Results 1 to 10 of 136

Hybrid View

  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Bhujerba View Post
    I agree and understand you in the balance issue to a point, job utilities in this game are very limited and unique outside of magic spell-set, one might say its harder to balance because of that, but I believe balancing jobs is a lot more easier than you think, specially Pure jobs, besides remember, most of the imbalance in WoW came from trying to balance PvE Vs PvP, but in FFXI they don't have to worry about that, I believe Job balance can be achieved faster and easier, SE just started a year ago (Blizzard took took them 3 years..and that's BLIZZARD)plus we are in a transition yet we are in a very good position and most ppl are happy with their favorite jobs , it means SE did something right (contents like abyssea trivialized some jobs still an issue).
    One of the biggest problems with PLD though, is its a job designed for an era of FFXI long passed. Its a blood tank, and blood tanks are just criminally ineffective.

    So in order to fix PLD, the job itself in core needs to be rethought. PLD/NIN fixed a lot of PLD's problems by basically removing blood-tanking from the picture. Still, There needs a bit more to be done.

    If we could spec our jobs in FFXI to certain things, I'm sure there'd be no obsolete jobs in FFXI too :X, There'd be best combos (durp), but i think no job would be truly obsolete.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Karbuncle View Post
    One of the biggest problems with PLD though, is its a job designed for an era of FFXI long passed. Its a blood tank, and blood tanks are just criminally ineffective.

    So in order to fix PLD, the job itself in core needs to be rethought. PLD/NIN fixed a lot of PLD's problems by basically removing blood-tanking from the picture. Still, There needs a bit more to be done.

    If we could spec our jobs in FFXI to certain things, I'm sure there'd be no obsolete jobs in FFXI too :X, There'd be best combos (durp), but i think no job would be truly obsolete.
    yeah PLD is in very critical condition due having direct and indirect problems and it wont be easy to fix I think abyssea Stats inflation just made these problems very appearnet some jobs suffered from it (PLD) other jobs got thier weakness removed! (WHM/BLM with MP management), I guess you know better than me on this subject.
    (0)

  3. #3
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    and blood tanks are just criminally ineffective.
    Cure 6 ? I don't think you got PLD 's problem. Make sword unsuck and make them really effective against magic (aegis offer nothing) and you will fix pld.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by MarkovChain View Post
    Cure 6 ? I don't think you got PLD 's problem. Make sword unsuck and make them really effective against magic (aegis offer nothing) and you will fix pld.
    Well, I Guess i could have worded it a lot better.

    But yeah, I know their problem is damage. I figured everyone knew that :X, I was only pointing out PLD was designed as a "Turtle", (Shitty DMG output, Decent DMG Mitigation), and thats generally not useful in todays FFXI. (Wasn't really very useful back then).

    Kinda forget i need to spell things out here
    (2)

  5. #5
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well, I Guess i could have worded it a lot better.

    But yeah, I know their problem is damage. I figured everyone knew that :X, I was only pointing out PLD was designed as a "Turtle", (Shitty DMG output, Decent DMG Mitigation), and thats generally not useful in todays FFXI. (Wasn't really very useful back then).

    Kinda forget i need to spell things out here
    The way I see it, PLD was designed as the job that could take a beating and still stand. Unlike BLM where they would take 2~3 hits and have a dirt nap. The real reason why PLD is obsolete, is because any regular old melee job can tank now, without even having to resort to using any DEF or VIT gear, food, etc.

    Back in the day, it wasn't like this. A WAR could tank some low level stuff, but he would have to use some kind of DEF food, DEF gear and Enmity+.

    I realize that damage generates enmity, but it's the entire system of boosting damage to ungodly proportions is what has wrecked PLD.
    (0)
    Last edited by Akujima; 05-05-2011 at 10:20 AM.

  6. #6
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Akujima View Post
    I realize that damage generates enmity, but it's the entire system of boosting damage to ungodly proportions is what has wrecked PLD.
    This. There is no other source of enmity that even comes close to comparing to damage now, and that's why only DDs can tank.

    Maybe this is just a product of Abyssea's totally broken DD atmas and it will go away in Voidwatch and other real endgame content.

    ...Except that Voidwatch has its own atma system, apparently. SE, please give some thought to how you want tanking to work. If you can only hold hate by dealing the most damage then "tank" doesn't even exist as a party role separate from "DD".
    (3)

  7. #7
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Karinya_of_Carbuncle View Post
    This. There is no other source of enmity that even comes close to comparing to damage now, and that's why only DDs can tank.

    Maybe this is just a product of Abyssea's totally broken DD atmas and it will go away in Voidwatch and other real endgame content.

    ...Except that Voidwatch has its own atma system, apparently. SE, please give some thought to how you want tanking to work. If you can only hold hate by dealing the most damage then "tank" doesn't even exist as a party role separate from "DD".
    Except that Enmity has absolutely nothing to do with why Paladin is mid/crap-tier.
    (0)

  8. #8
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well, I Guess i could have worded it a lot better.

    But yeah, I know their problem is damage. I figured everyone knew that :X, I was only pointing out PLD was designed as a "Turtle", (Shitty DMG output, Decent DMG Mitigation), and thats generally not useful in todays FFXI. (Wasn't really very useful back then).

    Kinda forget i need to spell things out here
    get an excalibur and the shitty dmg issue is fixed
    (0)

Tags for this Thread