Yes. Being hopeful though, maybe they'd make the rewards for the higher option actually worth trying the gamble once a day.
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Fair enough. Perhaps I'm, as they say too online because pet names always read as dripping with condescension to me because that's how they're usually used on social media, as you said "given the number of trolls that lurk out there, and genuine ill-wishers." My apologies for jumping to conclusions.
This game's community seems to always find ways to make systems work more efficiently than the devs might have intended (like FATE trains in Anemos, which the devs reportedly did not foresee). I do agree, though, that it can get boring, I also seem to get either LotA or ST 8 out of 10 times I do Alliance. Hopefully they do something about it because on top of being boring, everything dies so easily they aren't even good practice for rotations while you're leveling a new job.
If you are naked when you que in, you will be targeted by my macro and the whole Alliance will know what you did. Some of us don't mind the challenge the other (higher) raids pose and are willing to give it a shot. Just because you want the easy option doesn't mean you should force everyone else to take it. As long as you're willing for everyone to know what you're doing, by all means keep doing it. ;)
EDIT: Also I have NEVER used this exploit ever because I actually learned the all current 24 mans and know how they go. Don't put us in the same boat as you, darling. That's a sinking ship. í ½í¸—
Understandable, and I could rant for a while about social media in general, but I'll refrain for everyone's' sanity; there are multiple reasons I don't bother with it beyond the bare minimum, typically. Sure it's been used for great things, but I'm rather jaded given the colossal amount of garbage that goes around.
Efficient, perhaps, but again, at the expense of others. Feel I'm beating a dead horse at this point, but it's a sore spot. Best I can hope for is the devs seriously look into it, because being sick of content not due to it being poorly designed, but because I was forced (not forced to run roulette obviously, but forced to see the same raids 9 times out of 10 after queuing due to factors outside my control) doesn't sit well with me. I don't leave because I just don't like the idea of leaving unless something really egregious happens (and I'm stubborn and prefer to finish what I start). Hell, I didn't leave a Lab run when people decided "hey, we don't need those silly rocks on Behemoth, lets block meteors with our faces!" and ran giants through them, or just parked their rocks on the boss. You can guess what happened... more than once. I don't recall there being a new player bonus that time, either, so uh...
Learning rotations is a thing too, sure. Dummies are an option, but it's nice to practice in older content... when things don't die in 5 seconds.
Just lower the maximum ilv and make it so that dungeons are similar in difficulty as Orborne is right now. But, make sure that the reward has something new that will be reward per two daily bonus gets on Tuesday of every week like a random weapon coffer or like a new universal currency for raid gear. Oh, and make it so that Alliance raid ruelette ignores ilv.
I feel like the solution to make other raids as desirable as those two is fairly simple. The ilvlsync of 130 can be lowered to like 100, 130 is just pure overkill.
Players could enjoy the raid mechanics more, maybe even fully. People who limit their ilvl end up in 24raids that take as much time as other raids then, there wouldn't be a benefit to do it. And we would see different raids again.
I wouldn't mind playing a few minutes longer, if I actually am required to use my brain for the mechanics for once.
Other solutions seem to complex or too hard on players imo.
I like the Labyrinth because I'm still trying to get the Fuma set for my Ninja and the roulette is a way to kill 2 birds with one stone.
https://img2.finalfantasyxiv.com/acc...c6f8ea7d14.jpg
I think it goes beyond ilvl because even the HW raids are still fairly challenging if people try to face roll them - with the exception of Void Ark which was a face roll even when it was released. I just don't think the Tower Climb is tuned well and that it was never made with the consideration that our stats would balloon in to the scope they currently have reached.
Oh I remember, I still have flashbacks to all the screaming people did back in 2.0 in a vain attempt to get people to do the mechanics lol. It isn't that they weren't tuned for when they released, it's that I don't think they were tuned with the current power creep the game has in mind. The last time I had to do Glasya's platforms was back in the mid-patch release for HW - and Scylla's daybreak hasn't done more than tickled since then either. By comparison the HW's raids have aged a lot more gracefully. They're a lot easier now but it doesn't feel like you're skipping 90% of the fight. I'm just not sure /why/ that is though. If it's a tuning issue or just a back door coding issue.