This topic was specifically for getting BLU in the DF and in raids. I really don't want a job to be missing out on core content.
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This topic was specifically for getting BLU in the DF and in raids. I really don't want a job to be missing out on core content.
So you would be unhappy if other people got what they wanted even if SE still updated blue mage and the Carnival as they already said they will be? Why? I'm on the side the "outrage side" and the reasons you stated are valid reasons for us to be unhappy.
Do you just not want this to change because "not everything has to be for everyone" or is there another reason? That first one would be a very immature reason to be unhappy if SE tried to compromise.
Maybe I wasn't clear enough. I would be unhappy if they took anything away with how they promised it in solo content thus far, if it was made for 'everyone to do everything' with it and lost what they were trying to do. I thought I was being careful with my words, but you seemed to have twisted them around.
And please pay attention where I specifically said this highlighted bit.
I'm a bit miffed that many people are throwing Blu under the bus because it's so different compared to what we've had existing since day one.
Though I still stand by my words of 'not everything has to be for everyone'. A lot of people never touch crafting or gathering. And many people don't touch most classes outside of 1-2 for raid/their personal preference for just everyday/casual stuff. And just like all other classes Blu will not be something everyone will touch as well.
I'm not saying people can't have their own opinions, but I think it's being thrown way out of scope with how much hate there is for SE daring to attempt something new. If game companies didn't do that, everything would be just the same thing under a different costume.
And I wouldn't be unhappy if they split Blu to do solo/everything else content, but I wouldn't be as happy if they changed their designs before we got to see what they came up with. So please don't twist my words to try to make it look like I'm saying something rather bitter.
I didn't twist things around or at least not intentionally. That's why I was asked those questions to see what you meant. Maybe I wasn't clear as well.
The fact is that it could have amazing and challenging solo content but that wouldn't make up for the inability to play the job in current content with our friends. Hopefully that will change.
I thought asking you questions so that it would be clear to me (maybe others as well) what your stance was in your response to my post would be helpful. If I actually just assumed your stance then I would have skipped the questions and focused my post on how immature that stance would have been. So I'll apologize for my part in the confusion created by our lasts posts.
Have you taken a look at this thread yet? http://forum.square-enix.com/ffxiv/t...o-i-play-wrong
What are your thoughts to what myself and some others discussed for how we think the game could change for the better?
I apologize as well for the confusion on my part. And I have taken a look at that thread before, and I'll quote a post there.
Blue Mage will have 49 spells to learn. We are to choose 24 of them for combat at any one time.
You will get to pick one skill over another to use at that time. This could possibly be the start of some branching skill paths we may or may not get down the line with other experimental classes.
If we were to get a class that's able to switch gear sets to make things less linear, that honestly sounds like something that Onion Knight might be able to do down the line, if it's put into the game.
There are also some players that weren't around in early 2.X, or even at all, and didn't see some of the terrible balancing we originally had (Smn's dots not spreading, Sch not getting pro-shell, Blms being too good as a mage DPS and smns not getting any want in groups), and that had existed in every expac cycle we've had, but they're making it better.
We still don't know what this fully entails for future classes that aren't part of the normal trinity of classes, but is it so bad to let them do an experiment that could open up MUCH more for other 'full' classes in the not-so-near future? If Blu does well in being handled, they could try to apply other side story stuff to other classes, and maybe make Blu a 'full' class as well, in the future, and if handled right.
TL;DR - Let them do what they had planned for Blu first. Let it be the experiment that could define future content that would not only apply to newer jobs that may or may not be limited, but possibly opening more doors for current classes to get their own kind of solo content in the future that everyone could enjoy. This is the Blu that I want to see. If it falls short because of forcing into 'normal' content too quickly, I won't be too happy with it.
Yep, I still remember the days of brd being best raiding job and people switching to wanting paladins instead of warriors after leveling was done.
I feel that most on my side do hope that the open world and Carnival content does well. We just want "limited jobs" to fail. To me, that means that SE will hopefully see that they had a lot of people that were enjoying the game already and that they had some misses with side content for people that wanted things other than endgame. Then they see the Carnival do well and that leads them to putting resources towards content like that and getting a better focus on where to target their experiments. That they also see that those of us that were already enjoying the game don't want limited jobs and they fix that issue. Hopefully ending up with a better overall game for MORE players and less of a game that focuses on one group then swaps which group gets the focus.
There is no way I'm going to sit down quietly and let them roll this out without a fight. It simply cannot satisfy me in it's current state, not until it's playable in all content that other jobs are capable of. No amount of 'waiting to see what happens' is going to change that.
