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Originally Posted by
Nalien
You're kidding, right? Plenty of people throughout this thread have been claiming that, since Ninja comes from Rogue, and Rogue "is" Thief, you can just play Ninja as Thief (with Glamours) and ignore the 5 Ninja skills. It's been a very common argument from team "No Thief!", actually...
To be fair, they aren't saying Ninja is Thief. But Rogue is, but I guess since all classes are jobs, they are indirectly saying it.
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Having Thief come off Rogue really isn't impossible either. We already know every Class will eventually have two Jobs, even if the developers don't drastically alter the system to allow that properly, something like Archer can have Bard and Ranger. Ranger would simply be pure DPS, while Bard throws in so support at the cost of DPS. Why could they not, for example, do the same thing with Ninja and Thief?
Because if you did it that way, Ranger would be massively overpowered and be the only class that you play. Bard is balanced to against other DPS classes. So if you decide to add Ranger into the mix the Archer base class needs nerfs across to the board while simultaneously buffing Bard's job skills to make up for the deficit.
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Ninjitsu doesn't have to be offensive (in fact one of the most well known ones isn't), alternative you could take the old role Thief had very literally; stealing to help the party, and make Thief a semi-support Job. Instead of stealing gear, potions and items, it could simply work a different way, while still maintaining the steal motif. If you take Ninja as the semi-support role, then it's actually in a better position than Bard already; 3 Songs does not a Bard make, but 3 skills to make combinations to make Ninjitus? That's potential for a lot of Ninjitsu from just 3 skills.
So basically make Thief as needed as Bard because of support. Cool. It still won't change the gameplay difference between itself and Ninja because your rotations are almost always based on how your class plays and not the job.
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You'll probably disagree with Archer getting Ranger though, since Archer already has Rangers skills. Because it's not like Conjurer has White Mages skills already; first skill that comes to mind when I think of White Mage is Cure, at least.
Of course I'd disagree with Archer getting Ranger.
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Best way I think though, is to make Ninja a pure DPS, and Thief a semi-support Job, and they can do that easily with a Steal/Use mechanic. First skill could be Steal, which provides you with a unique effect based on the rarity of what you stole, and the enemy, it could even be detrimental. Next skill is Use, which lets you give that effect to the target. Very similar to my earlier suggestion, but much simpler. The other skills, like Paladin and White Mage etc., could just be generic MMO skills. You could still give them a Thief style twist though; an ability that converts the status effect into "Gil" (you sell it) which you then throw at the enemy, seeing as Gil Toss can never decide if its a Thief or Samurai skill.
This is the same problem as Ranger / Bard foolishness. Ninja will be balanced against other DPS (DRG/MNK/BLM/SMN/BRD) while THF's support skills have to be good enough that it allows them to compete in DPS. How do you determine that? Make those skills either really strong and give a very good raid increase.
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How so? The majority of White Mages spell list comes from Conjurer, not White Mage. If you say Ranger can't come off Archer because Archer has Rangers skills, then the same should be true of Conjurer and White Mage. Fact of the matter is, even if the Class has it's skills, they can still add a Job to it, because
once again and I am tired of saying this;
Jobs literally only exist to provide the name and iconic imagery.
To quote Exstal;
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-Want Ranger? Define it first because Archer currently has their main skills
Want White Mage? Define it first because Conjurer currently has their main skills.
Don't misrepresent my statement. There is no job skill that Ranger could get that Archer doesn't already have, whereas White Mage received Holy. Ranger's iconic skills; Aim, Barrage. What does Archer have as base skills? Aim, Barrage. Now, nothing's impossible but it's not like devs have a whole lot of time to bring jobs that would be redundant so quickly. Bring out other wanted classes that need to fill the void first then we can backtrack to other things.
For example, let's see Dark Knight, Samurai, Red Mage, Geomancer and Dancer make an appearance before we go back and play with Thief (because Rogue/Ninja) and Ranger (because Archer/Bard). Doing it now is a waste of resources to have two of the same type of job that have nothing new to bring to the play style.
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once again and I am tired of saying this; Jobs literally only exist to provide the name and iconic imagery.
And finally, they don't have to bring every job into the game.
On a side note; I'm stoked for Ninja. Monk is probably my second favourite class because of dual wield, and I can jump on people's head? Awesome.
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Originally Posted by
Jandor
Three Thief job ideas have been posted in this thread, that I've seen anyway.
I'll grant you 2/3 because the one by Nero is overpowered and worthless.