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  1. #11
    Player Mirage's Avatar
    Join Date
    Mar 2011
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    2,980
    Thank you for bringing it up with the devs, Camate, it is much appreciated. Would it be too much to ask for if you could also have them look into buffing the reward items from especially ToAU, but also perhaps WoTG?

    In my opinion, the ToAU rings seem weaker than CoP rings are, and only on-par with the CoP rings when doing assault (which very few people still do regularly). A decent fix for this would be to for example let the effects that are currently only active during assault also be active in the rest of the world. Maybe let the effects that are currently assault-only scale up to lv90.

    For example:
    Ulthalam's ring
    At level 50, outside of assault, the ring would be 4 acc and 4 atk, at 60 it would get 1 str and 1 dex, increasing to the full bonus of +4 str and dex at level 90. Perhaps at 99, it could even add the "regen" effect outside of assault.


    The WotG earring has a few hot augments in the second category, but the ones in the first category are pretty poor for a level 90 job. I would suggest that perhaps you should be able to choose two augments from any of the groups.

    Perhaps refresh and regain could be changed to be always active instead of a latent effect as well? I can see a refresh earring being *very* useful on things like blu, drg with mage subjob, pld, and possibly a few other job combinations if the refresh actually worked with your weapon drawn.
    (1)
    Last edited by Mirage; 04-23-2011 at 06:41 PM.