Originally Posted by
tinythinker
I doubt it was about simplification to appeal to more players, or if so, it missed the mark. There seems to be shade thrown at casual players and those who don't raid, but, there was nothing confusing or hard about Aero 3. The lily system WHM has now isn't complicated, but it's far more complex that what WHM did previously, so if it's all about simplification why add that? Putting one or sticky DoTs on a target and using Bane wasn't complex or hard either, certainly no harder than managing the new tools SCH got. And the changes to Astro cards are almost a draw. Before you had to know which job would benefit from which card by how the mechanics of other jobs worked, as some loved more speed for instance but it threw other jobs off. Now you still have to learn and manage cards just in a different way. If learning what cards do and who should get them was too complex before, it's marginally better now but not by a large degree. I don't buy the "dumbing it down" idea as the main driver or logic behind the changes to healer jobs. They could just give us the current PvP bars for all jobs to do that :p
From a thread almost a year ago: