proof samurai used multiple weapons:
http://upload.wikimedia.org/wikipedi..._1841-1934.jpg
from left to right:
SAM/ARC
SAM/GLA
SAM/LNC
ggnore
proof samurai used multiple weapons:
http://upload.wikimedia.org/wikipedi..._1841-1934.jpg
from left to right:
SAM/ARC
SAM/GLA
SAM/LNC
ggnore
Sniper is a FFTA class that might fit the Archer specialisations. Purely off the top of my head, it could debuff enemies by targetting specific areas for one thing, or whatever. Would be handy if Lancer could have some kind of tanking specialisation, being as obviously they're harder to find. I don't think they all need to be previous FF jobs strictly, thats fairly unrealistic as we move forward.
I think this is pretty much a given? As we move into new expansions we're bound to get new classes. Jobs are specializations of the current classes so it'd be somewhat tough to shoehorn samurai into any current model without adding a new class in some way. We already have musketeer and arcanist guilds ready for new classes.Quote:
One is that any new Job will require either a new Class to support it, or rebalancing and reassignment of the existing Jobs.
They're already planning to adjust the skill assignments of current classes, we might see Pugilist's thief skills moved elsewhere, or alternatively we might get a dagger-wielding class in the future. These specialisations are not just being made to shove as many classic jobs into the game as possible, they're being created to make our current classes work on more specific roles for party situations. We already know Fencer's a class in the .dats, perhaps we won't see RDM until it's released.Quote:
The other issue is that we have non-intuitive, non-traditional weapon assignments. Red Mages can only use Staves/Scepters, even though they have always been able to use sword since the first Final Fantasy and in every Final Fantasy game since. And Thieves can only use hand-to-hand, even though they have always been able to at least use Daggers or small Swords in every Final Fantasy game also.
Much easier to balance and work in than trying to make the 'any job for any class' system balanced without really watering down the specialisations (and then pretty much removing the point of them which is to *make our current blank canvas classes work better in niches*)Quote:
See. It's not so "fairly easy to do".
Edit: Also, how come no one's commented on the brief reanalysis of what we've been told I did earlier (other than the guys that agreed)? It's all very well arguing over which system is better, but do you not think what was *actually written* was somewhat conclusive?
I see the logic of what you are saying. I disagree that the balancing would be simpler with the restrictions than without, but I trust you see where I am coming from in my argument even if you do not agree it.
As for Samurai ... using "the each Class gets 2 Job specializations" rule, it would be very easy for the Development Team to add the "Tachi-User" Class, and then have it be able to access the Ninja and Samurai Jobs. That would be fairly clean and simple. No argument there. It would look like this.
Tachi-User:
- Samurai
- Ninja
There is still a little trouble with Red Mage, though. Let's say that Fencer (Fencing Blade-User) does get implemented as a Class. Using the 2 Job specialization rule, the Red Mage Job gets assigned to it and some other Job ... say Swashbuckler. So it would look like this.
Fencer:
- Red Mage
- Swashbuckler
Looks neat, except that this means the Red Mage Job cannot use Staves, Scepters, or Wands, because as a Job they have been restricted the the Fencer Class. It's doable, but is that what we want?
Yeah fair enough, thread's moving pretty quick.
http://forum.square-enix.com/ffxiv/t...l=1#post141275
(not sure if that'll work or not! It's #396 anyway)
Just was trying to really establish what the point they were trying to get across in that text was, being as I think it might've been misunderstood. They say something like "We don't want people to think of them as advanced classes" as opposed to outright saying something like "These are seperate from classes". It's more about the perception they don't want people to get from the fact that they'll be stronger than their base class at certain things. That's what I take from it anyway.
What agenda? xDQuote:
...Push my agenda. I'll admit it is an agenda
It's all speculation, do you think they'll be more likely to take your ideas onboard than someone else's if you repeat them continually? Not really how it works.
Most of us understand what it means.
Jobs are Playstyles/Roles not Classes.
IE.
