left.
-Combat is incredibly basic and boring since you only have 3-6 skills to use at a time, effects arent great either.
-Incredibly grindy crafting and gearing which I wouldnt consider an issue for an mmorpg but due to the lack of interesting content you just farm mobs/materials/trains and that's it.
Hardcore who love forced socialization and forced grouping might love new world exactly because of that, but the fact remains that the vast majority of players left because the game wasnt accessible like FF14 is where you can just que for casual content and enjoy.
Wants to do standup comedy and he's jumped ship to New World.
He's got a fine career ahead of him already then.
Except the manner of those risks desired were already frequently specified. Why should they be not offended when they give examples of what they feel works and what doesn't, make suggestions about lucrative future content paths --if only the devs were willing to risk stepping outside their self-proscribed box-- in such a way as to build on past successes and avoid past failings, and then the devs instead create something "new" that builds primarily on those same past failings they asked to see avoided?
If one were to ask for midcore, light party content with granularly rising challengeable difficulty, offering an alternate progression path to Savage and decent longevity through reiteration... there are very clearly not asking for a form of no-rewards side-content, of a single difficulty, tuned for those who already have Savage gear.
In terms of social behavior, it's almost identical to toxic negativity. They're both just a matter of toxifying the discussion -- actively muddling terms, polarizing issues, and purposely misconstruing opposed positions, etc., to the detriment of any effective communication.
Toxic negativity simply targets for gaslighting, dismissal, harassment, etc., any viewpoint that seems to take on a more positive appraisal of the thing in question relative to the average participant or to the particular participant responding to it, while toxic positivity targets for gaslighting, dismissal, harassment, etc., any viewpoint that seems to take on a more negative appraisal of the thing in question relative to the average participant or to the particular participant responding to it.
Can I have you gil OP?
I'd put a more middle ground here. WoW's definition of casual is a bit muddied. The biggest ofense as far as DF come so far (and I do visit the forums quite a bit, level of discussion isn't much different from here) was that Blizzard nerfed the rewards so that casual Solo players can't obtain better gear than those that group up. (Basically if I read correctly gear would cap at same ilvl as Looking for Raid one but would take longer to get). And it's not like base level raids are hardcore or anything. That would be like calling XIV normal raids hardcore... So there's always a grey area there.