What are you talking about? We expected stuff like this from the get go. People just didn't want to believe us. =/
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I'm honestly speechless.
The only thing we brought to the table was reliable, high numbers healing. They've stripped us of our primary buff, passed it around to the other OP healing classes, reduced AST's RNG and made all of our new abilities dependent on it.
Who honestly thought this was a good direction to take WHM? Do they want to kill it entirely? Pass everything over to AST?
I really dislike the WHM changes. It has been my main since the start and I just feel so sad reading the changes. And I especially hate that they took Divine Seal from us and gave all the healers a weaker version of it.
It is especially unfathomable why they would add so much RNG to WHM. How can you add RNG to a class you want to be a pure healer? It just doesn't add up. So you are making me overheal by giving me a proc that has a chance to proc another proc so that I have a chance to heal more just in case my party needs it. Why in the world would you add RNG to healing?!?!
I dunno what comment to even make on these changes. I suppose we can look forward to temp fixes in 4.2 at some point xD
Like Belhi stated, sounds pretty straight forward.
You build up lilies. You use a skill, and then lilies are used and shortens the cooldown (recast timer) for that skill only. Tetra, for example, goes from 60s to 48s recast. So the next Tetra can be fired in 48 seconds. Get more lilies, use another skill, reduce the recast timer on that skill. It only affects the next skill you use, no other skills are affected.
That's how I understood it.
It's fine, it's also my own fault for assuming Cure is still 400 potency, didn't know they buffed it to 450.
On the other hand.... Sch physick is still 400 potency, and Lily's Embrace has been reduced from 300 to 250 potency.
Additional Edit :
Noct Sect AB's shield have been buffed to insane levels, previously its 250 potency with 170% shield = 425 shield potency.
Now in SB, 200 potency with 300% shield = 600 shield potency.
All hope isn't lost yet; this new content may demand more healing GCD's that's NOT AT ALL A BAD THING FOR HEALERS IN GENERAL. Esp those that want to feel more like a HEALER ROLE (classical understanding). LET'S PRAY............ something like this is the case......b/c it does look a bit gloomy (from current content lenses). :(
They buffed cure potency of Cure, Cure II and Cure III permanently though, so it's like a full-time mini Divine Seal.Quote:
I really dislike the WHM changes. It has been my main since the start and I just feel so sad reading the changes. And I especially hate that they took Divine Seal from us and gave all the healers a weaker version of it
Sucks no more Stoneskin though, it actually had uses before a tank buster.
I agree; if this new content doesn't require a ton of Cure spam, WHMs aren't going to get a lot of use out of their toys.
I enjoy healing-intensive content that is actually engaging, but what concerns me is that, historically speaking, Cure spam has been the hallmark of the bad WHM who doesn't know how to use their other tools correctly to save GCDs and be more efficient. There had better be something actually worth Curing if WHM is going to be actively encouraged to play like this.
1 thing I didn't realize my 1st gander through, is the WHM Lv 70 skill:
DISREGARD
It states there's a 20% chance of getting a stack on your heal target, you can use the skill to convert into 400 potency heal for your target + surrounding targets, so far so good.
BUT, the critical thing is, the RADIUS of this spell is a whooping 30 yalms.
TLDR: Everytime you cast Cure/II, you have a 20% chance of healing everybody for 400 potency.
That's hell alot of healing, but of course, if the game does not demand it, its still useless V_V.
DISREGARD END
EDIT:
Upon 3rd reading, it seems there's abit of a confusion, it may be possible the heal is only given to those with Confession stacks, the skill acts like a sort of a detonation (due to its 0 yalm range), and anybody within 30 yalms of you + have confession stacks will receive a heal, those without will not receive any healing.
:(
I am very, VERY disappointed in whm changes. And the main reason I'm disappointed is because the confession and lily systems could've been great! They could've worked if they operated off of a regen and medica 2 tick proc system, so your tank with their two regens will gain more confession stacks to be healed more often, but you also gain lilies even while dpsing....
I am very disappointed and will be dropping my old healing main for now. I can only hope the devs change the lilies and confession system to regen procs or SOMETHING.
Wha?
Both Cure and Cure II have gained 50 potency.
The combination of PoM and Thin Air is going to be both potent and versatile.
Assize has kept it's dual potency and has had it's cooldown reduced to 60 seconds before we start chipping away at it with the lilly mechanics and cure procs.
I get the impression PI is an answer to Synastry rather than a group healing tool though, handy if you're splitting your cures across both tanks, but I assume it's going to have 0 potency without any confession stacks.
It might not be the buff that some people wanted, but whm did pretty well IMO.
On a side note, AST also received similar throughput buffs once you dig further into things, both Sects add 15% to healing potency instead of the cast/recast buff on Diurnal now. Aspected Benefic under noct stance is changed to a 200 potency cure but with a 300% modifier for the bubble. They lost ground vs WHM and SCH in nuking power though, with them now having the smallest nuke which is likely to offset the dps gain from lord cards.
Oh and balance is still 20% as of the media event.
You don't need Lillies to cast the new WHM bubble. It's purely a CD reduction mechanic that's shared between Tetra, Assize, Asylum and Benison. *edit* shown to be incorrect, oops!
