Originally Posted by
JanVanding
Ahh I see people saw the YouTube video and are calling the sky falling.
I'll repost here what I put in the Reddit thread.
"Games' too easy"
Meanwhile DSW.
If anything, I think there's a lot to be said about Simplifying kits so they can focus more resources into mechanics and making the more difficult content to challenge the player base.
The less time you spend looking at your hot bar is more time you can dedicate to looking at mechanics on the screen.
It's on the Dev team to find a balance where kits are still rewarding, flavourful and fun to use but not cut back to total over-simplification that they're dull to play and not at all rewarding.
sometimes they'll get it right (MNK) sometimes they won't (SMN) and that's why we provide feedback.
Edit: He also comes off as a bit of an elitist and suffering from Rose Tinted glasses.
Accuracy Sucked
Cleric Stance wasn't some wonderful cooldown, it was annoying and as someone that played WHM in ARR, I'm glad it's gone.
Failing a pull and having to stand and wait for your cooldowns wasn't good for the long term health of the game, at all
Savage didn't become supremely easier suddenly, we just going to ignore God Kefka, Omega and Final Omega?, players became better and markers came in which made it easier.
Edit 2: Furthermore, several of those games he mentioned about having "High skill ceilings" have considerably less buttons, let's take the Souls' series for example.
What gives the Souls' series its difficulty? The extremely punishing fights, the fights are designed to be hard and challenge you to gain a basic level of consistency with the simple kit you are given (high skill floor) yet it's the subtle adjustments with that simple kit that make the skill ceiling. It's called "Complex Simplicity".
It was a bad faith argument taking small parts of a fact and distorting them to fit a narrative.
It was a bad video, designed to get clicks and create outrage.