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  1. #1
    Player Jar's Avatar
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    Character
    Lugat
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    Ragnarok
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    DRK Lv 99
    Quote Originally Posted by Karbuncle View Post
    Critical hit WS's are still powerful in and out, For the most part Raging Rush > King's Justice (outside of 2hour). Evisceration > Dancing Edge (most of the time. its close but with the right gear theres no question). Rampage > Everything else. Vorpal Blade > Swift/Etc, Drakes > Penta

    Some of those are bad examples but i think you see my point . While you guys dont need a Crit WS at all, It would be a nice addition. Could simply adjust Cross Reaper or Guillo to be crit, Given their fTP it wouldn't be any more broken than Drakesbane.
    I loled ... really hasnt even been a year inside abyssea..
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  2. #2
    Player Karbuncle's Avatar
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    Quote Originally Posted by Jar View Post
    I loled ... really hasnt even been a year inside abyssea..
    Are you actually implying Raging Rush is Worse than KJ? Or Evis Is worse than DE?

    I'm really quite confused. I'm only implying Critical Hit Weaponskills are still rather powerful, Inside or Outside Abyssea. If you're getting anything else from it, you need to take a look at your sig and take its lessons to heart.

    I'm not implying DRK needs one to be good, I'm just commenting on the part that sure while they don't need one, A lot of basic Crit WS good before Abyssea are good After, and outside. Its not just Razed Ruins that made them Uber-Shine.
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    Last edited by Karbuncle; 04-24-2011 at 07:29 AM.

  3. #3
    Player Jar's Avatar
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    Lugat
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    Ragnarok
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    DRK Lv 99
    Quote Originally Posted by Karbuncle View Post
    Are you actually implying Raging Rush is Worse than KJ? Or Evis Is worse than DE?

    I'm really quite confused. I'm only implying Critical Hit Weaponskills are still rather powerful, Inside or Outside Abyssea. If you're getting anything else from it, you need to take a look at your sig and take its lessons to heart.

    I'm not implying DRK needs one to be good, I'm just commenting on the part that sure while they don't need one, A lot of basic Crit WS good before Abyssea are good After, and outside. Its not just Razed Ruins that made them Uber-Shine.

    Inb4 Crit nerf next update
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  4. #4
    Player Karbuncle's Avatar
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    Quote Originally Posted by Jar View Post
    Inb4 Crit nerf next update
    Intelligible conversation yet alludes you.

    Are you now saying basically "They'll suck in the future because of this VIT-Crit.dmg Nerf"? The one we know nothing about? If so I can see where you're coming from. It worries me as well.

    Somehow I still cling to hoping It won't nerf too hard, Or be a nerf at all, and just Effect players (Similar to "Fencer"). Or Perhaps further than it won't be as big as a Nerf as we think.

    Or were you speaking of something else?

    Either way, Probably better off with your best WS not being Crit based if thats the case. However WAR has KJ to fall on, and THF has Dancing Edge, DRG has Penta. Feel sorry for Rampage, So if you just had Crossreaper Crit'd, you still have Insurgency/Guil to fall back on!

    Bright sides to everything.

    I hope this isnt a nerf.

    Edit: And you never answered my First Question. We're you just being a retard "Bandwagon Abyssea hater" Assuming that i was speaking only on behalf of Abyssea or implying i was "Abyssea bred" in regards to how Critical hit Weaponskills can be powerful inside or outside, Especially in this era of armor with a lot of Crit-Dmg+Gear and now Job Traits, That they are more powerful than they once were. That someone I didn't know what life is like outside Abyssea? You just confused me
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    Last edited by Karbuncle; 04-24-2011 at 07:37 AM.

  5. #5
    Player Jar's Avatar
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    Lugat
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    Ragnarok
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    DRK Lv 99
    Quote Originally Posted by Karbuncle View Post
    Intelligible conversation yet alludes you.

    Are you now saying basically "They'll suck in the future because of this VIT-Crit.dmg Nerf"? The one we know nothing about? If so I can see where you're coming from. It worries me as well.

    Somehow I still cling to hoping It won't nerf too hard, Or be a nerf at all, and just Effect players (Similar to "Fencer"). Or Perhaps further than it won't be as big as a Nerf as we think.

    Or were you speaking of something else?

    Either way, Probably better off with your best WS not being Crit based if thats the case. However WAR has KJ to fall on, and THF has Dancing Edge, DRG has Penta. Feel sorry for Rampage, So if you just had Crossreaper Crit'd, you still have Insurgency/Guil to fall back on!

    Bright sides to everything.

    I hope this isnt a nerf.

