Tanks are not replacing healers lmao you are delusional. Leave the conspiracy nonsense behind and come back when you're ready to be serious.
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Frankly Iām convinced the people so vehemently opposed to this are just acting contrarian/trolling rather than stating an actual opinion.
No reasonable person makes a post in a forum thread to say ā how dare you not like this thing I like ā¦ā
The problem is that you either have it your way and any time a healer F'd up and die its a wipe unless the boss is almost dead and you punish the all party for the healer mistake or you gives the party a chance to succeed.
A few month ago i had a Ghimlyt Dark run where the healer dc'd mid fight on last boss nobody got mad when the paladin started to keep us alive with clemency quite the opposite actually.
100% I am okay with clemency, it has a cost toward the Paladin and doesn't always guarantee a save. But did they really need all the regens and stuff for free 82+, those I have an issue with. Note: I also play all the tanks and see the bigger picture for what it is. Ghimlyt Dark does not see those given it's a 70 dungeon, so the Paladin might struggle to continue the fight...but on dungeons 82+ I can guarantee you that it becomes very very easy to do.
If a tank DC's the team struggles just as much, if not more. Singling out healers for a "but what if they DC" is not fair. And Clemency isn't the main problem, a PLD spamming Clemecy to keep a team alive through AoE's is far worse than a healer with strong AoE heals. The main issue is all the ogcd/inherent healing from tanks.
You know, people keep saying stuff like "You're a drop in the ocean" and "You can be replaced", you know what I say to that? "Don't threaten me with a good time". Someone else mind-numbingly mashing 1 on their keyboard while I have actual gameplay? Yes, all of my yes. Take the healer role, I don't want it, you'd be doing me a favour.
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Striker44!
I can't speak for all Tank players (and I hope you'll forgive my choice of words) but that's an utterly paranoiac and insane way of thinking. Unless you weren't serious of course.
Tanks have tools to reduce the amount of damage they take and thus their chances of dying (and wiping the group), they simply use them, trying to be as efficient for the group as they can be (as all party members should).
Now, I can agree that some of these tools are borderline overpowered, if not completely, but I very much doubt the whole "Tanks using cooldowns is a way to assert dominance on puny weak useless healers."