Working harder to perform unequivocally better does not make the job worse than the other two unless laziness is the measure of performance.
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This has been done before. Who knows? Perhaps you could use elusive jump to tank swap.
Not sure where tank dps came in to the equation.. I was referring to the "cheap artificial fear called enmity". I guess I misunderstood that as suggesting tanks should do more damage, creating "real" threat instead of "artificial" threat.
There's also a video out there of a dragoon off-tanking A3S. So it's not like it's impossible, but it's certainly not the way this game is intended to be played. If your opinion is that it should be, well I guess that's your opinion and you're entitled to it.
What is cheap about Rage of Halone, Butcher's Block and Power Slash?
Or Uchained, Dark Arts Power Slash, Defiance, Shield Oath, etc?
I want to understand the viewpoint.
Was a whole lot easier to double Monk tank that fight... Maybe if Elusive Jump worked differently, it and the armor could pay off, but...
...wait, I'm judging "gimmick" play?
Maybe because it's still the same concept as regular play. Or even... is still regular play, so long as it meets the numbers. o.o
[For the enmity combos] Because you COULD design tanking to be about or better have the appearance of actively holding the attention of the enemy and thwarting or diverting its attempts against your party. Instead, enmity and its (enmity-)enhanced skills allow you to simply stack a metric and forget about it... is my best guess.
The Dark Arts Power Slash and tank stances would each require different arguments, of course.