i personally take faster mech's like in DT over anything we got in EW dungeons, esp because with how boring jobs are, fight complexity is the only thing to really keep people enganged
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No the player base is declining because the story fell short which amplified other cracks that were already there, such as:
-content being too formulaic
-lack of QOL features
-long waits between patch cycles
-job homogenization
-inadequate reward structures
-gearing in general
This alarmist trend of "things are too hard now" is a fallacy only applicable to a small minority of players. It is not a real, high profile problem like the others. If it was real, the player base would have dropped off a cliff a long time ago.
I'd like some examples because this statement is fundamentally baffling to read?
In order to keep things interesting, let's double down on fight complexity even if that's precisely what's killing off job identity, depth and complexity in the process?
I hope i dont fuck this up with quoting i'm new here but yes do you expect people who think the current msq dungeon is too hard too do a semi complex dps rotation? and i'm just beeing realistic, we/re so deep in the current fight design that overhauling it all would be too much efford to warrant for a 12 year old game with netcode from the 1990's
Having played the game in HW especially (but SB also works to an extent), I can confidently say that yes, it wouldn't matter if their rotation isn't perfect, unlike eating binary DDR checks in the face. Let's not forget that what we have today comes from a conscious choice on their end to overhaul what we used to have in the first place.
I agree that all of these are problems, but ... I think the base is "declining" because the experienced an overblown population of players for a variety of circumstances (Blizzard scandal, pandemic years, really good Endwalker marketing) that made the game overhyped, and now that people tapped out of content to do, content they expect every expansion to have.
I say this because, Stormblood had massive backlash over it's story and it's main character, and it was fine. We had 2 expansions worth of job homogenization, and it was fine. QoL features have been being added and the inadequate reward structure and gearing is not a complaint i hear outside the forums and reddit.