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  1. #171
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Mirage View Post
    War is the strongest DD in the damned game, we shouldn't get more buffs, not until other jobs that actually need them do. EOD.
    ----------
    Since this is in fact related to the topic at hand indirectly, I really want to explore this mentality for a second. I've heard it a dozen times now since being on these boards, and I really think people believe that WAR should not get anything new ever again all the way up to 99 /stagger.

    What do you think WAR should get between now and 99? And why or why not.
    (0)
    Last edited by kingfury; 04-26-2011 at 12:57 PM.

  2. #172
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    ----------
    Yikes! I'm just gonna let you believe whatever you want to believe /backs away slowly with his hands raised in a calming manner
    (0)
    Last edited by Ashvrei; 04-26-2011 at 03:19 PM. Reason: Removed a quote that was edited by a moderator.

  3. #173
    Player Zyeriis's Avatar
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    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Pumping the arrogance back into the thread are we? Terrific, that was very constructive.
    (1)
    Last edited by Ashvrei; 04-26-2011 at 03:20 PM. Reason: Removed a quote that was edited by a moderator.

  4. #174
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Zyeriis View Post
    Pumping the arrogance back into the thread are we? Terrific, that was very constructive.
    ---------
    @.@ I'm waving my white flag man, I want none of that kooky stuff!
    (0)

  5. #175
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by kingfury View Post
    Constructive Suggestions and comments
    You have proved time and time again that constructive criticism doesn't work for you.
    (2)

  6. #176
    Player kingfury's Avatar
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    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Give it a try Noodles this very next post. Lets see how it looks coming from you. Just try me. ^^
    (0)

  7. #177
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by noodles355 View Post
    If you want to physically see the results of a full break WS then run a parser. Eye-balling results is never an accurate means to study something in FFXI concidering how marginal most upgrades are.

    For example, I play dragoon. My WS in abyssea average anywhere between 2500 to 5000 damage. However, it appears everytime I use Angon, which lowers the mob's defence by 20%, my WS damage looks to be lower. Why's this? Is it because Angon actually somehow lowers the damage output of my Drakesbane? No it's not, it's just that I have gotten unlucky and whilst having many triple-attacked Drakesbane with lots of crits, on the few occasions I use angon I don't get a teiple attack proc and only a few of the hits critical.

    However, if I was to just continue to eye-ball it without thinking, then the simple conclusion would be that Angon is making my WS weaker.
    But I know full well that's not the case. The only reason my highest dmage angon WS was lower than my highest damage non-angon WS on the same mob is luck.

    You see? Eye-balling numbers in the chatlog is very rarely an accurate means to study something. This works both ways: by eye-balling the chatlog I may think a certain circumstance is upping/lowering my damage when it's actually not, and likewise I may think a certain buff or ability is not increasing/lowering my damage output when it infact is. With the way FFXI works with the random-number-generator the only way to accurately study something's increase is to parse it over a significant period or time and compare the average results over those time periods (or whatever other scale would be best to use, number of mobs etc).

    You say "I want to be able to see the difference in the chatlog after using Full Break" I say: Go download and run a parser. Kill the same mobs for a great period of time with full break, and then repeat the same test with Raging Rush or Ukko's or whatever you normally use. Compare the average results between the two parses, you will see your average melee strike damage has risen slightly in the full break setup.
    これ。どういたしまして。
    (2)

  8. #178
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    @ Noodles:

    "これ。どういたしまして。"
    Translation: "Hey, you are welcome don't mention it not at all" I hope that's right.^^

    Well it's constructive, I'll give you that ^^ /
    But I meant "constructive" in terms of ideas that would actually be usable for the Dev Team as feedback to either consider or not consider working on revising these 4 GA ws's in question. Plus, I play on a console, so I wouldn't be able to take that advice, and would much rather see the Devs fix it officially for everyone to enjoy
    (0)
    Last edited by kingfury; 04-27-2011 at 01:49 AM.

  9. #179
    Player noodles355's Avatar
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    Mar 2011
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    883
    Constructive criticism is giving you advice to either buff your idea or help you realise why it isn't needed and provide another means to achieve your goal.

    You wanted to see a visable change after using the Break weaponskills, I provided you a means to see a visable change. I don't have anything to say to help your idea of changing the WS because I believe they shouldn't be changed. What I prviously stated was that the amount of Defence down you were asking for the WS to provide was a completely unreasonable amount and could provide problems for other jobs.

    Your problem is that because so many people are fed up with your posts and responses and your closed-mindedness, a large number of people have given up trying to give you polite constructive feedback because you tend to ignore it. What this means is that more often than not, when someone does actually post something constructive you immidiately interpret it as otherwise, posting more poor responses and continuing the downwards spiral of your demise. Sadly this is the case and why the majority of posters no longer respect 90% of what you say. お前はもう死んでいる。
    (2)

  10. #180
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by kingfury View Post
    ----------
    Since this is in fact related to the topic at hand indirectly, I really want to explore this mentality for a second. I've heard it a dozen times now since being on these boards, and I really think people believe that WAR should not get anything new ever again all the way up to 99 /stagger.

    What do you think WAR should get between now and 99? And why or why not.
    War has gotten lots of things between 75 and 90. Now at 90, it would be fine if war didn't get a lot more powerful stuff until other jobs have caught up with us.

    What war gets from 91-99 can be left for when that level cap is implemented. It probably won't be this.
    (0)

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