Unless you are doing FATES , this isn't an MMO .
Battlefield 3/4 on PC had 64 players in a server .
This has 24 max and mostly its 4-8 players .
How is this an MMO ?
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Unless you are doing FATES , this isn't an MMO .
Battlefield 3/4 on PC had 64 players in a server .
This has 24 max and mostly its 4-8 players .
How is this an MMO ?
It just means that there are a large number of people playing the same game, not necessarily the same activity in that game. Not really that difficult of a concept. @.@
There's more than 64 players on the realms. Just because they don't choose to be in the same place as you doesn't make it less 'massive'. I'd say there's probably more than 100 people in the cities crafting/waiting for duties to pop.
How did you get that '24 max' number for your server? Did you select all languages and not just English? And that doesn't include those currently 'in another world' (ala, an instance, which moves them temporarily to an instance server). Also given the fact the search function can only list a maximum 200 results, the search isn't even that accurate to begin with.
Also are you playing during a server's 'quiet time'? People have other lives outside the game you know, and thus it leads to periods of peak activity followed by a sudden lull in player logins for a time, before picking up again. And you lost all credibility mentioning Battlefield, which isn't even an MMORPG. FFXIV is a MMORPG however, and the game's population is definitely healthy, despite the doomsayers (who I suspect a lot are actually in the employ of Blizzard).
'people don't play the game like I want them to. this game is not what it claims to be!!'
edit: y'know, you could reroll on balmung or ragnarok (or sargatanas) and then whine about queues!
Well FATES kind of do that, well potentially. the developers seem to be slowly introducing stuff so I bet we'll get a proper world boss this year somehow. The only problem with world events is that they are uncoordinated. Other games that have world bosses you usually have multiple raids taunting the boss and then wiping everyone.
Massively Multiplayer Online game = MMO. last I checked this this game met the criteria... WTF you on about trollboy
odin , behemoth.......u know what happens when this fates pop
what happens when open world dungeons are empty and every pop is tagged by another party? no loot , and camping for hours , trying to claim something .....oh yeah that exist is called FFXI
remember camping this? i dont miss it
http://www.yarrthepirate.com/FFXI/Fafnir/Fafnir02.jpg
Based on the OP's definition of Massive then there hasn't been a proper massive online RPG since EverQuest when you could take a hundred people into a raid. Every other MMO has had party size limitations in the low double-digits.
And the reason why they don't have larger dungeon parties is because it becomes awkward as all hell to design an encounter to actually challenge that many people. When you have no limit to your group size you can steam-roll just about everything without any degree of difficulty.
Yeah, SE is mostly riding on the fact that theres nothing else that fits the more 'traditional' MMO mechanics (hotbars, etc.). ESO is coming out n stuff, but and thats fantasy/medievalish stuff, but everything seems more action-RPGish. So.. until someone challenges SE and forces them to work for their money, were stuck w/ gorgeous looking, nonfunctional slop.
the thing is, the vast majority does .not. enjoy these things
I have fond memories of camping these things for hours, yes. you know why? because I did it with friends or got to know nice people.
now guess what? I do things with friends or meet nice people in ARR, too! the things that I do I have fun with because I am always quite the 'chatterbox'. granted I also annoy quite a handful, but in general I hope I'm a 'tolerable' player people like to spend time with. no matter if I'm camping some ridiculous spawn - or if I do a dungeon 10 times a day.
So basically you want more open world encounters with hundreds of players fighting the same thing, all the while you won't remember any of their names and probably won't even talk to them aside from begging for a heal/raise, screaming at them for doing something stupid, or being screamed at for being stupid.
Sounds legit.
Sounds like my first time taking on Svara. I freaked out cause I never seen that many people in one Fate before and almost didn't know what to do with so much going on. It was fun in a way, but way too overwhelming. I have absolutely no issue with small party instances. Much easier to keep track of things.
Well technically Battlefield isn't an MMO , I used that as an example of a game which isn't an MMO which has more players in it and that is a First person shooter which relies on twitch reflexes .
Probably the best way to meet people in the game was these camps , the DutyFinder 15-25 min runs with players you never see again or even if you wanted to they are on another server is counter productive to trying to build a reputation as a good player.
Most obvious troll post ever. 2/10 just because you ended up getting responses.
MMO? I thought this was FFXII Online!?
so? I've still met friends in the duty finder. sure it's annoying when they're from a different server, but it happens. if it wasn't for the duty finder I would have never met them to begin with! I actually added someone on facebook after meeting them in the Duty Finder and they were on a different server (we also randomly realised that we listen to roughly the same kind of music, so we have even more things to talk about than this game now)
there will always be good ways to meet people. and now you can use the party finder to meet people from your own server. oh wait, I forgot, there's only 24 people on your server.
I miss having more than 24 people attack a boss in an open world and actually have fun. With the boss not relying on one-hit kill mechanics to be difficult.
