Originally Posted by
Artemiz
No FFXI is clearly harder, but much less popular. How much those two factors influence each other is open for debate but you used FFXI as an example of how harder is better. Im suggesting its difficulty caused a lot of people to quit.
My overall point about dungeon difficulty is that we have easy dungeons now as a direct consequence of the problems caused by having harder dungeons when the game launched. It used to be harder to tank, so we ended up with a shortage of tanks and tanks bailing at the start of certain dungeons. This lead to long queues. It used to be harder to heal, same thing, shortage of healers. We've had stricter DPS checks, it led to wipes and abandoned dungeon runs.
People are asking to start rolling that back, but with it you will get the problems back too.
Dungeons are designed for everyone to play. So they are tuned to make that possible with as little friction as possible. For players seeking a greater challenge the game has provided it. Asking to raise the difficulty floor will lead to less players, and more drama. SE know this, because we've seen it and done it before.