I don't think Warrior needs more boosts, but I think the OP's proposal is a little more complicated than necessary.
If you want to fix "Break" WSs, give their additional effects a large magical accuracy bonus.
I don't think Warrior needs more boosts, but I think the OP's proposal is a little more complicated than necessary.
If you want to fix "Break" WSs, give their additional effects a large magical accuracy bonus.
-----------------
**Disclaimer**: Even though this response is not DIRECTLY related to the OP, it is very much indirectly related to the attempts at setting the respect tone for any future post within this thread regarding the thread topic.
Oh it's a point of view alright lol compared to "GET OVER YOURSELF!" and "I use to think you were cool until you created you signature!" /stagger
Those "points of view" were "destructive and harsh criticisms" devoid of any constructive explanation. Any time you simply splurt out things like "YOU'RE STUPID" or "YOU'RE RETARDED" or "YOU'RE WRONG" at someone instead of just using good o'l fashioned adult-like communication to explain yourself and your views/positions with zero tear downs, it makes it near impossible to gain any understanding towards making those communication connections or those simple changes like the ones made to my signature.
I never called anyone "wrong" for believing what they believed in regards to my signature, yet I've defended the reasons I made it time and time again. Akin to what Rambus is saying, to me the signature change is very much the same thing, just done in a different style. I included my name to in fact show ownership of the artwork (hence the "by" part), and my player name since that's how people know me in this game world. However, it's an easy compromise to just change the format if it will present the art in a less "arrogant" way, and one that I don't mind in the slightest.
The same goes for my suggestions. I have yet to call anyone "wrong" for voicing their opinions to anything I post, and I never will. If they feel strongly that what I'm proposing is frivolous, it's their right to feel that way, but it doesn't have to be accompanied by the tearing down of another person to communicate it. I say respect begets respect, and flame will most likely beget more flame. lol
So all in all, I'm thanking you for taking time out to "maturely" explain yourself. This type of communication will always be respected and welcomed to any thread of mine. So thanks ^^/
Last edited by kingfury; 04-27-2011 at 12:08 AM.
------------------
The more I think about how people are saying the statement, "WAR doesn't need anymore boosts", the more it makes me want to validate what the "Fixing" of these Break ws's would be considered.
In essence, I'm not asking for an additional "boost" to WAR since the ws's are already in-game. I'm asking that they be revised to function in a way that actually makes the ws's worth using while wielding a GA. I'm not so sure that should be considered a boost to WAR, but rather a revision. I've said things like "if only they had some clearly visible effects that everyone could see and notice" all in an attempt to ask for a version of the ws's that would make it clear to players that the intended effects are working like they should without having to run a parser to validate that in fact they are but at a level so unnoticeable you'd be better off not using it at all.
There's a lot of ws's that players wish would function effectively enough to call them "useful", but as we all know from years of playing the game, that's just not the case for some reason or another. I've edited in my "Bolstering to Stats" concept of the ws's to the OP since it's another perspective to solving the problem, but it's just another suggestion. They could have made DNC's cypher effects completely non-visible to the eyes of the player and the effects would still be going on in the background of the game code, but they didn't. It's no wonder why they didn't since, in my opinion, the drain effects look cool as heck, and give the players absolute confirmation that the JA's is working with each hit. It's great game design as far as I'm concerned. Does it have to be this way with everything in the game? Of course not, but it does help greatly in situations like the one I'm focusing on.
Additional effects that boost magical acc bonus would be a great addition by the way! The "Bolstering to Stats" concept now on the OP could easily include such an addition. Probably call it "Spirit Break" ^^ Thanks for the feedback.
I wasn't suggesting a separate job ability or trait to boost magical accuracy, nor do I think fixing Breaks will matter enough to really qualify as a "Buff" to the warrior job.
That said, I don't see any problem with giving them (and every WS) a magical accuracy boost similar to (but not as large as) the first-hit WS Accuracy boost. This would help us land the en-effects on GA WSs (Breaks and Metatron Torment) and make elemental weaponskills more useful. As it is, these weaponskills don't land on EP monsters that are mildly "strong" against the element or essentially any monsters a few levels above us.
Now, I have no problem with the occasional monster being immune to the debuffs from Full Break. But even if nothing in the game did resist it, it's only -12.5% Defense and probably doesn't stack with other Defense down things like Angon, maybe Acid Bolts, etc. On non-NMs, it won't be worth using, and on NM it will only be worth using if you have several DDs.
@ Byrth:
Oh o.o, Then what were you referring to when you said "I don't think Warrior needs more boosts"?
I don't think generically increasing magical accuracy for all weaponskills across all jobs necessarily qualifies as a boost to Warrior, especially when Break WSs would still be worthless in the vast majority of situations I find myself in on WAR.
Understood. You don't think suggesting Bolstering Damage, -PDT, and Accuracy for all party members in the area of effect from using Break ws's would be useful on WAR?
*Note:I've edited in my "Bolstering to Stats" concept of the ws's to the OP.
Last edited by kingfury; 04-27-2011 at 02:43 AM.
I think that's the intended consequence of landing the additional effects of Full Break anyway, so just making the additional effects actually land would be enough and wouldn't require additional programming on SE's end.
Being creative is a good thing, but you should consider keeping suggestions realistic. Fixing old content seems to take a back seat to making new content, so you're going to have the best shot at making them do something if you make the "fix" as simple as possible. Perhaps I'm blind to underlying constraints, but I feel I could fix many problems with this game just by adjusting constants in their equations.
How exactly are Damage and -PDT being bolstered for players when Full Break is used? Either as it stands now, or in some manner via proposed changes. There is no mob stat for the WS to adjust to gain those effects. The closest you could get is -VIT, which would raise fSTR but only if fSTR is not capped (same problem -Def has now anyways).
Are you trying to make the WS give an AoE Aftermath buff or something? =/
I hear ya, but SE themselves have already said fixing/refitting old content and zones is in their development plans for a good minute along side of creating new content. When I find the actual quote, I'll post it right here.
It's strange to me why most folks don't consider that the fixing/altering/revising of older content equates to new content. Perhaps if the changes are minor enough this in fact would hold true, like changing the color of something wouldn't really warrant calling it "new content". If you take an old concept and completely change how it works in-game, however, shouldn't that be considered "new content"? Like if you took a plane o'l broken pen, but then fixed it to where the pen is now a pen, a marker, a pencil, and a highlighter all in one, that would make it something new yes?
Well the biggest problem being discussed on this thread atm is in fact even if the Break ws's land unresisted, the ability to notice the effects require things like a 3rd party software or a parser to even notice they're in fact working as intended. As they are, a player has no practical use for these weapon skills in either battle strategy or otherwise. The suggestion of Bolstering stats over the duration of the enfeebling effect would possibly ADD something substantial to them.
Last edited by kingfury; 04-27-2011 at 02:52 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |