
Originally Posted by
Mirage
But kingfury, just to clarify what it is you want. Do you want all damage-only WSes to have practically identical damage output at any given level? If so, what would be the point in that? Just being able to see different WS animations?
If you don't want them to have identical damage output, people won't use any WS but the strongest of the ones at their disposal, even if this is just a difference of 10% damage. If I can get 4000 damage with Iron Tempest (lol), 4500 damage with Sturmwind, 5000 damage with Keen Edge (rofl), and 5500 damage with Raging Rush, how exactly does this make anything different? Everyone with half a brain cell will still use Raging Rush, no one with half a brain cell will use any of the others. This is exactly like the current situation.
It is in the nature of games like these that new skills obsolete old skills. New spells obsolete old spells. New gear obsoletes old gear. Why should weaponskills be any different? I'm not seeing any black mages complaining that their Thunder II is severely outdamaged by Burst II. In fact, there is a ton of skills that warriors get that is actually never obsoleted. Berserk is one, warcry is another, and let's not forget about provoke! Now that's an ability with a lot of mileage. We have many things that aren't obsoleted, why does every skill we get have to be relevant all the way to the top?
Furthermore, these WSes are still useful in level capped events, such as BCNM fights and level synced parties. So it's not like they never see any use anymore.