A Thief is a Subverter. They attack from behind dealing excessive damage, steal items, and strip enmity and other effects from monsters.
That Role isn't lended directly to any weapon though. Any weapon right now can perform that role if they want. But if the job system pidgeonholes you into a weapon then you no longer are designing your character about how you want to perform your role (Pick up an axe, equip subversion skills, become a subverter) Your are saying "I'm a subverter and all my other choices are set for me." Which is boring.
I'd rather we see it as more like an evolution of the Subjob system. Your subjob in FFXI helped modify your main job to perform certain roles.
A Warrior/Thief was a Subverter. They dealt massive spike damage, stripped monsters of the def/str/etc with weapon skills, etc.
So to do the same thing in FFXIV we should be able to take Marauder which is our main identifier. Attach any Job to it as our modifier to adjust that job to perform the role we want.
Marauder / Thief then becomes the same as a Warrior/Thief from FFXI. You can recreate your character easily if that is your choice.
A Gladiator / Red Mage is a hybrid melee fighter that forces elemental stats into his weapons for extended damage dealing, but can assist others with heals and minor buffs.
A Lancer / White Mage is a holy fighter that uses holy spells and his lance to deal damage and single target cure spells to assist his party when necessary. (Reflecting on a Dragoon/White Mage from XI, or Holy Dragoon from past FF Games.)
This would give players more freedom to design their characters but still fill a specific role which is all the job system was supposed to do.
Once you have the Role set the weapon is modified to reflect that. It doesn't matter if you have a wand, staff, axe, or sword equipped. A White Mage will always be a Holy Magic and Healing Magic user.
A Thief will always be a Subverter.
A Warrior will always be a pure front line damage dealer.
A Dragoon will always be someone who uses Jumps to manage hate and assist in dealing damage.
A jobs weapon doesn't matter because it can do its role with any weapon. It just needs to be able to do its role.
Still trying to establish your opinion as fact, and rally the troops behind you? Part of this mighty 'agenda'? I didn't say roles weren't playstyles. What I said was, by analysing what's actually been said in the text (talking about the class that corresponds to the job role being used to unlock it, corresponding meaning, being linked to), it would appear that classes are tied to specific roles.Quote:
Most of us understand what it means.Jobs are Playstyles/Roles not Classes.Quote:
(How? Do you have more information than everyone else?)
Don't get me wrong, your idea sounds lovely (although fails to take stats into account really, and also fails to account for the fact that we're getting job-specific gear, meaning that a Black mage is going to be getting a black mage robe. But yeah he could totally be a lancer.) but it just doesn't seem like what they were trying to put across in the text.
You also pretty much seem to be working on the assumption that you're not speculating, that your idea has enough gravity to be right, and that pretty means you can gloss over the points I raised and ignore them?
Quote:
Originally Posted by Akihiko_Matsui
Quote:
Originally Posted by Sephr
I think you may be reading too much into the pluralization ... or lack there of. The Japanese language doesn't use plurals at all. So pulling facts out of the presence or non-presence of pluralization in a statement translated from Japanese is somewhat shaky ground to base an argument on. One could do it, but I personally would not.Quote:
Originally Posted by Sephr
As for Akihiko Matsui's desire for Jobs not to be considered advanced classes, I believe he was just emphasizing the path they took in regards to what to do about Jobs. Remember the Development Team said a while back that they were contemplating two methods of introducing Jobs into FFXIV. This is Matsui just reiterating which method they are using, I think.
I'm not saying how the game is going to work I'm saying how I WANT it to work. There is a difference and i think thats what people keep confusing.
We know jobs are playstyle/roles its in the writeup from Matsui. They are not Classes, Advanced Classes, or some other extention.
Though to be honest the only reason to specify explicitly "Jobs are not advanced classes" points to that they shouldn't be considered locked to a weapon. If they were locked to a weapon you could just consider them an advanced class.
I see! That's the kind of stuff I was interested in discussing. It'll be interesting to see how it relates to what's implemented, either way.
