Originally Posted by
beowulf81
I still play dragoon, but as it is right now i am seeing less and less reason to. I've picked up ninja for endgame because i am not going to obstruct my static's progression by having them babysit my dragoon through coil. The only reason I play dragoon if I'm absolutely honest, is love for the job. Its such a damn cool job, and is a blast to play. I mean, we have a dragon punch.
I really, really hope the development team has had a read of this thread and others like it, that they have understood the legitimacy of these complaints, and that they finally do something about them. A couple of ideas:
-potency buffs. Full thrust costs 10tp more than aoelian edge and is only 10 potency more? Bullshit.
-mdef increase. Not an idea, a damn necessity
-change keen flurry so it buffs attack speed for a limited time? When i think 'keen flurry' i imagine a succession of quick attacks,not parries
-tp costs could do with being reduced
-change punishment on positionals to be more in line with those imposed on a monk.
-B4B; change it so that its like the venoms for ninja, or fists for monk. you click it on and off.
these are only regarding deeps and survivability, because as far as utility goes, i have no idea what they can actually give dragoons. Maybe change disembowel to a damage resist decrease of 10%?
If dragoon is to have no group utility then it needs to be the dps king. You simply cannot have a job that does less damage, takes more damage and offers nothing to the group.
The more i think about this the more pissed off i get, so i'll try not to, and i'll try not to say any more on the matter.
But thank you all for speaking as much and as well as you have, this diehard Dragoon is very, very grateful and a tad relieved that there were so many other people that felt the same way as he did and lent their voices to his. Whatever people may say, this is a great community and i am very, very happy to be a part of it.