Originally Posted by
Hitokirinomad
Hiir, you're still missing the point. If your entire theory is 100% accurate warriors are STILL not balanced due to their itemization taking them in a direction completely at odds with the normal tiered gear progression. If the answer to warriors is 'build crit rate, get rid of wrath regularly', then endgame warrior plate that you obtain with the SAME TOKENS AS EVERYONE ELSE should prioritize Str > Crit > Vit > Skillspeed, because having a large health pool is not the mitigation, it's being able to refill that health pool, which requires 1) big crits, and 2) lots of crits. If Philosophy > Mythology > Allagan gear does not do this, then the issue is broken itemization if your conjecture is correct. Materia melds should not be required to get to these levels of crit, unless all other classes require materia melds for their SECONDARY stat to be balanced.
The increased difficulty in warrior tanking versus paladin tanking should be (in a decent design) that the warrior requires a more active use of a toolset to achieve similar results (staying alive + holding hate + maximizing personal dps). As it is, even you are not saying a warrior can achieve the same results and an equally geared and skilled paladin, you are saying a massively overgeared warrior with more skill, can *almost* equal a paladin at the high edge of content.