I do think the way he refers to the classes as corresponding to jobs is interesting still, but bearing what you've said in mind, perhaps it is that it simply requires a certain class (or classes) to unlock.
Well Lets just break it down.
If Paladin can only ever equip swords as their weapon, why should you do anything but say its an Advanced Class of Gladiator. Why would they Explicitly tell us not to consider them Advanced Classes unless there was nothing tying them to the class that unlocks them except that that class unlocks them?
If this is the Case though and a Single Job is locked to a Single Class. Its nothing more then the RO Multi Tiered Class System with different nomenclature. And thats something I do not want.
Maybe, as others have proposed, a single class have multiple Jobs that can be associated with it. In that case, Paladin isn't the next evolution of Gladiator, it's one of many choices (Paladin, Dark Knight, Warrior). Now in that light, those Jobs would still be advanced forms of Gladiator. And since Akihiko Matsui stated that Jobs should not be considered Advanced Classes ... what doe he want us to consider them as?
I can see what you mean yeah, it does somewhat pidgeon-hole you in what you can use. I guess all I could say to support this system in that sense is that the current system does pretty much confine you in the types of weapons you use per class so it's just an extension of that. You could sort of deal with red mage's situation by suggesting job-specific gear as helping deal with its magic stats, and also suggest that Red mage is based more on the red mage of ol' than the FFXI style one. So I guess it would be more about using fencing arts tailored to it (magic-based weapon skills?) and en- spells, as well as some debuffs and cures from the front line.
It's going to be interesting to see how it all turns out! I guess we're at two ends of the spectrum really, where the system our end proposes might be seen as too restrictive (even with the armoury's current spell-distribution and stat-allotment), whereas the other end's might be seen as being overly free (choices to excess, where the balancing of things like a WHM with a lance is a bit redundant)
Not really, and I think that's the point they were trying to make. It's a branch of skills and acquired traits within the Gladiator (in this case) enabling it to perform the tanking role more effectively.
EDIT: Being an advanced class of gladiator implies it's superior to gladiator and I think that's what they were trying to get away from. By specialising, you gain one thing and lose another. So gladiator would be more versatile and better at soloing still.
"I want to be a Tank, but I do not want to use a Sword and Shield."
- You Want to be a Paladin that can use any weapon and not just a sword and shield.
"I want to Tank while being an Archer"
- Although it seems abstract, You can have your bow equipped along with your Archer abilities. The Paladin Skills will help you play your role as a Tank.
"Kay thanks."
I believe this would sum up what is going on. Yes, the Archer Tank seems so ridiculous, but it is how free the Job/Class System would be if Cairdeas's suggestion is implemented.
How would that work with gear/stats though? Would archers be donning full mail sets and just taking hits? Seems like it kills the archetypes classic to FF that people were asking for. (I believe Yoshi even said something like "Jobs - That classic FF system - is returning" or sooomething)
I was stating how Cairdeas would like this system to be, and using that Class/Job Combo as an example of how absurd something like that may be, but provides the freedom to be able to play the game any way you wish. Of course, it may not be fit for partying, people may up and laugh at you for being the Paladin with a Bow. Though, if people want to play that way, they should be able to.
As for my stance, I really don't mind, just as long as everything is balanced. I'd enjoy the freedom, and I'd also enjoy finding out what Job/Class Combos work great for different situations. As for gear and stats, well, i think the stat allotment is up to you, but the gear would have to be either the gear that supports your archer or gear that supports your job/role. Its really your choice.
I, personally, think it'd be awesome to be an actual monk class, (based on the assumption that the jobs will be given traditional Final Fantasy titles) White Mage / Pugilist.
So yeah, make the jobs usable by any class, just make the actions and abilities of that job specific to the class, knowhudimeen?
Maybe so. But there has been as ridiculous if not more ridiculous in previous Final Fantasy games.
A dagger-wielding White Mage (Penelo, FFXII).
