+1 dropped hard for crafting gathering... However pve content is strong on its own imo
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+1 dropped hard for crafting gathering... However pve content is strong on its own imo
Not really i mean there will always be players that get unhappy and some will flat out quit. Or like your self they will only play for big patches but i really don't get the ones like your self who quit and then re sub for big events i mean if you keep getting un happy with a game why keep playing?
That's the problem: We have to run roulette. There was never a reason to lock ESO to roulette and dungeons exclusively with a 450 cap per week in place. They could just as easily handled it like Law and give it out through hunting (even if it was just 5 per A rank), or even expand both law and eso, giving it for completing X-number of minigames at gold saucer, complete some special gathering or crafting daily, or maybe even reward some for treasure hunting. The problem is they want us to run the same static dungeons over and over, and the Expert Roulette just makes it incredibly easy to see why this doesn't work. Someone would have to be a workaholic to want to keep doing that roulette repeatedly every day after already having done it at least 20x before.
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Their strategy of 100% static content is fine if the game is intended to be played through and then dropped. But MMOs are supposed to be persistant worlds people want to log onto and do stuff in every day. It's hard to do that if the content is the same old hat content over and over again, and the only solution they have in the short term is to pay people with ingame currency to get them to do the content (with the right job... which is usually tank).
So long story short, people can play the same content over and over again with heavy gating on currency or go play someone elses game that has completely fresh content and doesn't gate the player. For most people, the answer is usually the latter. Not to mention there is the slippery slope of depending on a compulsion to keep people playing, as that is what the reward system for static content + the heavy gating creates and promotes. Blizzard / Activision pushed that strategy in full force with their title and it's become an epidemic in MMOs, leading to a lot of problems socially and sometimes even endangering physical health.
Because Yoshi P and his team do the static content well when they bring it out. The issue is the life time worth of that content is pretty short, which is why a lot of MMORPGs now are pushing a mixed approach of having procedural generation for some content and saving set piece development for story related stuff. Unfortunately, Yoshi P and Co had to push something working out incredibly fast from the original game and probably didn't have time to even consider something like this. Not to mention Square Enix wanted to avoid anything that seemed like a risk at the time given they stated they couldn't handle another FFXIV flop.
Keep in mind this board is not the majority of players who actually play the game. Most don't really come here to chat because the forum blocks those who's sub has lapsed so we got a small slice of vocal fans doing most of the talking. Personally, I favor the opinions of the guys who are not posting very much here and have moved to other titles, because they generally have insight that the core audience lacks in this game (including myself as I'm a fan of Final Fantasy and want to see FFXIV succeed, rather than be more of a game hopper).
They do try to push out new content every 3 months, which is pretty quick. Adding procedural content would be nice, but it's not a trivial effort.
There is no shortage of good ideas on these forums or on the Internet in general. However, most of these ideas are suggested before new content is released, without consideration for the game's target audience, or without the realization that there has to be some justification for this suggestion. If the team works for months adding in procedural dungeons, and yet that has no impact on growth or retention rates, what was the point? I'd like for Square to be a bit more transparent in the roadmap for the game, so that the players have some context for the design decisions made. I also wish Square would have a PTR where they could test out new ideas.Quote:
Keep in mind this board is not the majority of players who actually play the game. Most don't really come here to chat because the forum blocks those who's sub has lapsed so we got a small slice of vocal fans doing most of the talking. Personally, I favor the opinions of the guys who are not posting very much here and have moved to other titles, because they generally have insight that the core audience lacks in this game (including myself as I'm a fan of Final Fantasy and want to see FFXIV Y succeed, rather than be more of a game hopper).
https://lh6.googleusercontent.com/-4...exer_Photo.jpg Did i just hear someone say an idea be to use hunts to get more gear? helllllllll no
That's the thing, it's all dungeons and Alexander. Even if not having to spam the lvl 60 ones, people still have to do a dungeon every. Single. Day. Dungeons get tedious and boring after a while, specially if doing them daily. I think the point people are trying to make is that the game needs variety in how to obtain the gear. If people get bored, they will simply stop playing.
That's basically my problem right now. I really enjoyed the dungeons at first, but now can barley get myself to log on because of the roulette spam every day.. hence why I didn't really play at all the last few days. \(°-°)/ Wouldn't mind to get tomes through more open world content.
I think that the expansion is awesome and there is so much to do now. I don't know how there could be complaints about gearing.
oh look another "I want all my gear now and for free and i don't want to achieve anything" thread
Unfortunately MMO's have just become...Boring. There are no new ideas. Everything that gets released, has been done somewhere else before. I've been playing MMO's for about 10 years. The only thrill I get out of them these days, is raiding. All the mindless grinding stuff between raid nights is extremely boring. Sure I'll cap my esoterics, thats no problem. But when the relic weapon gets released, I probably won't even bother. If a game "forces" me to do mindless grinding activities, I will simply stop playing. I would rather take my dogs to the park than farm Alexandrite or Atmas.
With only 4 raid bosses, they need to last a long time. What better way than to tune them to insane levels, essentially gating them behind esoteric gear, which is gated behind a weekly cap. It's genius, really. But it's cheap content. We have 2 dungeons, and 4 raid bosses right now.
That is absolutely pathetic for a game that pushes 4 million subs.
Except the game doesn't have 4 million subscribers, it has sold 4 million copies, which is the number SE keeps touting in a PR stunt to show the success of the game. Copies sold and subscribers currently are two vastly different things.
@Luciferbelmont: Go away, little troll, go away. It is painfully obvious you didn't even read past the threads title. Then proceeded to come in here trying to make some sort of witty insult to people. You made an ASSumption. You know what they say about people who assume things, right? Right!
Now buzz off.
....just no. For MMO's, subscriber numbers are very, VERY important. If you sell 4 million copies 2 years ago.....but only 5,000 are actually still paying......is the game still profitable? No, it's not. MMO developers make their profits off subscriptions, not initial copies sold. Those copies sold off set the original dev costs. Future content is paid for by subscriptions. You know what else is paid for by subscriptions? Profits.
And if you were to read my earlier posts before you quoted me you would find out I was (and still am to a point) defending the current system. I understand how SE's progression works your problem is you don't seem to understand that other people don't care for it and choose to do something else.
The only change I would like to see is more ways to get tomestones and to increase the cap.
It is pretty brazen of you to tell me this game isn't what I am looking for and I should quit. How exactly do you know? You certainly haven't read all of my posts and you miss interpret the ones you do.
Maybe this isn't the forum you are looking for and you should try others there are plenty out there that share your same views and you would enjoy