People will probably use them that way anyways.
Now that I think about it, I don't actually see the problem with the whole BLM WHM thing.
Think about it. Conjurer has pretty much every single black mage spell already, right(haven't taken it up to 50 so I could be talking nonsense)? If Conjurer unlocks WHM at first(which we're not even sure that'll be the case), all that means is that those that want to heal strictly in a group switch to WHM and gain any and all abilities/bonuses conferred therein , whereas anyone who wants to nuke now has full leave to equip every single black magic spell they want and have at it as a straight up Conjurer. It's a win win scenario.
That's more of a temporary stopgap than anything though, assuming they stick with the 1-to-1 class/job unlocking for a long while at first, which I still don't like the sound of.
Why are you guys even trying to consider ways in which this horrible idea could be implemented?
You know they've already mentioned jobs with more than one class (Famtisu translation) so how would they handle the weapon of those classes?
As I've said dozens of times in this thread: I'm all for allowing each job to use a variety of weapons but some restrictions are necessary. The job system is completely different than the Armoury system. Jobs are meant as a specific party role, classes are meant as a more vague customizable concept. Which one is better? Well we'll have to wait and see that.
Also I'd just like to add all the restrictions and whatnot were what people wanted the day this forum was created. I fought to keep the freedom but in the end the jobs are what everyone back then wanted and now that we are going to have it the masses want it back to being free.
Which is better:
Highly defined jobs with restrictive (yet superior) roles
Highly customizable classes with very loosely defined roles
People argued that the freedom we have now makes classes boring and homogeneous. What's the difference between the DD classes if we can cross class? What's the difference between the mages if we can cross class? etc... Now we're given more class definition and people are freaking out asking for the freedom again.
Personally: I don't give a damn either way. I trust the dev team to make a good decision and I'll keep playing either way they decide.
Jobs like WHM aren't going to level up in the traditional sense, and since you're using conjurer and conjurer black magic(I.E., not actually cross-classing), you aren't incurring any penalty for strictly nuking. Unlocking WHM doesn't suddenly kill your ability to nuke as a standard conjurer. It only limits you to healing and buffing actions and maybe bonus upon equipping it. You're not "sub-jobing" stuff that already belongs to your class.
Don't wanna be a healing conjurer, then don't equip the WHM job. When parties are looking for a healer, they'll just grab a WHM conjurer and not force the role onto you, so you can be free to cast fire spells to your heart's content.
true, except that if thaum gets blm, which it will have to sinced blm is confirmed, if they dont add another class, it means they will now probably get skills that increase thier dmg or ability to do damage, sooooo the con DD will be noticeably weaker, but i guess it can back up heal.