What's your point? CE being DMG*1.25, never decaying outside of DMG taken, which for the vast majority of jobs is pretty low due to damage mitigation forms, like Utsusemi, Counterstance, MDT/PDT, whatever. Enmity loss from damage taken is pretty low in the grand scheme of things, and still fast to recover. So the CE loss of 750 is recovered from doing 600 damage, that's like 3-4 crit hits for most jobs, less for others.

You damage/second is off too, 60VE/second is in real time, players don't swing once per second, so it's going to be /focusing/ on the one hitting more often. Even if both are capped. Hence why the problem with PLD isn't capping enmity, it's that other jobs have such potent ways to mitigate damage that they just don't lose enmity.