    Edit: And you never answered my First Question. We're you just being a retard "Bandwagon Abyssea hater" Assuming that i was speaking only on behalf of Abyssea or implying i was "Abyssea bred" in regards to how Critical hit Weaponskills can be powerful inside or outside, Especially in this era of armor with a lot of Crit-Dmg+Gear and now Job Traits, That they are more powerful than they once were. That someone I didn't know what life is like outside Abyssea? You just confused me
    if i hated abyssea i would have quit.
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  6. #6
    Player Karbuncle's Avatar
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    Quote Originally Posted by Jar View Post
    if i hated abyssea i would have quit.
    Lol yeah probably, a lot of people did. Also i made another post above you.
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  7. #7
    Player Jar's Avatar
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    Character
    Lugat
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    Ragnarok
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    DRK Lv 99
    Dancing edge > evi

    DE has higher mods and Ftp....

    KJ is in the same boat having better Ftp and mods....

    im glad you like to crit and shit but without the +30% crit damage they are behind the weaponskills ppl used before abyssea..

    ppl used them over the other weaponskill for a reason...
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  8. #8
    Player Karbuncle's Avatar
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    Quote Originally Posted by Jar View Post
    Dancing edge > evi

    DE has higher mods and Ftp....

    KJ is in the same boat having better Ftp and mods....

    im glad you like to crit and shit but without the +30% crit damage they are behind the weaponskills ppl used before abyssea..

    ppl used them over the other weaponskill for a reason...
    Dancing Edge does have higher mods, However Evisc can crit, and will Average higher numbers. Especially with the 5% Crit job trait, Loki's Kaftan, and the Tathlum with Critdmg+3%. It pulls ahead in average with proper gear. Before Abyssea it was worse, but only by a little because of the randomness of Crit. Now we have more Crit+ gear, and CritDMG+Gear, it pulls ahead.

    Raging rush has always been better than KJ since before abyssea, it was always a close call, but due to RR's Crit ability it came ahead unless you had Mighty Strikes up. It was again, Very close call, but RR usually averaged bigger number.

    Before Abyssea though, yeah, DE was better than EV, Afterwards we have new job traits and gear that make Evisc pull ahead.
    (0)
    Last edited by Karbuncle; 04-24-2011 at 07:41 AM.

  9. #9
    Player Jar's Avatar
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    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Karbuncle View Post
    Lol, Oh god. I just. Wow.

    Dancing Edge does have higher mods, However Evisc can crit, and will Average higher numbers. Especially with the 5% Crit job trait, Loki's Kaftan, and the Tathlum with Critdmg+3%.

    Raging rush has always been better than KJ since before abyssea, it was always a close call, but due to RR's Crit ability it came ahead unless you had Mighty Strikes up.
    KJ is 1.0|1.25|1.5 fTP 50% STR
    RR is 1Ftp 35% str...

    with out the +30% KJ wins.... because crit rate is only 34% at 100% tp (not counting gear) ........
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  10. #10
    Player Karbuncle's Avatar
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    Quote Originally Posted by Jar View Post
    KJ is 1.0|1.25|1.5 fTP 50% STR
    RR is 1Ftp 35% str...

    with out the +30% KJ wins.... because crit rate is only 34% at 100% tp (not counting gear) ........
    You shouldn't be storing to 300% TP for 1 Weaponskill, So lets make a more fair comparison

    100% TP KJ vs
    100% TP RR

    100%TP KJ
    ftp 1.0 mods 50% STR. Cannot Crit.

    100%TP RR
    fTP 1.0 mods 35% STR. Can crit.

    Raging Rush wins. If you're @ 300% TP, It'd be close, Probably favor Kings justice. But you really shouldn't ever be saving to 300% Tp.

    15% more of your STR added to Weapon base damage isn't going to make up for the damage gained from even 1 Critical hit on Raging Rush. Especially with the current Gear Available to WARs for this Weaponskill.

    Edit: I should say, "on average". If you don't land a Crit in RR, KJ Will outperform Obviously, Its the Critical hits that make it average higher. After Gear WARs can get respectable Critical Hit Rate on Raging Rush. So i do understand where you're coming from. But if you gear correctly RR will always > KJ, Most WAR's have separate gear sets for RR and KJ for that reason. RR focusing more on increase Critical hit Rate/Dmg, for KJ pure Dmg.

    As for THF and Evisc, The Mods are close, but the 30%CHR mod before Abyssea made DE win most of the time. However since level 90 with Loki's Kaftan, a lot more Crit+ Armor (THF legs mainly amongst other things), the Tathlum, Cavaros Mantle (Questionable) and the Job Trait, Evisceration has really pulled ahead.

    I think realistically THF Can get somewhere in the ballpark of ~23% Crit hit damage outside Abyssea. also you can ask a good amount of THFs, IF you had X's Knife back in the day, Evisc Won at 75.

    DE is still a great WS, But on Average Evisc wins. Its a close call.
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    Last edited by Karbuncle; 04-24-2011 at 07:49 AM.

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