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  1. #1
    Player Lyrminas's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Raihaku
    World
    Bahamut
    Main Class
    RDM Lv 1
    Quote Originally Posted by Dfoley View Post
    Depends:
    In abyssea:
    You can probably ditch the maneuver set that Xiozen is always talking about, because of crour buffs and int atm. If you have +1 body you can most definitely ditch the maneuver set, and if you have +2 body I would probably just laugh at anyone who wastes the inventory space at that point.
    I have always wondered how potent +1 / +2 were I knew they made more of a difference than hands or buffoons, but good enough to dump the maneuver sets sounds very very appealing to me since I have a lot of situational gear on my person ><. Are there numbers/testing out there I can gawk at Dfoley? very curious

    Quote Originally Posted by Lushipur View Post
    to the things said above i will add some pet haste (anwig salade, ovni belt, af2 hand). all slot unused in the usual nuke equip.
    I'm inclined to recommend WS Anwig Salade over a pet haste piece as Spurrer's Beret is available, Now more so than ever because the future content is slated to take place outside of the comfort of atmas ( I believe ). But then again you can always redo it when you want to. Just throwing it out there that there is a pet haste hat. With a WS augmented hat 4STR wsAcc+15 / 10acc +5atk you can have some wiggle room to bolster your WS setup.
    (0)
    Last edited by Lyrminas; 04-28-2011 at 07:18 PM.

  2. #2
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Yeah anza and I did some testing on zam a while back

    buffoon collar (regular or +1), af gloves, and body +1 all add the same amount and all stack. Think of it as 1 more maneuver before over load.

    +2 body is double the +1.
    So long as you macro buffoon collar, af gloves, and +2 into every maneuver (i just full time +2), you get basically the equivalent of +4 maneuvers before overload.


    What I mean by that is:
    • I activated
    • let it sit 5+ minutes
    • spammed drk maneuver (easiest for me to overload outside abyssea)

    it was something like 3 maneuvers until overload with nothing
    4 with just gloves/collar/+1
    5 with any combo of the 2
    6 with all 3
    7 with gloves/collar/+2 body
    (0)

  3. #3
    Player Lyrminas's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Raihaku
    World
    Bahamut
    Main Class
    RDM Lv 1
    awesome! thanks for the reply can't wait to complete my +2 set ><. And ditch those swaps lol, man those take up so much space.
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  4. #4
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Lyrminas View Post
    I have always wondered how potent +1 / +2 were I knew they made more of a difference than hands or buffoons, but good enough to dump the maneuver sets sounds very very appealing to me since I have a lot of situational gear on my person ><. Are there numbers/testing out there I can gawk at Dfoley? very curious



    I'm inclined to recommend WS Anwig Salade over a pet haste piece as Spurrer's Beret is available, Now more so than ever because the future content is slated to take place outside of the comfort of atmas ( I believe ). But then again you can always redo it when you want to. Just throwing it out there that there is a pet haste hat. With a WS augmented hat 4STR wsAcc+15 / 10acc +5atk you can have some wiggle room to bolster your WS setup.
    yes spurrer have the same haste of anwig, but on anwig you can put a pdt- unavailable elsewhere.
    there are lot of other option for ws hat but none for pdt- (on the head slot and paired with other usefull bonus)
    (0)

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