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  1. #121
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    Quote Originally Posted by Karbuncle View Post
    One of the biggest problems with PLD though, is its a job designed for an era of FFXI long passed. Its a blood tank, and blood tanks are just criminally ineffective.

    So in order to fix PLD, the job itself in core needs to be rethought. PLD/NIN fixed a lot of PLD's problems by basically removing blood-tanking from the picture. Still, There needs a bit more to be done.

    If we could spec our jobs in FFXI to certain things, I'm sure there'd be no obsolete jobs in FFXI too :X, There'd be best combos (durp), but i think no job would be truly obsolete.
    yeah PLD is in very critical condition due having direct and indirect problems and it wont be easy to fix I think abyssea Stats inflation just made these problems very appearnet some jobs suffered from it (PLD) other jobs got thier weakness removed! (WHM/BLM with MP management), I guess you know better than me on this subject.
    (0)

  2. #122
    Player MarkovChain's Avatar
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    Mar 2011
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    Windy
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    Pimpchan
    World
    Quetzalcoatl
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    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    and blood tanks are just criminally ineffective.
    Cure 6 ? I don't think you got PLD 's problem. Make sword unsuck and make them really effective against magic (aegis offer nothing) and you will fix pld.
    (0)

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  3. #123
    Player Karbuncle's Avatar
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    Quote Originally Posted by MarkovChain View Post
    Cure 6 ? I don't think you got PLD 's problem. Make sword unsuck and make them really effective against magic (aegis offer nothing) and you will fix pld.
    Well, I Guess i could have worded it a lot better.

    But yeah, I know their problem is damage. I figured everyone knew that :X, I was only pointing out PLD was designed as a "Turtle", (Shitty DMG output, Decent DMG Mitigation), and thats generally not useful in todays FFXI. (Wasn't really very useful back then).

    Kinda forget i need to spell things out here
    (2)

  4. #124
    Player Akujima's Avatar
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    Mar 2011
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    Character
    Shinjima
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    Asura
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    PLD Lv 99
    Quote Originally Posted by Anewie View Post
    @ Elexia and Karbuncle, Those are stupid examples in my opinion.

    If you played FFXI as long as I have you are missing one indeniable fact aboout the current state of ffxi: choice and variety.

    There is none. You could make a silly argument and say "old events still exist" but that further proves you to be absent minded about what I'm saying. Recycling rescources is OK but the difference is that before at 75, you had a huge variety of dfferent endgame activities to chose from. It made the recycling much less apparent and boring.

    I'm sorry but using irl comparing to game game warrants you the "fail" card. You can gtfo with that, ok? At 75, If i didnt wanna camp HNM, I had salvage, dynamis, limbus, Nyzul isle, assault and a variety of quests.

    Fast forward to now, Although abyssea was fun for the first.. 6-7 months... You have to ask yourself, what variety is there now? Please do't throw that "theres still 9 lvls of cap updates!", Cause thats bs. SE is clearly taking their time not because of balance but because they need funding for ffxiv and theyre trying to milk us. Anyone remember squaresoft?

    Now granted, I will give the event a chance because complaining about an event that hasn't been explored yet is pointless, so i'll take that point to heart. What if it is like abyssea though? I think that's really sucky. Sorry, I do. Sure, I can go back and do all the old events, but the gear is useless.

    I respect players who enjoy abyssea. and that's all they want to do. Is it really so bad to be getting sick of it and want something different and worthwhile though? I don't trash and tell hardcore abyssea players how much the event sucks, because it doesn't suck.

    It suck's it's all there is to do now at lv.90. Adding trials for king gear doesn't imo, justify doing those old events, unless the augments are substantially better than the current and VERY easy to get +2 af3. I'm not holding my breathe on that one. Are you?

    Respect my opinion on how ffxi revolving around abyssea type events and old events that are worthless and i'll respect yours regarding how AWESOMELY AWESOME DOING ABYSSEA all the time is^^;

    kthxbai

    I agree with this post so much, that I had to bump it back up.


    Abyssea was cool, but she's right. There was so much different content back during WoTG days, just before Pre-Abyssea. When I actually heard about the raise to Lv99 for the first time, I thought it was an April fools joke. I was also upset, because I was among those players having too much fun pre-endgame 75, that I didn't get to finish or even touch any of the content back in those days.

    Albeit, I DID get into some of it. And Campaign, Sky, Sea and Nyzul Isle, were all VERY different, and was a very nice variety for endgame content.

    But what I think happened, is that the hardcore minority who plowed through all the content, threatened to quit FFXI if nothing new was added. In effect they scared SE to make some new content and FAST. What we wound up with is Abyssea. What I don't want to end up with, is more Abyssea-like content, that feels like Abyssea, looks like Abyssea and plays like Abyssea.

    Did I mention Abyssea?
    (1)

  5. #125
    Player Akujima's Avatar
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    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well, I Guess i could have worded it a lot better.