A black mage that wields stuffed dolls (Lulu, FFX).
A fork-wielding Blue Mage (Quina, FFIX).
A nunchaku-wielding White Mage (Selphie, FFVIII).
A gun-wielding Black Mage (Vincent, FFVII).
A sword-wielding White Mage (Terra, FFVI).
Also. This is how I could see an Archer Tanking.
1. Archer Equips Paladin Job role. with the Job Role Active he has access to Job Specific Armor that enhances his defense and further defines him as being a Paladin.
2. Archer Uses hate control and movement restricting abilities to prevent the monster from moving away from him or targeting another party member.
3. In a Pinch the Archer can cast Cures from Paladin to heal himself or party members also increasing his enmity and maintaining his hate.
The downside and balance is that Because the HP and MP are based on the Weapon Class equipped Archer doesn't have the same HP or MP as a Gladiator/Paladin or a Conjurer/Paladin.
He makes up for it by keeping the monster locked in place with movement restricting bow abilities and then stepping out of range of the monsters melee attacks.
Precisely, but people here are wondering more about the stats, and how these abstract Job/Class Combinations would be able to play their part in parties.
Perfect, the roles still work with whatever class you are. Just as how Class Rank was more important than your Physical Level, now your Job Role is more important than your Class.
You should be allowed to play whatever role with whatever weapon. Some combinations would work better than others, and some wont. That's just the way this system works.
Don't think we need to be worriedQuote:
-NEW-
Stage by stage implementation of job-specific weapons and armor
But that doesn't really answer the question, because with the versatility you're implying, in order for that system to work jobs like Archer would suddenly switch to wearing a lovely giant set of white paladin armour?
It pretty much kills the 'classic Final Fantasy' feel theyre aiming for
Not really, its the fact that a Paladin with a Sword and Shield is the best combination and would probably perform the role better than an Archer/Paladin, so in other words, people are going to be strict about which Job/Class you bring to the party, otherwise, you can try soloing as a Archer/Paladin because that's simply what you like.
To not confuse people, the Paladin just happens to use a Bow.
Simply put, going off of the battle post and Yoshi's letter, jobs will be locked in to specific classes. This is how it's going to be. Accept it.
I was a Pally for 6 years on FFXI..I think it'd be pretty neat to be able to use a Bow. Only problem I see with it is, if they have some sort of algorithm to incorporate range into an Archer's damage (like in XI, which I bet they'll eventually do), and a Paladin needs to be up on top of the mob, he wouldn't be able to do enough damage in order to keep hate. But that's my only worry there. I like the idea of being able to mix and match too, but I wouldn't be all that hurt if I were restricted to Sword and Shield. It's where I'm at my best, and oh how I like doing my best.
... in your interpretation, that is.
Which is alright. Nothing wrong with that. But until Akihiko Matsui or Naoki Yoshida specifically say that Jobs will be assigned to weapons/classes, this is still a very debatable topic of discussion for the rest of us. You do not have to participate if you do not wish to.
Very true.
The dev. team still hasn't specified that Jobs will be limited to 1 class. It is still up for debate in the community whether jobs unlocked (say Thief) will be playable by class (Gladiator [sword]; Pugalist [Hand-to-hand]) or just playable by 1 specific class. For now, the community can make assumptions but nothing really specific has been provided to how the system will work exactly.
why would anyone even think they will be locked to one job, that is a bit silly to think that, the whole game is based around swapping from one class to another, why would they then turn around and lock Jobs to classes.
This is still going on? lol
Let this thread die. The men in charge will give us the details soon enough.
To the OP it might happen and it might not.
Level Pug to 50 unlock monk at 30 level up every class to 30 unlock every job.
Now i can play every job within one class which is 50 now i have all job 50 without level up there class. o.o just seem odd to me top of that the SE looking for realism. Allowing a Monk use a wep that they do not use in real life seem odd. But hey whatever they do i can care less players would make you play the wep that is best for the role it been like that in ffxi and it going to be like that in ffxiv.