I'm curious about the purpose of this class. Is it supposed to be unbalanced job, intended for solo and certain other types of content, like trials, deep dungeons or regular dungeons with premade groups? Don't see the problem then. I understand that for some players this game is all about raiding, but for others, myself included, it isn't. So i'm totally fine with such job concept.
Exactly. As customers it really behooves one to provide feedback on a product. I don't think anyone here has been unreasonable. I've not seen a single "fire all the people" post or such nonsense. People wanting BLU to change are even proposing solutions and compromises. Compared to the average League of Legends thread the overall rhetoric is frankly saintly. Granted that's not a particularly high bar but I've been pleasantly surprised as the discuss has been ongoing.
Except you can't do Carnival without doing a limited job. So if Carnival does well, so will limited jobs. It will be like Eureka: "Well, if people are running Eureka just for the relic, that means Eureka is doing well". Therefore for SE, "If people are running BLU just for the Carnival, that means limited jobs are doing well."
I agree. People come here protecting solo playstyle but lets be honest, once you hit level cap, got all your skills and also beat all stages of the masked carnival, got all the rewards from it - be it mounts, minions, glam. It will die out as a side content and then people will slowly realize that BLU is just wasted resources like Diadem.
And because I do not want this to happen to any other future limited job, I support this thread as well. Better act earlier than later, so you dont regret it.
Edit: Also, meme time!
BLU: Hmm I want to do some trials, I have to go with a party finder group, I guess...
BLU: Oh look there is a open party, a slot for a DPS!
You join the party.
BLU: Oh 3 other BLU's, how cool!
3 hours later, 1 Healer joined.
Healer left the party.
While that was completely not the intended design, I will liken Carnival and BLU to Palace of the Dead and RDM. RDM is more or less the only job that can reliably make it that down, and as far as I know, the only job who cleared it. PotD is RDM's solo experience, its own Masked Carnival. And it can perform well enough in all other forms of content. PotD is all the better an example because PotD caps you at 60, while RDM right now is at current 70 cap and will rise to 80 comes ShB.
There is nothing stopping them from pursuing a similar design, this time intentionally, with BLU, or any job they wish to introduce in the future with a similar system. Hell, I actually join people who say to give all jobs something like that. It awards the people who already play the job, and lures people who don't at the same time. Plus, more content, which is what we're all into.
And if it doesn't, they'll just put something a lot of people want behind it, like they did with Eureka. It's successful for all the wrong reasons and there will be a time where no matter the carrot, people will refuse to ride the treadmill. This is all the truer for BLU where by definition they can't put something truly relevant to other jobs behind Masked Carnival. Eureka at least catered to all jobs. Carnival doesn't.Quote:
So if Carnival does well, so will limited jobs. It will be like Eureka:
To be fair, given what BLU is right now, there is no other "definition of success" available. Though I'd say it's BLU that's doing well, not limited jobs. For one, we only have the one right now. Second, there's no guarantee that even if they introduced more limited jobs in the future that they'd follow similar success.Quote:
"If people are running BLU just for the Carnival, that means limited jobs are doing well."
Did you just read a few words of my post and then replied? The Carnival itself can do well and show SE another successful form of side content they can make like they have with deep dungeons and avoid making more things like Diadem. The Carnival doing well doesn't translate to "jobs that we rather not balance to make work in the full game so will put them in the own special box in the game" is a good idea.
You can't do Carnival without BLU. If Carnival will be doing well, that means BLU adoption rates are high. Which is a success for BLU in SE's book.
If somehow most of the playerbase boycotts BLU, Carnival will barely be ran. Which will make SE consider BLU a failure, because people both haven't unlocked BLU and ran Carnival.
Carnival success is tied inexorably to BLU success. Even if people pull an Eureka with BLU and just get BLU solely to run Carnival, it won't be considered just a successful Carnival but also a successful BLU.
The comparison is flawed because you don't really have anything to do with BLU OTHER than the Carnival. If you're not going to run the Carnival, you might as well not pick up BLU at all, with how the system's set up, they're interchangeable.
And I guarantee to you that a lot more people would've tried the Masked Carnival if BLU wasn't a limited job. Because if they already unlocked the job, they'd give the Carnival a try. The other way around, though? Where BLU is limited and all you have to do with it is the Carnival? You'd see lower numbers, by far.
Oh boy. What part of "Then they see the Carnival do well and that leads them to putting resources towards content like that and getting a better focus on where to target their experiments." are you having a hard time with??