FFXIV is a Group Multiplayer Online RPG aka a GMO :D.
Now is that better for the OP?
Also here is the definition of MMO: http://en.wikipedia.org/wiki/Massive...er_online_game
"A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices."
I think what the OP meant to say, that FFXIV does not fit into what he expects in an MMO.
You're trying to compare a ford mustang with a grape. In other words, two things which aren't in any way related. You're using a not MMO as a basis to declare an actual MMO to not be one.Quote:
Well technically Battlefield isn't an MMO , I used that as an example of a game which isn't an MMO which has more players in it and that is a First person shooter which relies on twitch reflexes .
MMO doesn't have anything to do with the number of people simultanesouly participating in the same individual battle or event. It's about the total number of people playing in the same game world- not just one part of it.
most ffxi battles had no phases at all or 2 at most, and were plagued by a broken TP system that drastically limited the number of people you could have hitting the mob. To have an 18 person alliance and have to have half of them holding back/doing nothing or else wipe the party, I wouldn't say that was much better.
I think what OP meant is that the game feels more like a single-player jrpg featuring co-op for 8 players than a proper mmorpg. Due to economy being dead, lack of proper open-world group content and everything being instanced or solo-able there is near to no interaction with other players (and even when you do interact with them, it's often just a massive zergfest like Odin or KB).
At least everyone got to play together in FFXI massive Sky or Sea parties. Here you can have FC with 500 members, but the best you'll get are 8 men content (because let's be honest, no FC is going to bothering setting up a 24 men party for CT when the alliance system comes out, unless the drops are worth), the rest of the FC may as well not exist.
Oh, and thanks to the weekly lockout Yoshi and co put up, you'll always have to play with the same people, forget playing with your friends or rest of the FC!
Pretty damm fun having barrage, sidewinder, weapon skills, skillchains, job abilities, 2hrs, etc to play with. So many fun skills compare to blandness of poison arrow, heavy shot, light shot, etc. TP system didn't allow for zerging and a delicate hate system means you have to know when to hold back and when to go for it. Much much more complex than rotations and phases. But hey it's just difference in taste. You actually like FFXIV pvp and I think it's the worst pvp I've ever played in any mmo.
A battle system that makes players have to study rotations pftt. Probably like 90 percent of the player base has to research rotations.
Maybe Yoshida can bring back the 12 player party and call it extreme party?
Light Party (4) -> Full Party (8) -> Extreme Party (12)
Example:
http://img2.finalfantasyxiv.com/acci...709df00966.jpg
Then put in open world content, where you need an extreme party (need first to speak to a NPC who check that you are in a party) and the reward (extreme gears) get only the party who hit the monster first. And the event pop up once a week at random times.
The problem with the 12 player party in old 1.0 was that there was no content where you needed 12 players. Even during a leve with the highest difficulty 12 players were too many. The enemy was dead before half of the party reached it. Combined with the old exp system (where you only get exp if you did dmg) 6 or more players got no exp from the enemy.
Not every job in FFXI had fun abilties to play with and because you had many weaponskills didn't mean you were using all of them. You had one that was good most of the time and waited to reach a certain skillevel till you get your bread and butter ws ignoring the silly ones on the way. And what do you mean with delicate hate system? Its practically the same in this game.
I actually will have to agree with you on this. This game does not feel like a MMO. A MMO has bigger zones for exploring, rare mobs that drop rare/ex items and gear. Open world dungeons with treasure chests to open or pick their lock. Everyone usually owns a home, Quest that give out worthwhile items not lame minons that do nothing but follow you around. Crafting seems useless for money making and I am feeling bored because I'm tired of doing only CT and the same story mission over and over again.
By your logic alot of MMOs out today aren't MMOs. To each his own I guess..
Well, to be fair....Planet Side 2 is a true MMOFPS and that game gets boring after 20 minutes of playing "zerg rush the objective".
Truly open world MMO's kinda suck. The lack of balance makes it just meh.
Can't comment on every single job but
Sam - Penta thrust , sidewinder, meditate, impulse drive, third eye, 2hr , Tachi Gekko, Tachi Kasha, etc
War - Dual wield, Steel cyclone, great axe, decimation, berserk, etc
Nin - Utsumi ichi, ni, 2hr blowing up, Blade Ku, casting ninjitsu, etc
Drk- Blood weapon, Soul eater, cross reaper, guillotine, etc
thf- Viper bite, dancing edge, Sneak attack, trick attack, etc
You use most of them when you're leveling and depending on party setup, a low weapon skill might be better for skillchaining magic burst damage. Hate in this game you flash a couple of times and you're good. Only time it's tricky is when adds spawn.
(all pre abyssea)
Ffxiv feels like an mmo full of
People that do not want to interact with each other.
OP needs to play a MMO ASAP!