I would do that, but I advise all of you to be careful. The mods are very sensitive.
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Oh we'll be fine, besides it's different people posting, so obviously there is a desire to see Time Mage <,< It's bad enough I actually tweet to Yoshi-P during live letters about time mage lol.
Submit your vote to see Time Mage in ARR!
http://forum.square-enix.com/ffxiv/t...E-VS-TIME-MAGE
I would be for a time mage, but I think SE should bring other Job first before a time mage. I would like to see Red Mage and Dark Knight first.
lmao, you think it would be balanced for a class to have those spells, seriously? Lets give one class the ability to completely stop a monster from attacking across four different spells, all of which would be unable to land on primals or dungeon bosses.
Haste, Slow, Gravity and Comet are the only spells in that list that would be accurate to time mage and be useful and potentially not OP.
Who here wants one of the 5 abilities you get as a job to be one that lasts for 2 seconds that would have to come with a gigantic cooldown in order to be balanced?
Edit: Saying I'm a red mage sheep is hilarious, btw. I don't even like RDM. I don't want to see RDM; but, I'm not going to pretend like its not coming before the other jobs I want to see.
If Time Mage could work in an MMO and not be OP I would be for it and play it.
If they implemented Time Mage anytime soon as a DoT/support class, that role will probably be well filled by Arcanist/Summoner by that point, and also strip some of the role posibilities for Red Mage as I'm sure they're planning on doing at some point. Everyone loves a feathered pimp hat.
Building a Time Mage role that would focus on Support with buffs such as Haste (which I don't think they want to put back into the game, as it's kind of overpowered in concept) although I could see them having an ability that maybe gives the same effect as haste, in a more powerful buff that lasts for a short amount of time (Much like 1.x's 15min abilities) so that it can still be somewhat crazy and useful, but only when you really need it because it can't be kept up permanently. A Haste that can be kept up around the clock on a/all character(s) is incredibly abusive unless you weakened the potency a LOT, to the point where it wouldn't even deserve the name Haste anymore.
Honestly, it would fill such a gap for the lack of healing that was present in 1.x, since Arcanist/Summoner doesn't appear to have very decent healing capabilities from what little we know so far. The best backup healer you had in 1.x was a PLD or a BRD, and the BRD's heals were just a bit laughable (no offense BRDs :< ). Not saying Time Mage should be a full-blown healer that could take over the role of a WHM to the same capacity, but it would't hurt to have a Support class/job that supports by healing -and- buffing. If you make it Buffs and Debuffs, it sounds more like a Red Mage again anyways... and I highly doubt they'd build Time Mage like that over implementing a Red Mage job first that fills a similar role.
EDIT: Before anyone goes saying I'm some sort of RDM fanboy, that's definitely not the case. RDM was one of the most uninteresting jobs for me in XI, and aside from the outfit, isn't very appealing for me. I've been begging SE to add Summoner since Launch, though (feedback forms and the like) ;D Only brought up RDM because I think it's a bit lulzy that the "die-hard Time Mage fans" are trying to support the job being implemented by making it a traditional RDM clone in terms of role.
You said that you wanted stop to prevent monsters from using certain attacks. So... you want disable but, you want it to be called stop because you want to see time mage and stop doesn't fit in an mmo and you know it? Okay.
I'm not saying its not possible for them to add abilities that completely hinder. I'm saying its not feasible for them to have FOUR abilities that do this while other classes have much less or none at all. You guys keep forgetting that we only have a limited number of abilities compared to most mmos, namely, XI.
In XI you couldn't use abilities like that on big fights; but, it wasn't a big deal because there was so many spells its not like if 4 or 5 were useless all of the sudden you don't have half your spell list.
I'm seriously trying to be convinced here, what do people think that time mage could bring that would be unique and would make sense over other advanced jobs while still being balanced?
What role do you even want to fill as a time mage in XIV?
The answer I keep seeing is enfeebler (slow, stop, float, etc), enhancer (reflect, vanish, undo, etc) dps (comet, meteorite, drain).
Does this look familiar?
Enfeebler (Paralyze,Blind, Dispel), Enhancer (Refresh, Protect, Spikes), DPS (Enspell, Poison, Elemental)
Some of you want Red Mage from FFXI with a different name and slightly different spells.