Originally Posted by
Naylia
One thing that bothers is me is that my character unequips all her gear when I switch disciplines even though, my character has earned the class/rank combo to wear that gear. I'd like to propose the following:
- As long as your character (as a whole), meets the gear requirements you have earned the right to wear the gear. Gear continues to scale down in stats when off class/rank.
Our characters are more than the tool or weapon they currently carry. It seems like moving to all Required Rank/Class gear essentially makes our single character into 18 different characters without the hassle of logging on/logging off. Instead I'd like to see gear that acknowledges that our character (as a whole) has met certain rank requirements/achievements.
This serves multiple purposes:
- Demonstrates a character has achieved certain game milestones (rank, quests, NMs killed, etc)
- Allows flexibility in how you wear gear that you have earned the right to wear
- Allows switching to another class for a short period of time without having to run and get your class specific gear set
- Allows innovating/experimenting with builds that use off class gear to support the build
Feedback? Thoughts?