I've been level 50 longer than you have, by your logic that makes me better right?
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Uh, I said that would be good?
The loot system also needs to be fixed for this as well. Casting lots and such.
I have too. They got 2 jobs to 50 when exp was broken and still fail.
No because you spammed 111111111 when exp was broken. Go solo an NM. It doesn't mean you've played longer at all. As I said before leveling doesn't mean you're good.
Is this guy wearing a mask? Is this just BelgainRofl? I'm starting to find it hard in seeing the difference D:
Lol. Sorry kid. I got 50 before the Dev team made SP easy to get. I got it the old fashioned SE way, grinding my ass off. According to you, time = skill/'dedication'. So by your logic, I have been 50 longer. I'm a better player than you. Yay me! I also killed all the NMs before you. Damn I'm good.
I don't think he plays this game.
Well I'm sure there is a diminishing curve but you're probably right. :P
Solo/duo vids? Also, stop derailing. If you want to talk about NM spawns do it. No one cares about your amazing hours of partying with 15 people. Go craft or something.
Sure. It's ok, I understand the need for your anonymity. I was using the dates of when we got max level as an example to illustrate why the argument of "If I can kill a 24 hour means I am a more skilled player than you" makes no sense, so go ahead pop holes in the theory, you only further legitimize my argument.
Time spent does not equal skill in game, hence getting 'rare' drops from a 24 hour NM equals 0.
Thanks trolls and have a nice night.
this thread has been one giant e-peen contest...
time =/= skill.
level =/= skill.
items =/= skill.
Killing things =/= skill.
It's not about what you do, it's how you do it. There is a guy on Figaro that was the first to solo Dodore. That takes skill yes? The problem is that he used a glitch in the game mechanics to achieve the solo. Yes he solod the thing, but he essentially used an exploit to do it so most of the people that called him skillful now call him a cheat. This is what I'm talking about. Again, it's not what you do, it's how you do it.
don't bother discussing with them... They ran out of arguments 50 pages ago and now just troll.
If your review the thread it is save to say "24h NM, no thanks!"
No one gives a crap what their LS sais.
People who are good do not compensate that much...
i am outa here :D
No one EVER said this. 21-24 hour NM create competition and rarity of loot. Which makes it feel like more of an accomplishment when you receive one.
You should try reading posts.
4,264 > 16,489 :P There, it's over.
No one "glitched" anything dude. It's called emulate. It's good. And goblin is just weak. Look even I can handle him.
http://www.youtube.com/watch?v=JNknL...el_video_title
Ummm...Yoshi just announced that they are going to kill surplus...enjoy!
http://forum.square-enix.com/ffxiv/t...4448#post84448
Next up barber shop and mancats!
Running outside of the mob's follow range so that they smack you then run away for a few seconds is a glitch. A GM even said so =) Also, I don't have time to watch your video, but Goblin is easy. We took him down with a Pugilist, Archer and a Con easily without using any cheap tricks
Honestly, all smaller sized NMs should continue to have minions, since that'll help focus on XIV's group vs group combat (if they are still going that route). I fully agree the NMs should drop armor or equipment of some sort as well as possible crafting materials, not just either or.
Nobody, especially me ever said time = skill, its you having virtually no time to play and hate the fact that someone might be better geared than you or have access to something you dont.
Honestly though, by the sound of the updates otw the game is becomming more the way the gimps want it.
This is sad though, the majority of casuals barely play final fantasy, they just look for the newest/easiest game that can be beat in a few months and enjoy doing it in 5yrs. Hardcore gamers specifically those of us on final fantasy have been life-long fans of Square Enix made games and been since FF1. The fact that SE would consider/try (abyssea) to leave us behind is kinda sad.
Though if/when the day comes when an easier game comes out and all the casuals/12yr olds/soccer moms who were brought into gameing from the wii leave FF14 for the new fad and find themselves with no more dedicated fan base, we will have our laugh.
Imagine a world where all the hard-core gamers (generally leaders/members of massive HNM's that play non-stop to be the best no-longer have something as simple as a game as an outlet) lose this outlet... we will rule your rl.
