Originally Posted by
Rentahamster
Players that suck don't excel at a certain activity as much as players who are good. This isn't really a new concept.
"what crafting is"? Well, what is it supposed to be? Is it supposed to be a mindless, repetitive task, that can be easily be done by a simple third party botting program? Because that's what we've got now. If that's the paradigm that the developers at Square Enix think crafting should be, then they are suffering from a severe lack of imagination and innovation.
We all would, yes.
"No one hates" the current crafting system? Lots of people hate it. I am one of them.
Creating a crafting gameplay system that is entertaining, involved, liked by the majority, and difficult to bot would be hard to do. Very hard. Achieving all those objectives would require great effort. But that's no excuse as for giving up and settling for less. It's their job as game developers to think of something better. To push boundaries. Not to be resigned to a lack of creativity and vision.
Perhaps. It's been too long and too many people are already invested in the current system. A sudden change would be extremely jarring.