    But yeah, I know their problem is damage. I figured everyone knew that :X, I was only pointing out PLD was designed as a "Turtle", (Shitty DMG output, Decent DMG Mitigation), and thats generally not useful in todays FFXI. (Wasn't really very useful back then).

    Kinda forget i need to spell things out here
    The way I see it, PLD was designed as the job that could take a beating and still stand. Unlike BLM where they would take 2~3 hits and have a dirt nap. The real reason why PLD is obsolete, is because any regular old melee job can tank now, without even having to resort to using any DEF or VIT gear, food, etc.

    Back in the day, it wasn't like this. A WAR could tank some low level stuff, but he would have to use some kind of DEF food, DEF gear and Enmity+.

    I realize that damage generates enmity, but it's the entire system of boosting damage to ungodly proportions is what has wrecked PLD.
    (0)
    Last edited by Akujima; 05-05-2011 at 10:20 AM.

  6. #126
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    Derailing my own thread for a bit here, apologies. I like the direction it took, with a lot of well thought out discussion, considering the base material to work with in the thread was my butthurt and premature woe.

    Anyone heard about Apple spending an entire development cycle to improve their Leopard OS, and released it as "Snow Leopard"? Similar to the Vista/7 thing but without the wallet reaming. I really wish SE would spend a development cycle fixing many of the issues painfully apparent in FFXI, taking a break from throwing regurgitated content at us. Balance the jobs. Reduce NPC conversation redundancy. Work to further improve storage/inventory limitations. Make more things stack-able. Analyze mob AI and fix obvious aberrations like pathing issues and draw in/mode change spam that shouldn't exist. Rework existing spells and job abilities that are currently useless and broken. Balance recast timers on spells/JA to more reasonably reflect the level cap increase. Give BLU a real 2 hour, they've been using Call Wyvern's equivalent for 5 years now. Undo the Modus Veritas nerf which was just a lazy man's fix and rework it in a reasonable fashion. And SERIOUSLY rethink the cost of Brews. Lowering the cost by 90% with an easy to obtain Abyssite was not a wise idea. At least make it cost 500k. For what it is and what it does, it should not be an item you can stockpile (not that making it 500k would seriously impede anyone that actively farms cruor, but it's a start).

    Fix the game, balance the jobs and THEN introduce regurgitated content that we'll enjoy all the more because 40% more players can pick the jobs they like to come as, not just the few jobs that are "needed". Do that and I'll stop whining about content altogether.
    (1)

  7. #127
    Player Akujima's Avatar
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    Shinjima
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    Asura
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    PLD Lv 99
    Quote Originally Posted by Chocobits View Post
    Fix the game, balance the jobs and THEN introduce regurgitated content that we'll enjoy all the more because 40% more players can pick the jobs they like to come as, not just the few jobs that are "needed". Do that and I'll stop whining about content altogether.
    I like what you said in this post.

    And I agree, because SE is just going to give themselves more work once they've added all this new content, without thinking and pre-planning beforehand on the current state of things. I personally would like to see ALL 20 jobs be useful and welcome to invites for once.
    (0)

  8. #128
    Player Alukat's Avatar
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    Alukat
    World
    Bahamut
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    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well, I Guess i could have worded it a lot better.

    But yeah, I know their problem is damage. I figured everyone knew that :X, I was only pointing out PLD was designed as a "Turtle", (Shitty DMG output, Decent DMG Mitigation), and thats generally not useful in todays FFXI. (Wasn't really very useful back then).

    Kinda forget i need to spell things out here
    get an excalibur and the shitty dmg issue is fixed
    (0)

  9. #129
    Player Karinya_of_Carbuncle's Avatar
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    Mar 2011
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    Character
    Karinya
    World
    Carbuncle
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    RDM Lv 90
    Quote Originally Posted by Akujima View Post
    I realize that damage generates enmity, but it's the entire system of boosting damage to ungodly proportions is what has wrecked PLD.
    This. There is no other source of enmity that even comes close to comparing to damage now, and that's why only DDs can tank.

    Maybe this is just a product of Abyssea's totally broken DD atmas and it will go away in Voidwatch and other real endgame content.

    ...Except that Voidwatch has its own atma system, apparently. SE, please give some thought to how you want tanking to work. If you can only hold hate by dealing the most damage then "tank" doesn't even exist as a party role separate from "DD".
    (3)

  10. #130
    Player Greatguardian's Avatar
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    Quote Originally Posted by Karinya_of_Carbuncle View Post
    This. There is no other source of enmity that even comes close to comparing to damage now, and that's why only DDs can tank.

    Maybe this is just a product of Abyssea's totally broken DD atmas and it will go away in Voidwatch and other real endgame content.

    ...Except that Voidwatch has its own atma system, apparently. SE, please give some thought to how you want tanking to work. If you can only hold hate by dealing the most damage then "tank" doesn't even exist as a party role separate from "DD".
    Except that Enmity has absolutely nothing to do with why Paladin is mid/crap-tier.
    (0)

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