(I had fun typeing some of this)
regardless of what you think it is, I've actually seen him first hand. It does make him take less dmg because the mobs will hit him then run and stay away for a little bit while 1 or 2 will stay and hit him. This way, he isn't being hit by all of them at once so yes, using this "trick" will allow you to take less damage, regardless of emulate.
I like NM spawns as they are. I like dictating my time as I will, not according to a schedule in some stupid video game. I have things to do other than play video games.
Crossing my fingers for Tanaka the Doblyn NM.
I would like NMs with different time intervals. Give it time and the NM system will mature, I don't exactly want XI's NM structure nor do I want 24 hour pop intervals or anything sort of strict where it causes over resentment in intra-playerbase relations due to over competition. I would like more diverse NMs, if its an NM guildleve the NM should not repeat in wild. There were repeats of NMs in XI, I didn't like that. Just give us unique NMs with various pop times, if an NM has awesome gear it should have a longer pop time. No one should wait over an hour for what we have now.
i have played pretty much all SE games, pretty much all FF titles (all but the one for a mobile phone) some i completed more than 1 time, ( FFVI and FF tactics more than 4 times)
Please tell me what SE game was actually hard? None of the FF titles was hard, The FF series is pretty much mainstream.
I love the games, but they are all easy! FFXI is not hard too, it is just time consuming and here we go back to your first statement:
'Nobody, especially me ever said time = skill'
if not time, then what is essential to complete all those games?
Skill is what you need in games like Musha Aleste, SF III and so on...
Skill is when you beat your game with a single coin in the arcade center.
RPG? easy....
I really wish to get a lot of cool content in FFXIV, lots and lots of rare things, hidden side quests, you name it. It would love the game more challenging but waking up in the middle of the night for a NM? NO thanks!
See, as just such a person I am old enough to have a job and a wife. Which means playing the game needs to involve something other than standing around waiting when I have the time to play. If you want to have HNMs that require 9999 Faction points to trigger, go right ahead, becasue at least then you are playing on your way there. And you can have your rare gear, because you can earn those faction points and trigger a before I can.
Casuals (like myself) are not asking that you make the content easy, we are just asking that there be a path to unlock/access the content. Content can be way cooler, than sitting around waiting for something to pop and hoping someone in my party spammed Enter fast enough to claim. That is actually anti-content....you may call that doing something...I call it doing nothing....and would rather the development team work on almost anything else in the game content wise.
But I also agree that we don't see enough of the old FF in the new versions. Dungeons used to be freaking deadly, it sucked to die, and you had to be careful and smart with how you played. That's the element we need carried forward from the old Final Fantasy's, not camping a pop location on a clock. There are a thousand better content ideas that still separate the men from the boys.
Sadly I was playing the original FF on my iPhone and it has been easy mode'd compared to intial NES release. It was harder than it is today. What happened to monsters that literally turned you to stone being frequently run into (in the latest release I haven't had to use a needle yet), or having to conserve your magic so that you had enough cures to make it not just to the boss, but also back out of the dungeon alive.
US??? Not able to KILL something? Woaaah dude don't make me pull out the Dipolmats fail card. You raged uraeus with 8 people I can't wait until they lower this max party size so I can see you and your crew with 2 alliances just waiting for the first one to wipe.
People like us, and people like you have a big huge difference. Its called skill and execution. Not to mention common sense. Move on son.
A lot of good arguments from both camps. I personally want some kind of satisfaction gear-wise and time spent. No one wants to play an EZmode game, thats why WoW lost its great player-base and is just a revolving subscription door now.
Sure there were hard-mode fights that the average player would never attempt, or get gear from. But all you really had to do was wait 2 months and get a new, easy piece of gear with a higher iLevel.
It started at the far other end of the spectrum, where ~1% of the population has set foot in the t1 raid, one reason they re-hashed so many old raid encounters.
I only hope that SE learns from history. There is a fine balance between catering to the hardcore and the masses, and leaving everyone with some sense of accomplishment.
FF = hard? RPG = hard?
Hardcore-gamer isnt me calling something hard.
I do see this arguement brought up quite often though, name something/anything that is hard.
(My responce ahead of time is "Its not hard, its time consumeing".) This answer is fairly easy to say about anything aslong as theres a guide out.
With your logic nothing in the world is hard and i can easily repeat it just like everyone elce.