I'm just saying why they're focused on parses.
I personally don't care either way.
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You can't ask DEV to give Paladin more defensive CD to deal with multi-target, that would be mega exploited vs a single encounter. The problem is all about flash being resisted, offering 0 protection/returning 0 HP, dealing 0 dmg, preventing paladin to deal dmg for 2.5 sec. To me, it be a quick FIX to add dmg to flash, and it would not make Paladin a superior DPS compare to WAR or DRK. That would just allow PLD to contribute in the fight and do his main job, Tank Monster and stay alive.
Pre-HW, powerful Muti-Target RAID was not born yet, and AoE DMG / HP return was not needed to stay alive.
Single target resisting Flash totally make sense, and don't disadvantage PLD at all. DRK and WAR are not mega advantaged on single target, as they only leech HP from 1 monster while doing they AoE.
A2S is the first true Multi-Target Raid we ever got, and is pretty fun/challenging if you ask me, but is very unsuited for PLD class, they become by far inferior defensive and offensive wise compare to other 2 tank class.
While I agree that our AOE damage output needs some work, I really can't say that it should be in the form of changing Flash. The result of that would feel entirely too much like DRK's two AOE enmity skills. I also can't say that having similar AOE damage capabilities with Warriors and Dark Knights is exactly balancing. Where I COULD see a change is in Shield Swipe, by changing it to a 90 degree frontal cone for about 5 yalms with damage similar to Overpower while still on its low TP cost. This keeps the skill less powerful than the other two tanks AOE damage skills (Warrior has both Overpower and Steel Cyclone, Dark Knight has Unleash and Abyssal Drain), and restricts it behind procing on a shield block, as well as maintains the enmity generation the skill currently does, but spreads it with lower damage than it currently does across a wider area. With enough enemies, the damage will be higher than what it currently can do, but with fewer enemies, it is a little more than half of its current damage. Maintaining the lower TP cost still retains its use as a way to recover TP, and it still remains a better way to recover TP over Flash because it still does damage. However, Flash maintains its use in AOE enmity situations to do RELIABLE AOE enmity, and Shield Swipe can also ease the MP drain in these situations, by allowing you to make use of its proc in place of a Flash. Further, the name "Shield Swipe" makes more sense as a frontal cleave, and its current animation even has a frontal cleaving motion with a slight jump with your sword. It would make more sense to add a frontal cleaving holy magical animation to it, and it would maintain with the theme of the Paladin as a Holy Tank. Further, our job needs more skills in line with their theme.
If not Shield Swipe, then Royal Authority's animation ALSO seems to be misleading. You wind up and jump spin around with your blade, almost as if it was suppose to be a player centered damage AOE, but they changed their mind for a single target higher potency skill.
I wouldn't play Dark if Paladin's Flash did DMG. No reason to.
Yes i love that idea, it could work the exact same way as it work atm, if your shield block, you can use it and is a cone attack, mean the more monster you have, the more chance to block and deal DMG. Paired with Bulwark + Bloodbath, it would be very interesting.
That be too powerful =D, i also love too much Royal Authority how it is atm, That combo make PLD Awesome OT =D high dps with very low chance of snapping enmity. I be sad if they remove it or change it.
So just because one piece of content doesn't suit a job it has to be changed.
Because heaven forbid you can't get through trash fast enough.
@Dhex Which is a sad sad meta, it's already bad enough that most players these days go "ignore mechanics, ignore adds, just dps"
https://www.youtube.com/watch?v=PqaNUnCwnxY
this may remember all the strength of paladins don't come from violence