Hello guys, I'm wondering if anyone knows the combo buffs that are given?
For instance iirc Slug Shot has a 50% chance of proccing Cleaner Shot. What does Split Shot proc?
This information will help for the sim.
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Hello guys, I'm wondering if anyone knows the combo buffs that are given?
For instance iirc Slug Shot has a 50% chance of proccing Cleaner Shot. What does Split Shot proc?
This information will help for the sim.
Split Shot proocs Slug Shot. 50%.
Which in turn proccs Clean Shot.
Which proccs nothing.
Ah, let me check.
It's Enhanced Slug Shot
That is correct.
https://www.reddit.com/r/ffxiv/comme...ng_japan_expo/
So given that Yoshi thinks MCH dps is fine and that if we're being outdpsed by a WAR we just need to "git gud" as the many comments follow mock. What are some tips for outdpsing a warrior? Specifically, in Ravana EX?
No, merged of course.
My point is that unless these particular fights we've seen so far are stacked in WAR's/melee's favor, the fact a WAR can outdps some dps classes is ridiculous. I also happen to believe the gap between melee and ranged dps is a bit too large for the support BRD and MCH currently offer.
literally warrior 3.0
kinda of contradicts what a Dev said last week about brd numbers not doing very well. could be Yoshi basically play a joke on us with the changes made to warrior back then. really hope those alex raids need tp/mp regen or mch could easily be replaced by another class for more dmg.
Unmerged parse #s should be the ones you are posting. Besides I feel like 800 would be a little below average for that fight given what people pull on dummies and the damage buffs from stances.
Fights with downtime also favor MCH because we get more opportunities to line up CDs for burst and less time for sustained to diminish our DPS.
I'd like to know about cooldowns. People say to save cooldowns for certain phases and I get you can save hawk's eye, blood for blood, etc., but what about reload and quick reload? If I save those im stuck with rng.
One thing that bothers me. Would it potentially be better to HYPERCHARGE TP/MP recovery in VERY large AoE pulls somewhat preemptively, especially as the other DPS has begun their AoE spam? Yes, our DMG would go down. But if the other DPS is a DRAGOON for instance, wouldn't they get a lot more AoE strikes out of that TP? I imagine 15-20 secs more worth of AoE skills by two classes would out-perform a single BISHOP in an entire encounter. Or maybe I'm under estimating BISHOP. Slower TP/MP regeneration makes some sense if you imagine it is designed to be cast much earlier than PEON or BALLAD.
Interested in this as well. The point of Machinist seems to be to use your procs for your typical damage with the high burst phase each time Rapid Fire and Wildfire are up to maintain your higher dps amounts.
Quick Reload @ 30's intervals for your guaranteed procs (i.e. if you get a Split Shot Proc then you would pop Quick Reload for the Guaranteed Slug Shot into Clean Shot)
Reload @ 60s seems like it should always be saved for the Rapid/Wildfire phase.
Hot Shot - Gauss Barrel - Lead Shot - Wildfire - Quick Reload - Split Shot - Reload - Rapid Fire -> Slug, Clean, Split, Slug, Clean (+ oGCD skills etc for the most burst during Wildfire) - Turn off Gauss Barrel
Has it been tested whether auto attacks are included in the Wildfire damage? Is that the portion of 25% of "most" damage that isn't included? (indicating that you should only use Wildfire under the use of Gauss Barrel.)
2300 Burst Potency every 90s + 580 Potency Wildfire charge?
I don't think it's worth going into Gauss Barrel at any other point other than AOE, due to losing AA damage.
No, no that's ridiculous.
The turret is part of your damage, you should not be doing 1k dps and then your pet drops 200 more on top of it. You have a pet for a reason, it boosts your numbers, it boosts your parties numbers, it's literally part of the class. Posting a dps rotation without a pet is nonsense because then you're skewing the data in favor of "machinist" minus the machine, being worse than X class. That's like parsing Summoner without a pet, it's nonsense, and everyone who ever touches Machinist should know that.
"UnMerged" parses are not referencing whether Pet data is merged or not. It's referencing if you are running your parse in one continuous fight, "merged" is having the fight broken up into several instances (due to breaks or downtime) and then merging them back together, eliminating some of the downtime and showing a inflated DPS number.
man mch is so bad
i wish i could do 900 dps
https://i.imgur.com/MQqRaNv.png
(thanks to Hax etc for this run ;o)
First time poster; I've been removed from a Bismarck EX group because, to be honest, the group says the machinist is dragging the group down. This common misconception is breaking the class apart and with Alexander up in a few hours, I fear that I would not experience the raid if something's not done.
Like Odowla pointed out:
Just reference this thread, that should dispel any future prejudice.
And on another note, can someone pick apart Haxetc's video and post his rotation?
Grats on the buff to Gauss barrel guys :)
The damage reduction on the skills are worth it, to now make it usable tbh. 15 Seconds also means it will come up more than Rapid Fire. I'm actually happy about this change.
I m happy with this change. GB was broken and now it looks like they fixed it. Cant wait to go online today ^^.
I've been checking daily for news of changes and even though it's nothing radical I feel really positive about trying the changes out and I hope this makes life as a Machinist a bit better for us!
Edit: Thanks for the guide :)
Wow, these GB changes are really good, GB should always be on now. Nothing really changes in the opener, as you'll still be weaving oGCDs I believe. Once the stats for the Alexander gear are known, the new stat weights will be calculated and BiS updated.
ricochet "nerf" makes me sad since its on a 1min cd and doesnt hit all that hard anymore compared to our other stuff especially on one more target but hey, that 10% buff and being able to pop it on/off at (almost) will is gonna be amazing
The overall increase to damage more than compensates for the potency nerf since MCH sustained DPS was the issue.
It was lagging about 20-% behind other DPS.
I think this brings it up nice.
I'm pretty sure just keeping it on is overall worse.
auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
testing it out the barrel seems to do nothing to turrets so can ignore them.
to gain 30% on potencies of 140,180 and 200
potenices with auto attack would be 240,280,300
potencies with no auto attack and 30% barrel 182,234,260
for being able to use a 180 potency move every 20 seconds you sacrifice about 8 shots of 40-60 potency.
It would be a good increase in damage if we could put it on then take it off after a combo of moves but now you cant take it off untill the recast is finished.
Plus the recast timer is for putting it back on you can take it off at any point.
oh? I'm here right now at the training puppet in my garden unable to take it off until recast is on.
edit for proof:
https://dl.dropboxusercontent.com/u/...0gifs/look.png
see the circle on the barrel move telling me shut up I cant use it yet after pressing it with the barrel on?
Just finished the second floor of Alexander. Overall the burst damage is now really good, the 10% across everything else still makes up for Ricochet and Gauss Shell. However there is still a fair bit of movement so leaving it off means you can attack with more consistency. So unless you are stationary 80% of the time, it's best to keep it off between cooldowns.
I thought it was amazing on reading. I was going to proc the second hit, stick it on with quick reload into a 3 hit combo while using the extra moves on the barrel for good dps. Add quick firing to the mix if its on cooldown and then take it off so no actual casting times.
the not being able to take it off when i wanted to made me quite annoyed.
mainly because its 20 seconds for the skill and 15 for the recast so you might aswell just keep it on if you want to be using that skill.
My only complaint is that reload doesn't line up with wildfire so you have 30s EXTRA downtime before you can burst again IF you reload after wildfire bursting
Personally I keep wildfire for reload at least, feels like a waste without it