Count yourself lucky. I never had this problem before, but for some reason people tend to like picking on a class. Be it dragoon, and now bard/mch. I don't get people.
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Well, the issue have been expended to PF as well. Tonight I try to find some Bismarck clear pt and some of them exclude bard from the pf. I know I know, it is their party they can set the rule but it is a bad trend. And the topic of dps come up. Bard do not expect to be on par with the melee but melee expect Bard/mch to be on par with their damage. For example, on Bismarck EX, if the party fail dps check, they will want kick the lowest dps, and who do you think it is the lowest dps atm? Bard and Mch.
I'm only have Bard and will use it, about the damage wise I have no comment because not reach lvl 60 yet. But I try to adapt with Bard new style and I wish that we can have our mobility back with new skill, don't lock them with "Wanderer's Minuet".
MCH is still a new job, so the change is in a way non-existent since people are figuring out how to play the job. BRD on the other hand had almost 2 years of gameplay and thus a lot of time for people who liked its playstyle to declare it their main. Considering the biggest change BRD saw going from 1.2X to ARR was that it lost Conjurer as a support class, the ARR to HW changes are jarring from a gameplay perspective. It also looks and feels tacked on rather than something that becomes part of the job's gameplay.
I'm still wondering why they implemented cast times in such a clunky way. They would have been better off designing MCH with some skills being instant, some having cast times. The idea shouldn't have even been considered for BRD, and instead they should have built on BRD's gameplay in a way that complimented the gameplay BRD mains know and love.
Wanderers Minuet doesn't fit the BRD kit.
Unlike MCH that has been designed from the ground up with Gauss Barrel fitting the kit (where you can insta cast the barrel under rapid fire and the skills can be insta cast with procs with you can activate with ammo).
WM is just a skill slapped on top of a class that has a ton of OGCD's including refreshing ones that has no guaranteed movement giving abilities that come with WM like the BLM/MCH have and is basically an afterthought in an attempt to balance BRD/MCH which has horribly gone wrong.
Please have a look at this video:
https://www.youtube.com/watch?v=BEG-ly9tQGk
While I do like that video (and still hope to afford my first bow for my birthday this year), I'm of the camp of Bards (and now MCH) that prefer not to waste movement. It's proven very useful for me in raids where positioning and awareness are everything. If I'm trying to stay on the move and, say an aoe appears in the direction I'm traveling, will I have the tame and/or reflex to change direction in time? Or would it be to my advantage to possibly NOT have to move because I wasn't in the line of fire (so to speak) in the first place?
This, I believe, was fundamentally part of the concept for Wanderer's Minuet. Bugs, proc conflicts, and DPS issues aside, it wasn't designed as a tool to limit or take away your mobile advantage. It was designed to help you maximize and boost DPS in times/situations where you couldn't or didn't need to move.
This! Wow! That's some serious epic skill :O
But like the person above me, I dont move unless its necessary. Even so, I still enjoy and employ that freedom when I must.
While I have no problem being a caster it just doesnt feel like it fits the image of Bard that we've come to know and love. I mean, even in the original opening CG video for ARR, our signature bard runs and jumps in from above bows blazing!
Please have a look at this video:
https://www.youtube.com/watch?v=rDbqz_07dW4
Edit:
I'm not saying Lars isn't unimpressive... but come on. You can link a video, I can link a video.