I never said any job besides blue mage can be used in the Carnival.
The success of the Carnival wouldn't have to be a strictly "how many players are running it" thing. There could be a lot that run it once to finish and then move on but still say that they liked it. The player approval rate could be high without the actual player engagement with the Carnival being high and still be considered a success. It gives the devs more proof of the correct direction to go with side content.
Also, the success of blue mage and the Carnival are not the same. The Carnival could be amazing content but still have a lot of players feeling that blue mage was not the right way in which to interact with such content. Likewise, people could love blue mage and wish it was available in the full game while saying that they didn't enjoy the Carnival.
I'm also not convinced the Carnival can't exist without BLU.
The way they've been talking about it, it reminds me of the old Warlock green fire questline from WoW. For the folks that don't know what I'm talking about- the green fire questline involved a Warlock player going through their own solo scenario before eventually reaching an extremely difficult boss (for most people anyway, unless you over-geared the fight) that expected you to utilize spells and abilities that you'd almost never use in serious content but were unique to the Warlock class to get through. Sounds almost exactly like BLU, except BLU will have more than one fight.
Here's the catch though- when the next expansion rolled around they created the 'Mage Tower' which was similar to the Warlock green fire boss, except it was adapted to have several different versions depending on what class you were.
Atleast, this is what it sounds like to me. That and maybe a combination of the Brawler's Guild. Anyway the point I'm trying to make is this- the natural progression of this concept seems to be allowing all jobs to do something similar to it. Which is what they should have done from the start if they were actually serious about giving people more solo content. As it stands now, the Carnival doesn't exactly sound skill based. I may be wrong, but it looks like your success in it will be completely dependent on what abilities you bring in with you. I don't really see a future for the Carnival once you have all your abilities and the boss fights are discovered, not without adapting variations of it for other jobs.
I'd much rather the Carnivale be expanded for any other limited jobs they release, consolidating those resources into one avenue like Eureka, instead of just one thing for one job.
Thematically it could work well. Beastmaster could have a lion tamer/circus ringmaster vibe to it, Mime would fit right in there, and Onion Knight could have a kind of toy knight or joke weapon theme to it.
This way you provide a decent avenue for limited jobs that doesnt strip resources from the rest of the game (if it takes the place of eureka tupe content) while benefiting more people with just one type of content.
Go look at the onion knight/freelancer ideas then and I mean ideas beyond just the name of the job. Does what you say here (minus the Carnival specific things you mentioned) but doesn't limit other jobs that DO have options to make them work with the full game. "Limited job" as something like that would have a lot more support.
http://forum.square-enix.com/ffxiv/t...ue-Limited-Job
Frankly I'd like to see the 'Limited Job' concept scrapped entirely rather than seeing it linger in any incarnation but that's just me.
I sort of already mentioned but I'd like them to take this opportunity to flip it and make "advanced" jobs instead. Then play with that some more, if there is any sort of content and style that a job could offer us - on top of being a job that we expect.
I think I mentioned puppet master being able to craft a customize-able minion (being a sort of very specialized DoH at the same time), beastmaster also being the job you can utilize to Shepard animals as a sort of DoL, Bard being able to compose music, etc. Perhaps dancer allows you to compose a dance (string new dance piece emotes together, as well as just the regular ones).
Prediction time:
1. BLU will be released to widespread adoption. It'll be new content in a period where people are content starved.
2. The class might see an initial downward tick in population, but it will be relatively minor. There are all manner of safeguards built into the experience to ensure retention. Eureka the job will have Eureka the grind built into it, I imagine the chance to learn monster spells will be lower than anticipated, and the bonus exp from world mobs will be relatively minor.
3. Then people reach the Carnival and here's where it gets interesting: this will be the height of Blue Mage talk and engagement. It's designed to be the height of the experience - and here is where it will fail. In short order, a number of days if not less, a full and complete guide to the Masked Carnival is released. I cannot see Square designing a niche solo experience with the complexity of 25 Savage Mode raids. Most fights will be primarily about finding and grinding for that perfect spell to counter it. Furthermore, we'll have guides which boil the entire experience down to a recipe-list. Sure, one could opt not to spoil the experience, but people as a whole will.
4. We will see the class numbers and engagement start to take a nosedive shortly after this. As the endgame BLU experience is turned into a checklist on Reddit and Square cannot keep up an endgame for everyone else and then the odd-kid out BLU's "custom content" quickly goes from Masked Carnival to Hidden Sideshow. There will be a trickle of content for it, but not enough to recover enthusiasm for the class nor enough to keep up with what everyone else is getting.
