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  1. #521
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Cream_Soda View Post
    Mnk has been useful for as long as I've been playing it, so I disagree
    Please, enlighten me on MNKs usefulness prior to Abyssea and Salvage.
    (1)

  2. #522
    Player wish12oz's Avatar
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    Mar 2011
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    Quote Originally Posted by Korpg View Post
    Please, enlighten me on MNKs usefulness prior to Abyssea and Salvage.
    Prior to abyssea and for the most part salvage was mostly pre2handedupdate, and MNK was good then. Meriting was done in KRT, where MNK was the only melee anyone brought. MNK also did amazingly well at front weapons, the other good camp. MNK was always useful for HNMs, even after the nerf to boost/chi blast, it just was not for tanking, it was a DD. Boost/chi blast is what people used until melee became good, then it melee'd with the best of them until the 2 handed update, when it became junk on super hard content, but was amazing for salvage, and still good for weaker content like limbus/einherjar/dynamis.
    (0)

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  3. #523
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Harukusan View Post
    I missworded that slightly. Of course you need to be experienced to become elite, but judging by peoples' opinions about "elitists" there is a large gap in attitude and the feeling of being superior to others. Having the gear and experience and education of game mechanics is something that is available to everyone, but those who are ignorant would only bother to criticize those whose intentions are in the right place, possibly because of a slight intimidation factor? maybe? It's quite ironic and hypocritical to judge someone and call them an elitist. You're calling them on the same charge you yourself are guilty of. Of course, I've been criticized before I've even met some people. Go figure. The feeling is mutual.
    Oh, I know I'm an elitist. But the difference between me and some others that I know (not anyone on this forum, but on Asura) is attitude. They are the type that gives elitism a bad name. You, however, sound like me. I bet you that you also help people with their stuff so they can be at the same level as you.


    Quote Originally Posted by Harukusan View Post
    This force-pop king thing is terribad! There are many other issues with the game that need to be prioritized before you pick out something that wasn't broken to begin with. Like, can we just make Assault, Salvage, and Einherjar open for solo players? Thanks.
    I don't think this idea is bad. It gives people a better chance in getting Black Belt items. What I would do to improve this idea, however, is alter the KS99 orb requirements. Include an options of using either 99 KSs, 50 KCs, or 25 HKCs to acquire an orb.
    Quote Originally Posted by Harukusan View Post
    Oh and I want to say this again, I oughta say this in every post:

    Stop the server merge! You're only making things worse!! I don't want to be a part of any server other than my own~ especially since it's not been so congested as it used to be. Not that it isn't congested still, but it's not as bad.
    I feel you. While I was on Ramuh I was able to solo most anything on my SMN without worry about competition. But, it got so boring on Ramuh that I needed to change back to Asura. I think that you will find that having more people on a server isn't as bad of a thing as you think.
    (1)

  4. #524
    Player Korpg's Avatar
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    Mar 2011
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    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by wish12oz View Post
    Prior to abyssea and for the most part salvage was mostly pre2handedupdate, and MNK was good then. Meriting was done in KRT, where MNK was the only melee anyone brought. MNK also did amazingly well at front weapons, the other good camp. MNK was always useful for HNMs, even after the nerf to boost/chi blast, it just was not for tanking, it was a DD. Boost/chi blast is what people used until melee became good, then it melee'd with the best of them until the 2 handed update, when it became junk on super hard content, but was amazing for salvage, and still good for weaker content like limbus/einherjar/dynamis.
    Yes, but wasn't WAR/NIN also a better DD prior to the 2-handed update? Correct me if I'm wrong, but wasn't WAR/NIN more preferred over MNK/anything because not only was WAR able to do some nice damage, but also tank when needed? At least, that was the opinion I remember prior to the 2-handed update which separated MNK from WAR even further.
    (1)

  5. #525
    Player wish12oz's Avatar
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    Quote Originally Posted by Korpg View Post
    Yes, but wasn't WAR/NIN also a better DD prior to the 2-handed update? Correct me if I'm wrong, but wasn't WAR/NIN more preferred over MNK/anything because not only was WAR able to do some nice damage, but also tank when needed? At least, that was the opinion I remember prior to the 2-handed update which separated MNK from WAR even further.
    RIDILL war/nin was the best DD prior to 2 handed update, and after RNG nerf, except on blunt weak mobs, where MNK was #1. Ninja was #3 overall. But the difference between the best geared ridill war/bb mnk/nin was very small.
    What you probably never heard is that the best merit camp was KRT, and MNK was the ONLY melee anyone brought there, unless they were stupid. Front weapons had 1 camp, KRT had 2, and it was harder to find good MNKs then DDsbesidesmnks, so you could always push someone out of KRT or it was open, plus there was more mobs/could keep chain going forever/stuff died faster/more exp per hour then front weapons. It was like 18k/hr at KRT and 12k/hr at front weapons if I remember correctly. (And front weapons EXP dropped incredibly when stupidnoobretards showed up and crapped up the place, which was pretty much always bound to happen.)

    MNK could tank just as well as WAR btw.

    But ya, after the 2 handed update, WAR switched to /sam and great axe and was still top dog (with SAM) and MNK became only good for weaker content, which is still all its good for, same with NIN, its just that EVERYTHING is weaker content right now.

    And just in case you missed it. Rdill war/nin was best, not war, ridill and intelligence were required.
    (0)
    Last edited by wish12oz; 04-24-2011 at 10:51 PM.

