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Almost at 150! You can do it guys!
Depends why you mean by replayability. I would use the term to describe content that makes me want to do it again simply because it was fun.
If you mean "a requirement to do this an arbitrary amount of times to earn a reward" then that's not replayability, that's propping up content with rewards so people have to do it whether they enjoy it or not, and makes it impossible to judge whether people actually enjoy it and want more of it based on participation numbers.
The housing system only locks you into being subscribed for a pattern of one month on, 1.5 months off. Less than half the year.
Or just take the plunge and let go of the house if you only want to subscribe occasionally. It's not that exciting to own one, is it?
I'd say it is.
Especially if you're lucky enough to own a medium or large plot since there's a lot of things that can be done to truly indulge one's personal style.
It's also one of the few pieces of content that is consistently updated with every single content patch.
Plot 3, 24 Ward, The Lavender Beds on Cerberus is my house, if anyone's in the mood to check it out for themselves.
Hey Aveyond. That .gif is... /cheffskiss
Like...I can HEAR that.
EDIT:
Agree with you on housing.
...but on the replayability thing: The trick is to make multiple ways to get a given reward. That way, players choose which thing they actually like. Granted, it's possible a player may not like ANY of the options. An extreme example of this (perhaps TOO extreme) is the current Relic where you can do anything that grants tomes to work on it...and MOST things in the game will give you some Causaility to work on it.
lol, and people hate it. XD
(Okay, not everyone, but quite a few.)
So I guess it's a balance, and a hard one to get, to give people things they find meaningful, not require them to do only one thing to get them that might be a thing they personally dislike, but not make it so open-ended that it loses its feeling of uniqueness and people's connection/feeling of satisfaction for obtaining it.