5. There be a tiny community of Blue Mages, just as there's a small community that enjoys Verminion or Chocobo Racing. To those people, from me, hats off. No, seriously - I enjoy the PvP in this game which as I understand it makes me a bit of an oddity. Tragically, though, for most Blue Mage will be a quaint and curious sidetrack, something to be entirely ignored or at best endured when the occasional bone gets tossed its way.
Let me sidetrack into another point. Let's say I'm wrong. BLU is popular and acclaimed. So, reasonably Square continues the experiment. In short order we have Defanged Beastmaster alongside Hamstrung Puppeteer added in future patches. Of course, they'll need their own sandboxes as well. Square goes from designing one endgame experience to two with Blue Mage . . . then 3 . . . then 4? Where does one draw the line? Even if they roll everyone into the Masked Carnival "setting" they all cannot fight the same battles - they need to be tailored and crafted to each Limited Job. Without designing two separate, parallel, and yet equal content pipelines how does one fulfill both communities? One side or the other will be left anemic in comparison.
This is definitely something that I'm worried about. If blue mage was a full job with some fun side content we wouldn't have to worry about the job failing if the Carnival fails. If SE thinks this limited job experiment works, then what you said in that last paragraph happens and I've already seen that happen to WoW.
Square Enix tends to forget that people rush and try to finish new released content asap. And the fun fact is, this happened many times already - as i mentioned Diadem, even Eureka is getting lesser (atleast Pagos as i noticed lately). This content will die out as well at some point.
The same will happen to BLU.
If you really are a solo player and you wish to take down extreme or even hard mode trials with level 50 and synced level, then good luck after 3 months when almost every other player finished their grind, gave up the job and lost the interest. This is my prediction, and im convinced this will happen at some point. Solo players will come here and cry about people not helping others through the party finder, they will start complaining about players who instant quit the group once they took their skill (instead of switching to a tank/healer and help the others). Solo playing, pfft what a joke really. You have to group up at some point to farm primal skills.
Exactly what the person above said.
BLU isnt a new job at this point. Its side fontent people do and leave to dust. Until the next big update 6 months later.
The fact you cant be a BLU main irritates me. Been waiting for this since HW, and in the end we get a part-time triple triad job instead
Odds are in the next live letter all we'll get is a "please trust us" in regards to all the backlash.
And the response from our side that are legit angry and worried about the future of the game should be "Nope, I trusted you to continue making a game I enjoyed. To expand systems instead of limiting them. I'll be taking my money elsewhere."
They just have to say they have heard that some people like the idea of the solo content and are happy with that but understand that there is the side that feels disappointed and let down. Then ask us to be patient while they work it out. Most of us have said go ahead and take two years to do it.
It has a lot of apparent issues and people seem to just trust SE to do it right even though their track record is absolutely terrible.
This is probably the end of the road
It's going to slow down then start again with the Dec live letter or sometime after the 4.5 patch. Probably won't be as big because there's already the people that left but there will be more waves of upset people and there will be those that love the idea.
When the dust has settled and people have decided how they feel about blu, SE is going to have to see make a decision. They will have to look at their numbers to see who is actually playing the content months after it's released, how many set it down after finishing and possibly unsubbed until the next content patch, and how many are upset (and boycotting the job or flat out usubbed). If they felt it was a net gain then they will continue with limited jobs or probably change course if it was barely a blip/hurt their sub count.
I'll be refusing to unlock the job. I have no need of a job I can't use in roulettes or 24man raids.
Just gonna kick this back up to the top, here.
I think most angry ppl are here at the forums. Reddit calmed down much sooner about the blu-topic.
There will most likely be some ppl complaining about the grind to get the actions but i think you underestimate the number of ppl who like such content and dont care about the job not being able to raid 70 content.
On the forum there are basically around 15-30 posters that dont like the BLU implementation and are posting the same reasonings into every Blu-Topic that is around, making it look like there is more "backlash" as there actually is.
And for the Topic: BLU can use Partyfinder!
Ppl make it sound as if blu could not participate in any grp content and thats just wrong.
Everyone of us has to see how under/overpowered Blu is to decide if its useful to let it go into dutyfinder or not.
Im looking forward to this new game-mode and we will see how it goes when its in the game and tested by the players.
Based on my own observations, the mods have been deleting BLU criticism topics under the pretense of them being 'spam'. So, no real surprise that it seems 'calm' as a result. Also reddit is not an efficient place to voice one's complaints anyway. The devs don't bother checking there.