Can someone tell me what exactly does WHM get to replace all the abilities we lost? Do we get new abilities to compensate for the pre-60 skills we no longer have or are no longer unique to us?
Our Fluid aura lost its damage. Benediction has a 3 minute cd instead of 5. Thats all I remember maybe someone else remembers.
Better find some "How not to fall asleep while healing as WM" guide
This is incorrect. Casting Divine Benison does require at least one lily to be active.
https://www.youtube.com/watch?v=lCXgOdYfI8k
The icon for Divine Benison on that vid is on the 0 key, and you can see it's not available at the beginning, until one lily is activated.
You...you're trolling right? You can't be serious. AST has higher potency heals, ludacrous shields on gcd, less randomness in their cards, and still a huge damage buff to the entire party. And for what so a whm's emergency aoe heal is affected by random procs on the target, who likely doesn't need healing in the first place, procs that you then somehow have to keep track of. Whm is SCREWED in 4.0.
Cure 3 didn't get buffed. It's still the same 550 potency with the same 6y range.
Thats not how the lvl 70 Spell works. Each time you heal a target, that target will get a confession stack at a chance of 20%. Sounds good, the downside is huge and makes this additional potency thingy pretty lame. Okay, 20% chance, makes it 15 casts of cure1/2 to give the mt 3 confession stacks (MT because hes the only one who gets healed by cure1/2). So, now you using the lvl70 ability, and everyone gets healed by 400 pot and mt by 600 pot. Now question it. Is main tank in need of a 200 pot higher aoe heal? Pretty much no (Let alone because he already has a high defense value wich makes that kinda pointless.
Also question how crazily long it will take to cast 15! cure 1/2. Even if you chaincast them for whatever reason you will end up with 45 seconds at least. Now a good whm doesnt chaincast and so you have to put plenty of other healing cooldowns inbetween your 15 cures. Let it be regen, medica, medica 2, stone, holy, aero3 whatever. Tetragrammaton, Assize too, because even if it doesnt add more cooldown time, its effect of healing also lowers the amount of cure1/2 you need during that time. You can easily end up with getting the 3 stacks after 90-120 seconds. Also note confession falls of after 30 seconds.
What the hell happened? SE used to be so good at balancing this stuff, bit WHM is so underwhelming it's laughable.
It's like they don't care anymore.
YOure talking "plenary indulgence"!!
Finally a skill that is true to a WHM/ pure healer!! Current system's 30 recast ogcd INDOM at 400 potency was shitting on us WHM's. NOW we get a real oGCD aoe with a 15 sec recast!!!! and varying potency(400, 500, 600) with a 30 radius. 30 radius is the largest radius in game so there isn't an issue at all with being centered. If your 25 yalm medica2 hits everyone.... your 30 yalm PI will LULz it way to the very edges of the arena!!!
Another note:
We can't know if we're suppose to be disappointed or satisfied just yet.............WE NEED to see these utilities in CONTENT..... Content will make or break us (make or break any job for that matter.)
The wording strongly suggests that your potential targets need to have Confession stacks to consume in order for the skill to work at all, which means that you need to have thrown out enough single-target Cures in a short time span to proc 1+ stacks on anyone you might want to heal with your subsequent Plenary Indulgence. This is sounding more than a little wonky.
@Reiryuu,
If anything you should be blaming me, not Javid, I was the one that spread the misinformation in the first place.
Sorry to get you hyped Javid,
but yeah upon further reading, Cynfael is probably correct, I have also amended my previous post.
Man I just want SOMETHING to like about WHM.....Guess PoM + Thin Air + Holy..... I guess.
They really want us to cast Cure I and Cure II like no tomorrow huh....
Part of it just tells me they've given up. I've already discussed with my raid team that I'll switching to SCH and my co healer will be going AST because we believe that our team will benefit more from the utility more than from the healing. Now if I had it my way completely I would just main Samurai, but my team still needs a healer so I'm going to roll with it for now. We'll still level up WHM just in case, but I don't see us ever needing to use it.
Honestly, I think it's more they have no idea how we actually play jobs. For them, White Mage just healing is perfectly fine. It only needs to heal! Even if Astro utterly demolishes it now. Perhaps this will be the wake up call the devs need because White Mage usage will drop severely now. There's... just no reason to play it anymore. At least, not in progression content.
I'm not exactly sure what's happening here.
You wanted to boilster the "pure healer" identity you have going for them, but you took away EVERYTHING from us that was unique and from what I'm seeing, you gave them absolutely nothing in return. Actually from what I've seen, they have overall the least amount of spells than any other job in the game now.
And the new heals you gave us, while not only heavily gated around RNG both in the form of lilies AND confessions that can only be proced by our very basic heals, but they're so weak. AST and SCH have stronger heals... They have stronger shields. They have stronger utility.....
SE, please rethink this before June 16th, because this is going to kill one of the most iconic job in the FF series.
It doubt you could have it happen in large enough quantities but I wonder if it would be a wake up call if large numbers of people just didn't even take whm to 70. Probably wishful thinking but maybe their metrics would show something when they say "um he guys there are like no whms at 70." I doubt I'll even bother leveling it cause what's the point it's screwed anyway and anyone doing healer in content will need sch or ast.
Why do they keep making ast so good? Why do they get a ground based and more powerful assize?