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  6. #526
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Ridill war nin was never the best DD, no. MNK has always been better.
    (0)

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  7. #527
    Player Korpg's Avatar
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    Mar 2011
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    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by wish12oz View Post
    RIDILL war/nin was the best DD prior to 2 handed update, and after RNG nerf, except on blunt weak mobs, where MNK was #1. Ninja was #3 overall. But the difference between the best geared ridill war/bb mnk/nin was very small.
    What you probably never heard is that the best merit camp was KRT, and MNK was the ONLY melee anyone brought there, unless they were stupid. Front weapons had 1 camp, KRT had 2, and it was harder to find good MNKs then DDsbesidesmnks, so you could always push someone out of KRT or it was open, plus there was more mobs/could keep chain going forever/stuff died faster/more exp per hour then front weapons. It was like 18k/hr at KRT and 12k/hr at front weapons if I remember correctly.
    Apparently, I don't have MNK at 75. So I never exp in KRT. Also, not everything is weak to blunt. That still put WAR as the more preferred job prior to all of this. Another thing, you mentioned that MNK back then was only good for merit parties. Not really a good choice in anything else....
    Quote Originally Posted by wish12oz View Post
    MNK could tank just as well as WAR btw.

    But ya, after the 2 handed update, WAR switched to /sam and great axe and was still top dog (with SAM) and MNK became only good for weaker content, which is still all its good for, same with NIN, its just that EVERYTHING is weaker content right now.
    Don't you mean MNK can grab hate but not hold it better than a WAR? Tanking, even now, still means the same.

    As for everything being weaker, I couldn't agree with you more. But I don't really see it as everything being weaker, more like everybody being stronger. We are able to do a lot of stuff solo that we couldn't do before, thanks to atma, job abilities, and subjob choices. But is that any reason why we shouldn't allow more chances for people to get their BB items?

    I smell an opportunity for SE to finally teach BLUs their HNM spells....
    (2)

  8. #528
    Player wish12oz's Avatar
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    Quote Originally Posted by Korpg View Post
    Apparently, I don't have MNK at 75. So I never exp in KRT. Also, not everything is weak to blunt. That still put WAR as the more preferred job prior to all of this. Another thing, you mentioned that MNK back then was only good for merit parties. Not really a good choice in anything else....
    Only KRT mobs (it was all undead)were weak to blunt, and random stuff inside limbus and einherjar other places. And I specifically listed everything MNK was good for, it was good for EVERYTHING until 2 handed update, then the ONLY thing it wasn't good for was super strong/high lvl HNMs, like Kirin.


    Quote Originally Posted by Korpg View Post
    Don't you mean MNK can grab hate but not hold it better than a WAR? Tanking, even now, still means the same.
    Considering mnk and ridill war did about the same damage, it was the same then as it is now, whoever hit the mob last has hate. After all, once everyone has capped hate, it attacks whoever had last action on it, when you have 2 melees who do the same amount of damage, its attacking whoever did the last WS until they've both done an equal amount of WS's, then its whoever attacked it last.

    Quote Originally Posted by Korpg View Post
    As for everything being weaker, I couldn't agree with you more. But I don't really see it as everything being weaker, more like everybody being stronger. We are able to do a lot of stuff solo that we couldn't do before, thanks to atma, job abilities, and subjob choices. But is that any reason why we shouldn't allow more chances for people to get their BB items?

    I smell an opportunity for SE to finally teach BLUs their HNM spells....
    I never said anything about BB items, just about MNK being good before the 2 handed update and being good for weak content after the 2 handed update.



    EDIT: didnt respond to this:
    Quote Originally Posted by Korpg View Post
    That still put WAR as the more preferred job prior to all of this.
    It made ridill war/bb mnk/nin the preferred jobs, they all did about the same amount of damage, it depended on player/skill/gear which was really better. But if you had the absolute best of all 3, ridill war was BARELY ahead. Why do I have to repeat myself to you? please learn reading comprehension.
    Quote Originally Posted by wish12oz View Post
    RIDILL war/nin was the best DD prior to 2 handed update, and after RNG nerf, except on blunt weak mobs, where MNK was #1. Ninja was #3 overall. But the difference between the best geared ridill war/bb mnk/nin was very small.
    (0)
    Last edited by wish12oz; 04-24-2011 at 11:33 PM.

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  9. #529
    Player Octaviane's Avatar
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    Mar 2011
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    Bastok
    Posts
    530
    True not everything is weak to blunt, but MNK can grab and hold hate just as well as any WAR still and tank up a storm. Boost>>>>Chi Blast to inhibit mob TP gain, Mantra to grant max HP to party members, Formless Strikes against ele's and mobs strong to physical damage/invincible/chi blast against PD, the best and most useful AF and relic in the game (even though it's now obsolete), overall a good job class. KRT MNK burns were always the best. ToAU area tp burn parties were fun too, but usually healers would complain about MNK being an MP sponge (pre /DNC). I remember it being hard to find a ToAU levelling party from 70-75 for that reason. MNK is still my main and always will be.
    (0)

  10. #530
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    And just in case you missed it. Rdill war/nin was best, not war, ridill and intelligence were required.
    Ridill was a decent match up for mnk/nin. An equiv well geared mnk/war, however, always put a ridill in its place.
    (0)

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