Originally Posted by
carraway
I appreciate you taking the time to address some concerns, Camate, but this doesn't make much sense to me. The reason why a x3 (or higher) meld hat with INT, for example, is so valuable is precisely because "when players add large amounts of INT" the damage visibly increases. Same goes for a few other stats, like physical crit atk power. I was unaware of any underlying mechanic where 1 point of INT from point allocation differed from 1 point of INT on gear. Are you saying that we're going to see our characters get large commensurate boosts in base stats after 2.0, so that proportionately the gains from gear aren't as noticeable?
I do hope, along with other posters in this thread, that mechanics are given more transparency in 2.0 and beyond. By doing so, the developers empower the playerbase to make the kinds of interesting and analytical choices that lead to more diverse gameplay.